4. Warm-Ups/Dance » Kindergarten

Scooters

  • Scooters are not skateboards, no standing on them. Start moving when you are on your scooter (Never run and jump on your scooter).
  • Set this up in your gym by putting half of your class spread out on the line at one end of the gym and the other half on the opposite end. Students will practice moving using all of the following methods. It’s important that students know that these are the only safe ways to move on your scooters. It also helps to have students make the effort to avoid collisions at the center of the gym.
  • The students follow the directions for each of the following movements by moving to the opposite end of the gym on the teacher’s signal, turning around and waiting for the next direction.

Get on your scooter and move in one of the six ways listed below.

  1. Walk Forward: Pull forward with feet only – Hands on side handles
  2. Walk Backward: Push backward with feet only -hands on handles, turn head around slighltly to see behind you
  3. Arm Pull Forward: Lie on scooter and balance, use hands only to pull your body forward.
  4. Alligator: Lie on scooter – Use hands and feet
  5. Double Knee Coast: Both knees on scooters -
  6. Use hands to pull yourself forward
  7. One Knee On: Use the foot on the floor to propel yourself forward, while both hands hold onto the side handles.

Musical Scooters Warmup Activity

  • Students move in one of the modes from above.
  • When the music stops, spin yourself by using your hands only
  • Variation: Do a dead bug, by flipping on to your back, holding the scooter in the air and shaking your scooter and legs in the air.

Scooter Games:

Scooter Freeze Tag

Scooter Basketball

Warmup: Toy Story

Equipment and Setup:

  • The Music from the movie:  Toy Story - Infinity and Beyond
  • Students spread out in Scatter Formation
  • You may want to set up cones to designate the area that you want the students moving around

Activity:

  • The students first must chose which of the toys from the Toy Story movies they want to be.   Common choices are: Buzz Lightyear, Mr. Potato Head, Army soldiers, Woody, and Barbie. If they haven’t seen any of the movies, they can just chose the name of any toy.
  • Start the music and the Teacher  says, “All Clear”.
  • Now, the students begin moving around the gym as a character in the movie.
  • When the music stops and the teacher says,  “Andy’s coming”, students should freeze in position and continue to look like their character.
  • You may have students guess what character their classmates are imitating when they are frozen.
  • Continue stopping and starting with the “All Clear” and “Andy’s coming” signals.
  • You can change levels (low/high) or locomotor skills such as skipping, hopping, galloping, walking slowly, or running.

 

Halloween

Warmup: Monster Mash - Music: Monster Mash

  • Eight Steps Forward, back – Frankenstein Style
  • Criss Cross Arms – Four counts – two with right arm top, then two with left
  • Hammer Fists – Four counts – two with right arm top, then two with left
  • Hitch Hike – Four counts – two with right thumb, then two with left
  • Twist for the rest of song, until the refrain starts again
Pumpkin Tag
Setup and Equipment:
  • Four yarn balls for the Taggers/Witches (Halloween style stuffed toys are a fun alternative)
Guidelines:
  • Start up the Halloween music.
  • Witches tag the other players and turn them into pumpkins
  • If a child is tagged, the child must freeze and sit down on the floor in a pumpkin shape (arm hugging his/her knees to the chest with one fist making a stem on his/her head).
  • In order to become “unfrozen,” any player that is not a “witch” must see the frozen pumpkin, and give their stem a high five to free them.
Ghostbuster Tag
Setup and Equipment:
  • Music: Ghostbusters Theme with the Simpson’s Halloween Special as transition music to pick new taggers.
  • Stuffed Halloween Characters to use as taggers.
  • One mat is set up in front of each wall – these are safe bases
  • 4 people are designated as “its” – they may throw (shoulders or below) or tag players.
Guidelines:
  • The four “its” start the game in the center circle of the gym
  • The rest of the players stand on one of the mats to start the game
  • Players run from one mat to another and try not to get tagged
  • Players may rest on a mat for five seconds and then they must go to a new mat.
  • If they are tagged, they are turned into a ghost and go to the “ghost jar” (center circle).
  • Players get out of the ghost jar when another player enters the middle circle and says to them, “Who you gonna call?” In response the player must say,”Ghostbusters”.
  • There are “free walkbacks” when a player is freed from the ghost jar if both players raise their hands and return together to a mat.
  • Play continues for about two minutes while the Ghostbusters theme is played.
  • Play the Simpson Halloween Special music to transition to new taggers for the next game.
  • When this song is played the students who want to be “it” come up to the black line in front of the front wall , then sit cross-legged and raise their hand.
  • The players that have just completed their turn as “taggers” will now hand the Halloween tagger to another player.
  • The “new its” go to the center circle to begin a new game.
  • The “old its” go to the opposite wall to begin the next game.
  • This sequence for picking “new its” continues until all students complete turns.

