Hospital Tag

Setup and Equipment:

  • The boundaries are the black lines in front of each wall in the gym.
  • All players must stay inside of the black lines.
  • If a player goes outside of the boundaries they must perform one the fitness exercises (listed below).

Guidelines:

  • Everyone is “it”and may tag others with a gentle two finger touch.
  • You may not tag the students next to you at the beginning of the game.
  • If you are tagged you may continue running but must put a hand over the area of your body that was tagged.
  • If you are tagged a second time you may continue running, but now your other hand should cover the second tagged spot.
  • On the third tag, you must go outside of the black line and perform a “ten count” strength building or flexibility activity.

Examples of Exercises after 3rd Tag:

  • For Strength Building: ten sit -ups, ten count v-sit, or ten push – ups (modified are acceptable)
  • For Flexibility: Hamstring, shoulder, or calf stretch performed for twenty seconds.
  • Skill Building: Dribble ten times with one hand and ten times with the other.
  • Other Options:
  • Climb the wall and touch your hand above the highest handhold.
  • Run up the stairs in the gym, touch the door, and run down the stairs.

Beanbag Slide Tag

Setup and Equipment:

  • Twenty – twenty-five beanbags are spread around the floor
  • Students are standing at walls of the gym to start the game
  • Guidelines:

  • The object of this game is to hit the other player’s feet by rolling the beanbag
  • Players may not run with a beanbag!
  • Students stay within the boundaries (black lines) unless retrieving a beanbag that is out of bounds.
  • On the teacher’s signal – students run into the playing area
  • Students may roll it towards the feet of another student
  • If a player is hit on the foot – they go to the “out” line (Having some mats set up at one end of the gym will work).
  • Players that are out – reenter the game when the player that got them out gets out
  • When students don’t know who got them out, they go to the “clock box” – the teacher will time them out for 1 minute or at which time – they may reenter game
  • When too many students are waiting to get back into the game, Teacher may call out “everybody free” and the game continues.
  • Knee Tag

    Setup and Equipment:

    • No equipment needed.

    This is an “Everybody It” Game:

    • The object of this game is to tag other players on the knee.

    Rules:

    • If you get tagged on the knee, you immediately go down to one knee and extend a hand. You may continue playing the game after a classmate gives you a “five” with their hand.
    • You are immune from getting tagged whenever you are standing still with your hands covering your knees. This is the same as standing on a base in many other tag games.
    • Players may only have hands on knees for five seconds, then they have to move.
    • You may not move or run with hands on your knees.
    • After a couple of minutes – The Teacher stops the music and asks everyone to raise their hands in the air. For the next minute you cannot cover your knees to create a base for yourself.
    • After a minute is up, stop the music and everyone returns to the regular Knee Tag rules.
    • THE MOST FUN WINS!
    • Variation: Do an exercise when tagged instead of getting a “high five” from a classmate.