Take A Chance

Take A Chance

Setup and Equipment

  • Students will be spread out four to six feet apart and spread around the gym floor. It may help to use polyspots or floor markings to designate placement of the targets. It works best to have th will help spread the game out and encourage individual play.
  •  You will need plenty of coated foam balls (preferred) and enough foam targets so there are 3-4 people, without targets, who are left to be the next people into the games when someone’s target is knocked down.
  • To start the game, line up students to pick up a ball and target for most students in the class. They don’t all need a ball to start the game. just a target. They find a spot on the floor to set up their target. There will be  three or four students left to form a line for entering back into the game.
  • Students spread  the targets, so they are they are 4-6  apart from the other players. No placing them in a corner or against a wall.

Guidelines

  • Play begins…
  • The object of the game is to keep your target up while knocking other targets over.
  • Player may not venture more than 2 steps from their target.
  • When a foam target is knocked down -students should bring their target to the line and hand it to the next person in line.
  • They now go to the end of the line and return to the game when they move to the front of the line.
  • Game continues for as long as time permits.

School: Long Rope Jumping Activity

 Long Rope Activity for All: School  

red polejump ropeThis activity works well with grades 1st to 5th.  It’s also a great recess activity.

Equipment: One long rope with one end attached to a wall or pole. At our school we like to attach the rope to a moveable post that can be easily moved around the gym or outside.

  • The teacher is the rope turner.
  • Students line up at one end behind a cone, facing the rope and the teacher begins to turn the rope.
  • Students take individual turns to see if they can pass the grades K-12.
  • One advantage in doing this with a large group of students is that the turns are fast at the start. This gets more involvement with everyone in the line, because they are not just standing and watching everyone else jump. You can certainly continue beyond 12th grade, if the line is shorter and there is time.
  • To pass Kindergarten: Students must run through the rope.
  • 1st Grade: Run into the middle and make one jump, then run out the other side, and run around to the end of the line.
  • Students continue to run in to the middle and make the number of jumps that corresponds to each grade level.
  • If you fail to make the jump for a certain grade, you may try that grade again on your next turn, though we usually give some leeway, so we create a more inclusive atmosphere..
  • It helps to put a line on the floor where the rope hits when you’re turning it. There is a tendency for many students to run past the best place to jump the rope, which is in the center of the rope.

Class Jumping Activity: Work together as a class and see if you can get everyone to run through the rope each time it circles around. The teacher will turn the rope with one full swing in between each turn. Students will really have to focus and run hard to do this. You can have the class do this activity a number of times until they are able to do it together.

Ultimate Class Jumping: Do the same activity as above, but this time work together as a class and see if you can get everyone through the swing of the rope with no extra swings between each student. This will be very challenging for any class to accomplish.

Ball Skills Introduction

Equipment and Setup:

  • For Grades K-2 Use playground balls
  • For Grades 3/4/5 Use basketballs
  • Students spread out in their personal space
  • Adjust this list to the level of your students
  • Teacher up front to lead activities

Teacher Leads –  Students Follow

  • Foot Dribble: Bounce ball up to self using foot
  • Hold ankle dribble: Dribble ball while holding one ankle and balancing on one foot.
  • Heel Slap Dribble: Dribble with one hand while slapping your heel with the other
  • Massage and Dribble: Can you rub the back of your neck and dribble a ball?
  • Bounce High: Bounce ball high while ball doesn’t go above hand
  • Bounce Low: Bounce as low as possible
  • Catch while you’re off the floor: Throw ball and catch while jumping
  • Catch as low as you can: Bounce ball and catch as close to the floor as possible
  • Butterfly Drill: Hold ball between legs – do scissors – ball stays between legs
  • Throw back to front: Hold ball in back with both hands and throw in front to catch
  • Throw front to back: Throw ball up and catch it behind your back
  • Throw, jump 360, catch: Throw ball up and make a complete turn and catch
  • Roller ball: Balance ball behind your neck, let the ball roll down your back, then catch ball at your lower back.
  • Floor slap: Throw ball on the floor – slap both hands on floor – then catch
  • Stand to Lying Down Dribble: High dribble, medium dribble, sit on the floor and keep dribbling, then lie down on your back and keep dribbling. Keep dribbling and slowly begin standing up.
  • Homer Simpson: Run in a circle while dribbling your ball in the same place.
  • Monkey Walk: Walk while moving the ball between your legs
  • Crossover Dribble: Dribble right -left- right -left.
  • Heads Up Dribble: Watch the teacher move a ball side-to-side and move accordinglyHold ball in back with both hands and throw in front to catch
  • Homer Simpson: Run in a circle while dribbling your ball on an exact spot on the floor. Then reverse directions. Can you do it while skipping? Skipping backwards?