 

Warmup: Tony Chestnut

Equipment and Setup:

Go to the Learning Station Web Site for the Original Movements and Lyrics.

1. Tony Chestnut knows I love you.   Point to your toes, knees, chest, head, nose, eyes, heart and straight ahead.

2. Tony knows.  (Tony knows.) Point to your toes, knees and nose.

3. Tony Chestnut knows I love you.  Point to your toes, knees, chest, head, nose, eyes, heart and straight ahead.

4. That’s what Tony knows. Point to your toes, knees and nose.

5. Tony, Tony and his sister Eileen.  Stand and balance on one foot,  then lean to the right.

6. And Eileen loves Neil and Neil loves Pat.  Everyone lean to the right, kneel and pat your bottom.

7. But Pat still loves Bob. Bob your head up and down.

8. And there’s Russell and Skip.  Rustle up your hair, then one skip and hold a balance on one foot.

9. This song is silly, but it’s hip. Make a silly face (thumbs in ears and wiggle fingers), then stick out your right hip.

10. How it ends, just one man knows. Shake your end, hold up one finger, point to self, then flex your muscles.

11. And guess what (what), it’s Tony Chestnut.  Finger next to head (thinking).  Point to your toes, knees, chest and head.

  • Music will begin to move faster…
  • Repeat the lyrics and movements.

Tony Chestnut

From the CD, Tony Chestnut & Fun Time Action Songs

Copyright 1997, Monopoli/The Learning Station

www.LearningStationMusic.com

Warmup: Hula Hoop Driving

Equipment and Setup:

  • One Hula Hoop for each student.
  • Set cones (at least four) up as the outline for the circle.
  • Spread students out in a large circle that allow for student movement.

Activity:

  • Today you are going  be driving a car with a large steering wheel (hula hoop).
  • Hold your hoop in front of you, like you’re driving a car.

Teacher Directions:

  • Red Light – Stop
  • Yellow Light - Move slowly
  • School Zone – Happy children skipping
  • Highway – Run
  • Uphill – March
  • Flat Tire – Hop on one foot
  • Pothole – Run and leap
  • Tunnel – Walk low to the floor
  • Oil Slick – Swerve and make quick turns
  • Emergency – Move to the side of the road and stop
  • Uphill in Reverse – Start low and end high
  • Carpool  In partners: One is the car: inside the hoop,  holding the hoop in front – waist high. The other partner is the driver, holding the hoop with two hands.

Music

2/10/2012 Our goal for music in the gym is to find  pop music that engages a broad range of students. Add in music from a variety of genres. I find a lot of great music in the World Music genre.

Here’s what we’re currently playing…

  1. Love You Like a Love Song Selena Gomez & the Scene
  2. Go! (Jump In! Mix) Jupiter Rising
  3. Party Rock Anthem The Chipmunks & The Chipettes
  4. Make You Believe Lucy Hale
  5. Dynamite Taio Cruz
  6. Carnaval Mexican Institute of Sound
  7. Jump Around House of Pain
  8. Not Your Birthday (Movie Version) Allstar Weekend
  9. Keep Your Head Up Andy Grammer
  10. Tequila (Gardener of Delight Remix) Tape Five
  11. Sandstorm Darude
  12. Louder Than Boom (Extended Mix) Tiësto
  13. Wah Do Wah DKS
  14. Swing Time (feat. Guido Lembo) David Jones & Will Gold
  15. Punjabi Wedding Song (Balle Balle) Red Baraat
  16. Booty Swing (Original) Parov Stelar
  17. Wanna Fete (Wanna Get Remix) Parov Stelar
  18. Echoes Michael Jones

Transition Music

A great way to transition students from one activity to another is find popular music that immediately signals to the children that it’s time to pay attention and transition. Here’s some of our favorite transition music:

  1. Wheel of Fortune   ♫   Hans Zimmer
  2. Rebel Blockade Runner (Star Wars)   ♫   John Williams
  3. Raiders of the Lost Ark   ♫  John Williams
  4. Light the Fuse (Mission Impossible Theme)   ♫ Michael Giacchino
  5. Jeopardy Theme   ♫   TeeVee Tunes

 

 

Lesson Plan for K,1,2: Beanbags

Students Move around the Gym:

  • Start the Music – When the music stops, let your beanbag fall to the floor and stand and balance on one foot on the beanbag.
  • Use Locomotor Skills: Skipping, Slide-step, galloping, jogging, etc.
  • Variations: Carry beanbag on your: Head – Foot – Shoulder – Elbow – Back of Hand – Etc.

