Great Wall of China

Great Wall of China

Setup and Equipment:

  • Pick three people to be the taggers (guards) on the Great Wall of China (center line in the gym).
  • The taggers may only slide back and forth along the line. Both feet must stay on the line.
  • Taggers tag with a gentle touch with their hands.
  • Music: Frantic Dance of Golden Serpent 

Rules:

  • All other players line up across the end line of the gym.
  • When the music begins (Music of China) players try to cross the great wall.
  • Stop the music when the players have made it to the opposite end line.
  • When players are tagged they join the Great Wall of China line.
  • If students lag in getting to the other end, the teacher may want to count down from five to one.
  • When music starts, players try to cross the “Great Wall” and return to the other side.
  • Continue until the “Great Wall” is impossible to cross.
  • Pick new guards and play another game.

Pac-Person Tag

Setup and Equipment:

  • Yarn balls (taggers)
  • Connecting lines on the gym floor
  • Chose 4-6 people to be the ghosts (taggers)
  • Everyone else spreads themselves out with both feet on a line on the gym floor.

Guidelines:

  • Four to six students are the ghosts and they can move anywhere in the gym and try to tag the Pac-people. If you have the class divided into six groups, then you can have students from one group at a time be the taggers.
  • The pac-people can only move while they are on the lines on the floor. For gym floors that do not have a lot of lines, you may need to allow some jumping from one line to another.
  • When one of the pac-people are tagged by a ghost, they stop and balance on one foot and raise their hand in the air.
  • To be freed from this frozen position, one of their fellow pac-people will give them a high five. They can now return to the game.
  • After one or two minutes, stop the game and choose new “ghosts”

 

Recess Games and Activities

Tetherball – You are out if you:

  • Touch the pole
  • Touch the rope
  • Cross the center line
  • Rope/ball is wrapped around pole
  • Server may only serve two times, then must go to the end of the line.

Four Square

  • Underhand only
  • Lines are in
  • For Disputed call – The “judge” is the next person in line
  • The “judge” makes all calls: overhand hit, ball out, line (redo called only if cause is interference)
  • Please, no teaming or arguing
  • When a player is out, they must go to the end of the line and players move up to fill vacated square.

Climbing Structure

  • Slide down the slide on your bottom.
  • Walking and climbing only-no running or chasing
  • Stay on the inside of the structure
  • No jumping from the top

Parallel Bars

  • Only 4 kids on at one time
  • No standing on top of or jumping off of the bars
  • 2 tricks each, then give someone else a turn

Swinging Gate

  • One person rides
  • One person pushes 20 spins equals a turn.
  • After completing 20 spins, the next person in line begins turn.
  • Stand in line on the blacktop until it is your turn.

Jump Rope

  • 2 misses is an out.
  • Rope turners turns for 2 people.
  • Jump ropes are for jumping only.

Hula Hoops

  • Each person should have their own hula hoop to play with.
  • Hoops are for spinning and balancing
  • No catching students by looping the hula hoop over someone’s head.

Dunk Basketball

  • 3 players VS. 3 players only
  • Practice shots O.K.
  • No hanging off the rim

Backboard Basketball

  • 5 players vs. 5 players maximum.
  • Even number of players on each team.
  • Follow official basketball rules

Wall Ball

  • One person is pitcher.
  • All other kids are on the wall between the lines.
  • Pitcher rolls the ball like you are bowling.
  • If you are hit with the ball-go out and stand at the side.
  • When 2 people are out, a new game starts
  • The pitcher chooses a new pitcher from the kids left on the wall.
  • Boy chooses girl or girl chooses boy.

Soccer, Football, and Kickball

  • Follow standard rules
  • Safety and Fairness must be maintained at all times.
  • Game will be discontinued if arguing replaces play.