6. Uncategorized
2/10/2012 Our goal for music in the gym is to find pop music that engages a broad range of students. Add in music from a variety of genres. I find a lot of great music in the World Music genre.
Here’s what we’re currently playing…
- Love You Like a Love Song Selena Gomez & the Scene
- Go! (Jump In! Mix) Jupiter Rising
- Party Rock Anthem The Chipmunks & The Chipettes
- Make You Believe Lucy Hale
- Dynamite Taio Cruz
- Carnaval Mexican Institute of Sound
- Jump Around House of Pain
- Not Your Birthday (Movie Version) Allstar Weekend
- Keep Your Head Up Andy Grammer
- Tequila (Gardener of Delight Remix) Tape Five
- Sandstorm Darude
- Louder Than Boom (Extended Mix) Tiësto
- Wah Do Wah DKS
- Swing Time (feat. Guido Lembo) David Jones & Will Gold
- Punjabi Wedding Song (Balle Balle) Red Baraat
- Booty Swing (Original) Parov Stelar
- Wanna Fete (Wanna Get Remix) Parov Stelar
- Echoes Michael Jones
Transition Music
A great way to transition students from one activity to another is find popular music that immediately signals to the children that it’s time to pay attention and transition. Here’s some of our favorite transition music:
- Wheel of Fortune ♫ Hans Zimmer
- Rebel Blockade Runner (Star Wars) ♫ John Williams
- Raiders of the Lost Ark ♫ John Williams
- Light the Fuse (Mission Impossible Theme) ♫ Michael Giacchino
- Jeopardy Theme ♫ TeeVee Tunes
Setup and Equipment:
- Equipment: Hula Hoops and a sash or jersey for the “its”
- Twenty five – thirty hula hoops are spread out across the floor.
- Four – Six students are designated as “its” and stand in the middle of the gym.
- The rest of the class starts the game at the ends of the gym.
Rules:
- This a continuous game for one – two minutes for each of the turns.
- When the music starts players try to run to the other end without stepping on or being touched by a moving hula hoop.
- Start the music and students try to get to the other side of the gym without touching a hoop.
- The “its” are kicking the hula hoops and trying to hit the feet of the other players.
- Players that touch or are tagged on the feet by a moving hula hoop must stop running and stand frozen inside of a hoop.
- The frozen players may reenter the game when a someone gives them a high-five.
- They wait at this end of the gym until everyone is done running. The music is stopped.
- When the music starts again, the game continues.
- The “its” are kicking the hula hoops and trying to hit the feet of the other players.
- Players that touch or are tagged on the feet by a moving hula hoop must stop running and stand frozen inside of a hoop.
- The frozen players may reenter the game when a someone gives them a high-five.
- Play continues for one – two minutes or the length of a song.
- Then new “kickers” are picked and the game continues until everyone has a turn.
Setup and Equipment:
- At least one hula hoop for each student in class.
- Spread out hula hoops randomly on the floor.
- Students stand in a hula hoop – Music starts and students begin a loco-motor movement.
Activity:
- Skipping, galloping, slide-step, jogging
- When music stops, students stand in a hoop and balance on one foot.
Ready, Set, Go:
- Move into as many hoops as possible by:
- Jumping in and out on two feet
- Jumping in and out on one foot
- Jump in on two feet and touch the floor
- Jump in, lift hoop over head, jump out
Take Hoops to Gym Homes (Designated personal space)
- Stand tall on one foot
- Low balance on one foot
- Hop on 2 feet out of hoop – Hop back in – 10 times
- Hop on one leg out of hoop Hop back in – 10 times
- Skip around hoop forwards
- Skip around hoop backwards
- Jump up and do a 360% turn
- Hoop Spinning: Balance hoop with top hand and roll it forward
- Back spin technique Bring hoop backwards to the side
- Throw the hoop forward, flick wrist to create spin
- Roll your hoop backwards then try to catch it on your foot
- Partner Hoops: Roll your hoop with a partner at the same time
Cinchy Relay: 1/2/3/4/5
- Teams line up in relay style
- The teacher rolls 4 hula hoops to the end of the gym
- The students pick up one of the hoops and return it by putting it over a large orange cone that is set up in the middle near the starting line
- Go to end of line after turn
Setup and Equipment:
- Pick three people to be the taggers (guards) on the Great Wall of China (center line in the gym).