Basketball/Playground Balls Game and Activity Links

Ball Skills Intro

Dribble Train

Rotating/Stationary Line Passing

Recycle the Basketballs

Polyspot Basketball

Music in the Gym

Music in the Gym 2020

  • Be Nice (feat. Snoop Dogg) 3:49 The Black Eyed Peas
  • The Other Side 3:08 SZA & Justin Timberlake
  • Dance Monkey 3:29 Tones and I
  • It’s Gonna Be a Lovely Day    3:52 (The Secret Life of Pets 2)
  • Go 2:27 The Black Keys
  • All I Want 2:57 Olivia Rodrigo
  • I Just Wanna Shine 3:28 Fitz & The Tantrums
  • Unbreakable 3:25 Janelle Monáe & Kelly Clarkson
  • 123456 3:05 Fitz & The Tantrums
  • Yo Quiero (Finale Version) 2:52 Jacob Forever
  • Salsa Y Sabor 3:01 Tito Puente
  • Beautiful Life 3:23    (From Abominable) Bebe Rexha
  • House Party 3:03 The Cash Box Kings
  • Shout (Glee Cast Version) 4:21 Glee Cast
  • All the Feels 3:16 Fitz & The Tantrums
  • Internacionales 3:08 Bomba Estéreo
  • Everyday Life 4:19 Coldplay
  • Back Down 4:10 Bob Moses
  • Feel It Still 2:43 Portugal. The Man
  • Eugene Oregon 2:54 Dolly Parton
  • Coming Home (Oregon) 3:24 Mat Kearney

 

Transition Songs

  1. Rebel Blockade Runner (Star Wars)   ♫   John Williams
  2. Raiders of the Lost Ark   ♫  John Williams
  3. Light the Fuse (Mission Impossible Theme)   ♫ Michael Giacchino
  4. Jeopardy Theme   ♫   TeeVee Tunes

Hula Hoops and Polyspots

Musical Hula Hoops or Polyspots: These items are interchangeable. We introduce them at separate times.

Take Hoops to Gym Homes (Designated personal space)

  • Stand tall on one foot
  • Low balance on one foot
  • Hop on 2 feet out of hoop – Hop back in – 10 times
  • Hop on one leg out of hoop Hop back in – 10 times
  • Skip around hoop forwards
  • Skip around hoop backwards
  • Jump up and do a 360% turn
  • Hoop Spinning: Balance hoop with top hand and roll it forward
  • Back spin technique Bring hoop backwards to the side
  • Throw the hoop forward, flick wrist to create spin
  • Roll your hoop backwards then try to catch it on your foot
  • Partner Hoops: Roll your hoop with a partner at the same time

At Your Hoop:

  • Compass: Feet in hoop – Move hands around outside of hoop.
  • Around the World – Hands in hoop – Walk feet around outside.
  • Skip around hoop forwards, then backwards.
  • Step through your hoop, when it’s standing.

Musical Hula Hoops

Equipment and Setup: Hula hoops are spread around the floor in random order. The teacher gives direction, then starts the music, student move in the locomotor skill indicated. When the music stops students balance on one foot inside of a hula hoop near them.  Then, the teacher demonstrates different actions to complete at the hoop. When this is complete, the teacher gives a different locomotor skill to move in. The warmup continues in this fashion.

