Soccer
Setup and Equipment
- About twenty foam balls
- About 15 foam targets
- Form two lines next to each other to enter the game. One line is offense, the other line is defense. (Use cones to designate).
- One player from the offensive line enters the game with their defensive partner.
- The defensive partner picks up a foam target and sets in down on a a spot. They will be trying to protect their team’s target.
- The offensive partner picks up a foam soccer ball. They will be moving anywhere in the gym in an attempt to know over other targets.
- Have 3 or 4 people in the “next in line ” to start the game.
- Students spread the targets are at least 3-4 feet per player. No placing them in a corner or against a wall.
- Using polyspots or floor markings to designate placement of the targets will help spread the game out and encourage individual play.
Guidelines
- Play begins…
- The object of the game is for the defensive player on each team to block any shots at their target.
- The offensive partner will be moving around the gym and attempt to knock over other targets by using soccer skills, while kicking ball. keep your target up while knocking other targets over.
- When a foam target is knocked down -the defensive player should tell their offensive partner that they are out. Then they bring their target to the line and hand it to the next person in the defensive line.
- Now the players will switch their roles in the game. The defensive player goes to the end of the offensive line, while the offensive player will now go to the end of the defensive line.
- Players always switch from offense to defense after each turn.
- Game continues for as long as time permits.
Floor is setup in a scattered fashion with polyspots, domes, hula hoops and balls (in hula hoops)
Dot Stop:
- Warmup: Students get a ball and begin to dribble with their feet anywhere in the playing area.
- On Teacher’s signal students trap the ball on as many different polyspots as possible
- Each time they trap a ball on a spot they earn one point
- After one minute, check with students to see how many points they earned
- Repeat activity to see if they can improve their score
- Add targets (used in Take a Chance Games)
- If a target is knocked over they lose a point
Zero Ball:
- Students get a ball and begin to dribble with their feet anywhere in the playing area.
- At the beginning of this activity the students have zero points
- The object of this game is to have zero points at the end of the game
- Music starts and students dribble at any speed they chose
- When the music stops, they are expected to trap the ball under one foot
- The students get a point if they are unable to trap the ball within the teacher’s count of one, two.
- A point is also earned for bumping another ball or bumping a cone
- After playing for awhile, start the game back at zero points again
Close the Tunnel
- Students get a ball and begin to dribble with their feet in the playing area
- On teacher’s signal – half of the students stand in a wide straddle position.
- These “tunnel” may pass aball to themselves in the air, while the other students are dribbling their balls.
- The other half of the students will dribble their balls on the floor, and attempt to pass a ball through as many tunnels as possible.
- The “tunnel” students should count how many balls pass through their legs.
- When five balls have passed through a tunnel, that tunnel is closed and feet are together.
- When all of the tunnels are close students change positions.
- Teacher may time students, then see if they can improve the time it takes to shut down all of the tunnels.
- Variation: Tunnels open and close (jumping jack style)
Driving with Style:
- As the students are dribbling on the floor they must follow the following driving rules:
- Going for a Drive = Dribble in area
- Stop Light = Trap the ball
- Around the block = Dribble around hoop
- Flat Tire = Stop ball with stomach
- Out of Gas = Toss and catch the ball
- Race Car = Dribble faster, but in control
- Delivery Truck = Dribble around a cone and back
- Parking Lot = Leave your ball and get a new one
- Rush Hour = Dribble while changing lanes often
- Curvy Road = Dribble in a curvy pattern
- Hilly Road = Dribble four to five touches, then trap
- Billboards = Keep eyes up
Equipment and Setup:
- Floor is setup in a scattered fashion with polyspots and basketballs for dribbling. Use soccer balls for “Soccer Style Dribble to 100″.
Skill Lesson:
- Students go to a spot and dribble a basketball ten times on ten different spots. Soccer Style Dribble to 100: Simply trap the ball on 10 different spots.
- After completing one hundred dribbles, go the teacher and give a High Five (fist bump, etc).
- Begin dribbling around the outside of the dribbling area. Soccer Style Dribble to 100: Simply dribble the soccer ball around the perimeter of the gym.
- Adjust skills by asking students to use dominant hand, non-dominant hand, and crossover dribble. Similar Variations can also be added for Soccer Style Dribble to 100.
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