- The taggers may only slide back and forth along the line. Both feet must stay on the line.
- Taggers tag with a gentle touch with their hands.
Rules:
- All other players line up across the end line of the gym.
- When the music begins (Music of China) players try to cross the great wall.
- Stop the music when the players have made it to the opposite end line.
- When players are tagged they join the Great Wall of China line.
- If students lag in getting to the other end, the teacher may want to count down from five to one.
- When music starts, players try to cross the “Great Wall” and return to the other side.
- Continue until the “Great Wall” is impossible to cross.
- Pick new guards and play another game.

 Yarn Balls
Setup and Equipment:
- One mat is set up in front of each wall – these are safe bases
- 4 people are designated as “its” – they may throw (shoulders or below) or tag players.
- Yarn balls are generally used in this game.
Rules:
- The four “its” start the game in the center circle of the gym
- The rest of the players stand on one of the mats to start the game
- Players run from one mat to another and try not to get tagged
- Players may rest on a mat for five seconds and then they must go to a new mat.
- If they are tagged, they go to the pickle jar (center circle)Players get out of the pickle jar when another player – grabs their hand and gets them to a mat without getting tagged
- There are “free walkbacks” when a player is freed from the pickle jar if both players raise their hands and return together to a mat.
- Play continues for 1:30 -2:00 minutes, or sometimes the length of a song. then new “its” are picked.
- For all tag games, we play a game song for the duration of one turn, then transition music (i.e. Jeopardy Theme) is used to remind students to pick “new its” for a game.
- When this song is played the students who want to be “it” come up to the black line in front of the front wall(teacher wall), then sit cross-legged and raise their hand. The “old its” hand the ball (tagger) to someone waiting patiently for a turn.
- The transition music is set for about forty seconds.
- The “new its” go to the center circle to begin a new game.
- The “old its” go to the opposite wall to begin the next game.
- This sequence for picking “new its” continues until nearly all of the students are beginning the game on the opposite wall.
- When the game nears a conclusion the teacher can then adjust the number of people that are “it” so that everyone that wants a turn is able to have one.
- One issue that arises when using mats as bases is that some students jump, flop, or just decide to sit on the mats. To elimiate this problem, students that exhibit unsafe behaviors considered tagged and go to the center circle in the gym. This keeps students playing the game and solves the safety issue.
- Note: You can shorten up games and allow more turns by ending one of the “game songs” early and jumping to the transition music.

Setup and Equipment
- Three people teamed together
- Two people hold the rope between their legs.
- The “jumper” pushes the rope apart with their feet
- Complete the following basic pattern
- Count 1,2,3,4 – and do the following:
- One foot in the middle, one outside
- Switch – outside foot to the middle, foot in the middle goes to outside
- Back to original position
- Switch
- Land with both feet in the middlle
- Say, “In, Out, In, On” and do the following.
- Both feet start in
- Both feet go out
- Both feet go in
- Both feet go on top of rope
- Raise the rope up a couple of inches and continue pattern.
- Switch positions, so everyone has a turn.
Diamonds
- Three people
- Two people hold the rope around one foot of the holder.
- The “jumper” steps in between the two ropes, lifting the closest side of the rope to the far side. This creates the diamond shape.
- Keep moving the rope up until you reach hip level or miss.
- Jump and spin while spelling your name or the word “diamonds”
- Jump with feet together, apart, together again, finally landing sideways on the rope.
- Cue
- N, A, M, E
- In, Out, In, On-
Ice Cream Cones
- Three people
- One person holds the rope around one foot, while
- The other person holds the rope around both feet. of the holder.
- The “jumper” steps in between the two ropes:
- Jump four times over each side of the rope:
- 1,2,3,4
- Jump the in, out, in – on pattern while keeping your feet inside the rope until landing “On” the rope at the end.
- Cue
- 1,2,3,4
- In, Out, In, On (Stay inside until on)
Sailboats
- Both holders have the rope around one foot at ankle level.
- The jumper slides one foot under the rope and stretches that rope over the other one.
- The jumper puts one foot at either end of the rope with the rope cross between the two feet.
- Jump four times in the straddle style (back and forth) 1,2,3,4
- Jump the in, out, in – on pattern while keeping your feet inside the rope until landing “On” the rope at the end.