  • Slide Step: click heels in the middle
  • Skipping
  • Jogging
  • Galloping

In and Out Hoops:

Setup and Equipment: Hoops are spread out around around the floor in a random manner. On the teacher signal students follow the directions below one at a

  • Round One: Step into as many different hula hoops as you can. Give them about 30 seconds or so to do this. Then stop the music and ask how many hoops they were able to complete.
  • Round 2: Jump with two feet into as many different hula hoops as you can. Give them about 30 seconds or so to do this. Then stop the music and ask how many hoops they were able to complete.
  • Put both feet in and touch the floor with your hand. Give them about 30 seconds or so to do this. Then stop the music and ask how many hoops they were able to complete.
  • Lift the hula hoop over your hand and back to floor. Give them about 30 seconds or so to do this. Then stop the music and ask how many hoops they were able to complete.

When music stops, stand on one foot and balance. Then follow teacher directions and do the following:

  • Jump side to side ten times – both feet
  • Jump forward and back ten times
  • Jump back on two feet – land on one
  • Jump sideways on two -land on one

Hoop Driving: Setup and Equipment

  • One Hula Hoop for each student.
  • Set cones (at least four) up as the outline for a large track on the floor.

Hoop Driving Guidelines:

Today students will be simulating driving a car by holding their hula hoop in the air as if it were a giant steering wheel.

  • Spread students out around the giant circle which is designated with the four cones.
  • Students will be following the directions of the teacher as they move around the gym in a counterclockwise direction.

Driving Actions: Teacher led demonstration followed by the students practicing the skill as they move around the gym.

  • Car Start and Drive Away Snow: Turn the key or tell Siri to start it: Start your engine! 
  • Grease: RED Light – Stop – Stop your car and wait.
  • You Make Me Feel Like DancingSchool Zone – Skipping happily!
  • You Can’t Stop the Beat: Yellow light – Move slowly 
  • I’m a Gummy Bear: Tunnel –  Walk low to the floor 
  • Don’t Stop: STOP – Stop your car
  • Life Is a Highway: Highway – Move faster, jogging and running
  • Yakety Yak: Oil Slick – It’s very slippery, so be careful. Quick turns 
  • Sirens-Remix (Sound Effect) Highway Police! – Pull over to the right.
  • I’m Walkin’:  Flat Tire – Hop on one
  • Cha-Cha Slide Radio: This song is so good on the radio that you are going to pull your car over and dance inside your hoop.
  • Banana Song (From the Minion Movie): Potholes – leap over the holes
  • Vehicle Reversing Beep: Reverse – Walk backwards
  • Happy: School Zone – Skip backwards in Reverse
  • Stuck in the Mud: Jog in place
  • Interstate: Put your Car on cruise control
  • Rain: Hold your steering wheel with one hand and use the other as a windshield wiper.
  • Radio: The song is so good on the radio that you are going to pull your car over and dance inside your hoop.
  • Sunshine: Reach into the glove compartment to pull out cool shades — put them on using the “John Travolta” fingers in a “V” shape moving over the eyes
  • Muddy Road: Slide in the mud by sliding feet & moving hips

Musical Hula Hoops

Setup and Equipment

  • At least one hula hoop for each student in class.
  • Spread out hula hoops randomly on the floor.
  • Students stand in a hula hoop – Music starts and students begin a loco-motor movement.

Guidelines: Teacher Directed

  • Move outside of the hula hoops and when the music stops, step into the hoops that you are closest too.
  • When music stops, students stand in a hoop and balance on one foot.
  • Locomotor Skills: Skip, gallop, slide-step or grapevine, jogging, power walking

Cinchy Relay: 1/2/3/4/5

 Setup and Equipment

  • 6 Hula hoops and a large cone near the starting line
  • 6 Teams line up in relay style at one end of the gym.
  • Use hoops that correspond to their color teams if possible

Guidelines

  • The teacher rolls 6 hula hoops to the end of the gym at the same time
  • The first teams in each line runs to the other and and pick up one of the hoops and return it by putting it over a large orange cone that is set up in the middle near the starting line
  • Go to end of line after each turn.