Teacher Leads Demonstration at Gym Homes (Personal Space): Toss beanie in the air and …

  • Throw and catch beanie 10 times,
  • Throw beanie in the air and clap once, then catch
  • Now, do 2 claps
  • 3 claps, etc.
  • Toss and catch beanie in your right hand only
  • Catch in your left hand only
  • Throw beanie in the air and turn around and catch it.
  • Put beanie on your gym home and skip around the gym without touching any beanies
  • Toss and Walk – walk around the gym:
  • Freeze: Let beanie drop to the floor and balance on it.
  • Leap: Run and leap over as many beanbags as you can.
  • Bridge: Make a bridge over the your beanbag
  • Home Beanie: Run and drop your beanie into the basket and go to your gym home.
  • Underhand Toss: Right hand throw and catch. Left hand throw and catch. Throw from right to left. Ten times each.

Beanie Partners

  • Stand  5-10 feet away from your partner. Feet are shoulder length apart.
  • When music starts, slide and/or throw the beanbag back and forth. Freeze when music stops.
    • Slide and catch.
    • Two hand throw and catch.
    • Dominant hand throw and catch.

Guards and Sliders

  • Break the class in half. One half are the guards and one half are the sliders.
  • The guards get foam targets and spread them out all around the gym floor.
  • The sliders get a beanbag and stand outside of the target area.
  • The object of the game is for the sliders to attempt to knock over and many targets as possible and the guards to stop the beanbags from knocking over their targets.
  • When a target is knocked over, guards may put them back up.
  • For those keeping score – one point for each knock down and one point for the guards for each stop.
  • Continue until music stops, then switch roles.

Warmup: Polyspots & Hula Hoops

Musical Polyspots

Equipment and Setup: Poly spots are spread around the floor in random order. The teacher gives direction, then starts the music, students move around the gym, when the music stops students balance on one foot, on the nearest spot.

  • Galloping
  • Slide Step
  • Skipping
  • Jogging, etc

When music stops, stand on one foot and balance. Then follow teacher directions and do the following:

  • Jump side to side ten times – both feet
  • Jump forward and back ten times
  • Jump back on two feet – land on one
  • Jump sideways on two -land on one

Musical Hula Hoops

Equipment and Setup: Hula hoops are spread around the floor in random order. The teacher gives direction, then starts the music, student move in the locomotor skill indicated. When the music stops students balance on one foot inside of a hula hoop near them.  Then, the teacher demonstrates different actions to complete at the hoop. When this is complete, the teacher gives a different locomotor skill to move in. The warmup continues in this fashion.

  • Slide Step: click heels in the middle
  • Skipping
  • Jogging
  • Galloping

How many hoops can you:

  • Step into with one foot
  • Jump with two feet into
  • Put both feet in and touch the floor with your hand
  • Lift over your hand and back to floor

At Your Hoop:

  • Compass: Feet in hoop – Move hands around outside of hoop.
  • Around the World – Hands in hoop – Walk feet around outside.
  • Skip around hoop forwards, then backwards.
  • Step through your hoop, when it’s standing.
  • Roll your hoop – try to go through it while it’s moving.

Great Wall of China

Setup and Equipment:

  • Pick three people to be the taggers (guards) on the Great Wall of China (center line in the gym).
  • The taggers may only slide back and forth along the line. Both feet must stay on the line.
  • Taggers tag with a gentle touch with their hands.

Rules:

  • All other players line up across the end line of the gym.
  • When the music begins (Music of China) players try to cross the great wall.
  • Stop the music when the players have made it to the opposite end line.
  • When players are tagged they join the Great Wall of China line.
  • If students lag in getting to the other end, the teacher may want to count down from five to one.
  • When music starts, players try to cross the “Great Wall” and return to the other side.
  • Continue until the “Great Wall” is impossible to cross.
  • Pick new guards and play another game.

Dribble to 100

Equipment and Setup:

  • Floor is setup in a scattered fashion with polyspots and basketballs for dribbling. Use soccer balls for “Soccer Style Dribble to 100″.

Skill Lesson:

  • Students go to a spot and dribble a basketball ten times on ten different spots.  Soccer Style Dribble to 100: Simply trap the ball on 10 different spots.
  • After completing one hundred dribbles, go the teacher and give a High Five (fist bump, etc).
  • Begin dribbling around the outside of the dribbling area. Soccer Style Dribble to 100: Simply dribble the soccer ball around the perimeter of the gym.
  • Adjust skills by asking students to use dominant hand, non-dominant hand, and crossover dribble. Similar Variations can also be added for Soccer Style Dribble to 100.