- Cue
- 1,2,3,4 (forwards, back)
- In, Out, In, On (Stay inside until on)
Equipment and Setup:
- Floor is setup in a scattered fashion with polyspots and basketballs for dribbling. Use soccer balls for “Soccer Style Dribble to 100″.
Skill Lesson:
- Students go to a spot and dribble a basketball ten times on ten different spots. Soccer Style Dribble to 100: Simply trap the ball on 10 different spots.
- After completing one hundred dribbles, go the teacher and give a High Five (fist bump, etc).
- Begin dribbling around the outside of the dribbling area. Soccer Style Dribble to 100: Simply dribble the soccer ball around the perimeter of the gym.
- Adjust skills by asking students to use dominant hand, non-dominant hand, and crossover dribble. Similar Variations can also be added for Soccer Style Dribble to 100.
Setup and Equipment:
- Polyspots are lined up in half/circle fashion in front of four baskball hoops. It helps to have basketball hoops of different heights.
- Each color team (4 teams) has a basketball to dribble to a spot on the floor.
- Set up the spots so that the green and yellow spots are at the taller hoops and harder shots. The purple and orange spots will be the easiest shots at the shortest hoops.
- 20 points for yellow – 20 points for green
- 10 points for red and blue
- 5 points for purple- 5 points for orange
Rules :
- On the start signal, one player from each team will dribble to a spot and try score a basket.
- The players may have both feet on the spot, or one foot in back and one foot on the spot. No feet in front of the spot.
- If they miss the shot, they have one more opportunity to make it.
- If both shots are missed, they must dribble back to their relay team and pass to the next player in line.
- If the shot is made on the first or second try, the player should pick up that spot and dribble the ball in one hand and carry the spot in the other hand back to their relay team. Pass the ball to the next player in line and go to the end of the line.
- A maximum of one polyspot per turn.
- Each team will start a pile of spots and try to accumulate the most points.
- Remind players that they must dribble to and from the polyspots.
- At the end of the game, teams may count up their points.
- The Most Fun Wins!
Equipment and Setup:
- For Grades K-2 Use playground balls
- For Grades 3/4/5 Use basketballs
- Students spread out in their personal space
- Adjust this list to the level of your students
- Teacher up front to lead activities
Teacher Leads - Students Follow
- Hamstring Stretch with basketball
- Ball Push-ups
- Ball Straddle Stretch
- Bounce ball with one foot
- Bounce ball up to self using foot
- Bounce ball high while ball doesn’t go above hand
- Bounce as low as possible
- Throw ball and catch while jumping
- Bounce ball and catch as close to the floor as possible
- Butterfly Drill: Hold ball between legs – do scissors – ball stays between legs
- Hold ball in back with both hands and throw in front to catch
- Throw ball up and catch it behind your back
- Throw ball up and make a complete turn and catch
- Roller ball: Down your back
- Floor slap: Throw ball on the floor – slap both hands on floor – then catch
- Stand to Lying Down Dribble:
- Homer Simpson: Run in a circle while dribbling your ball in the same place.
- Bounce ball and catch as close to the floor as possible
- Monkey Walk: Walk while moving the ball between your legs
- Dribble right hand -left-crossover
- Heads Up Dribble: Watch the teacher move a ball side-to-side and move accordinglyHold ball in back with both hands and throw in front to catch
- Dribble ball while holding one ankle
- Dribble right hand -left-crossover
- Heel Slap Dribble: Dribble with one hand while slapping your heel with the other
- Stand to Lying Down Dribble:
- Homer Simpson: Run in a circle while dribbling your ball in the same place.
Basketball/Playground Balls Game and Activity Links
Dribble to 100
Recycle the Basketballs
Polyspot Basketball
Line Basketball
Setup and Equipment:
- Two color teams line up on the black lines at each end of the gym
- Students are numbered, so each person on the team has a different number (1-15)
- The opposite teams should have the corresponding number, so that when a number is called one person from each team is activated!
- In the center circle are two basketballs in a hula hoop
Rules:
- When the teacher calls a number, those two students pick up one of the balls, dribble it to any hoop in the gym and take one (no more than two) shots at a hoop.
- Dribble ball back to center circle and go to the end of the line.
- Teacher choses another and those 2 students take their turn.
- Continue until everyone takes a turn.
Variations:
- Chose 2 or more at a time.
- Add balls so everyone has their own ball.
- Use one ball and teams play offense and defense and try to score a basket.
|
|