Hoop Activity Links:

Hoop D’jour

Arctic Wind Hoops

 

Hoop Driving

Equipment and Setup:

    • One Hula Hoop for each student.
    • Set cones (at least four) up as the outline for a large track on the floor.
Guidelines: Teacher Directed
Today students will be simulating driving a car by holding their hula hoop in the air as if it were a giant steering wheel.

  • Spread students out around the giant circle which is designated with the four cones.
  • Students will be following the directions of the teacher as they move around the gym in a counterclockwise direction.

Driving Actions: Teacher led demonstration followed by the students practicing the skill as they move around the gym.

Music Playlist and Directions:

  1. Car Start and Drive Away Snow: Turn the key or tell Siri to start it: Start your engine! 
  2. I’m Walkin: Yellow light – Move slowly 
  3. Stop in the Name of Love: RED Light – Stop – Stop your car and wait.
  4. You Make Me Feel Like DancingSchool Zone – Skipping happily!
  5. Drive My Car: The Beatles
  6. I’m a Gummy Bear: Tunnel –  Walk low to the floor 
  7. Stop in the Name of Love: STOP – Stop your car
  8. Life Is a Highway: Highway – Move faster, jogging and running
  9. Yakety Yak: Oil Slick – It’s very slippery, so be careful. Quick turns 
  10. Sirens-Remix (Sound Effect) Cops! – Pull over to the right.
  11. I’m Walkin’:  Flat Tire – Hop on one
  12. Cha-Cha Slide Radio: This song is so good on the radio that you are going to pull your car over and dance inside your hoop.
  13. Banana Song (From the Minion Movie): Potholes – leap over the holes
  14. Vehicle Reversing Beep: Reverse – Walk backwards
  15. Happy: School Zone – Skip backwards in Reverse
    Interstate: Put your Car on cruise control
  16. Rain: Hold your steering wheel with one hand and use the other as a windshield wiper
  17. Radio: The song is so good on the radio that you are going to pull your car over and dance inside your hoop.
  18. Sunshine: Reach into the glove compartment to pull out cool shades — put them on using the “John Travolta” fingers in a “V” shape moving over the eyes
  19. Muddy Road: Slide in the mud by sliding feet & moving hips

Edison PE Schedule 2019-20

Edison PE Schedule Monday through Thursday

UO students enter at the front door and sign in.

10:25-11:00      5th grade

12:00 -12:30     Kindergarten 

12:30-1:00        2nd grade

1:05-1:35         1st grade

1:40-2:10          3rd grade

2:30-3:00          4th grade 

No PE classes on Friday y 

PE and Music Schedules ( sane each day) 

eOpen times before 10:25 when the music and P.E. teacher will push into classrooms for part of the time. 

If you need to email Rachel, her email is farkas@4j.lane.edu

Halloween Tag Games

Pumpkin Tag

Setup and Equipment:

  • Stuffed Halloween character work well instead of yarn balls.
  • Gym mat in front of each wall for a 3 second base.
  • In our gym we randomly choose one team, which is 4-6 people to be taggers

Guidelines:

  • Start up the Halloween music.
  • Taggers can toss or tag by tossing or tagging shoulders or below.
  • If a child is tagged, the child must freeze and sit down on the floor in a pumpkin shape (arm hugging his/her knees to the chest with one fist making a stem on his/her head).
  • In order to become “unfrozen,” any player that is not a “witch” must see the frozen pumpkin, and give their stem a fist bump to free them.

Zombie Tag
Music: Halloween Favorites  with the Simpson’s Halloween Special as transition music.

Setup and Equipment:

  • Stuffed Halloween characters or yarn balls to use as taggers.
  • One mat is set up in front of each wall – these are safe bases

Guidelines:

  • One team of 4-6 students is randomly chosen as “its” – they may throw (shoulders or below) or just tag players.
  • If they are tagged, they are turned into a zombie, they have to find another zombie. Walk like a zombie until you find another zombie, then make a bridge with their hands, then a 3rd zombie will walk under the bridge and all three of them will have “free walk backs to a mat.
  • Play continues for about two minutes while the Halloween music is played.
  • When the music stops, choose a new team of taggers.