What is PEDL? (PE for Diverse Learners)

This course is designed to introduce prospective teachers to lessons, activities and games that reflect changes in the emphasis of the P. E. Curriculum. At its core, this is essentially a move away from sports-only skills and a move toward the much more inclusive concept of lifetime fitness.

Frank James, the instructor of this course, is a veteran Elementary School teacher with 31 years of experience teaching in Grades K-6. The first twenty years of teaching were in the classroom and the last eleven were as a P.E. teacher. So, students taking this course will find many practical ideas for the classroom, in addition to the teaching and management of activities and games in the gym.

What You Will Learn from this Class?

This course will allow UO students the opportunity to learn P.E. activities in the course during the Friday class, then see those same lessons and activities as they are taught with elementary age students during practicum opportunities. Along with the knowledge of how to teach elementary students in the gym, these classroom management ideas may also be applied to the classroom setting.

The number one problem in the classrooms is not discipline: it is lack of authentic learning tasks, procedures, and routines”.  Harry Wong Former National Teacher of the Year.

Procedures and routines are utilized in our P.E. classes by designating a  gym home for each student. The gym home is essentially like a classroom desk where a child begins and ends their day.  The Edison gym is set up to visually facilitate classroom management through walls that are painted with the four primary colors and color coded squares on the floor that are the  ”gym homes”. for each student. The floor is designed by spacing out squares in six lines, with each line a different color team. Once they know where their gym home is all the teacher has to do is say the words, “gym home” and students know exactly where to go. The color teams allow for the teacher to quickly break the class in half or assign each color team to a station (when there are six stations). Creating this kind of predictable environment empowers students and leads to better learning outcomes.

82 % of teaching communication is nonverbal   Patrick Miller NEA Research 

With the level of excitement and the amount of movement in the gym, it is essential for the teacher to have some nonverbal cues to immediately move students. Traditionally, blowing a whistle or raising your voice is used to get the attention of the class.  In this class you will learn how to use music as a major component of classroom management in the gym. The teacher introduces what the students will be expected to do whenever they hear a certain the song. The students may need to practice or role play the particular skill. For example, when it is time to pick new “its” for a game, the music changes to a different song (I find that popular movie themes work well).  Once the students know the cue, the transition is often completed without verbal directions from the teacher. Whenever a teacher is able to utilize nonverbal cues to manage behavior, their voice is saved for teaching.

Bear Sighting Freeze Tag

Setup and Equipment:

  • Everybody It Version: No equipment needed

Guidelines:

  • Students are tagged with a two finger (peace sign) tag on someone’s knees.
  • If someone is tagged in this game; make themselves as big as they can by spreading legs and stretching out hands.These are  the protocols for a bear sighting in the woods near Spencer Butte. Remain standing in this frozen position until saved by a classmate.
  • To be saved from a frozen state, classmates will give them a high five to get back in the game.
  • Students have one way to avoid being tagged.  They are safe in in this game when they are pivoting on one foot. Students may do this for three turns, then they can move again.
  • Game changer: No bases. For 30 seconds there is no pivoting.
  • The game continues for about about five minutes or so.
  • Variation: Choose taggers who can use yarn balls as taggers.

 

 

Balloons

Balloon Finger Balance

  • Try balancing a balloon on the end of your finger.
  • Have a competition to see who can do it for the longest.
  • The balloon must not be held, only balanced, and it must not be tapped.
  • The finger must be in direct contact with the balloon at all times.

Balloon Juggle

  • Each team (6-8 per team) is given one balloon each with two additional ones.
  • They are to try and keep all of the balloons in the air.
  • Even more balloons may be added to increase the challenge.

Balloon Juggle Memory Game

  • Each team (6-8 per team) decide on the order by calling out the name of someone in their group (it’s best if it is not passed to the person next to them)
  • Balloons may be added to increase the challenge.

Balloon Partner Volleyball

  • Inflate to medium or medium-low pressure, so the balloon “floats” only a bit but not too much.
  • Stand facing a partner across a line on the floor of the gym.
  • One person serves the balloon by throwing the balloon in the air and hitting it with an open hand across the line. Try to use volleyball techniques, such as the  pass, set, kill, or serve to hit the balloon back and forth across the line
  • If someone allows the balloon to touch the floor on their side, the person on the other side of the net scores a point.
  • Play first person to 5 points, and then start again.
  • You are allowed to touch the balloon more than once on your side.

Balloon Over/Under Relay

  • The object of this game is to get your team to the opposite end of the gym by passing a balloon.
  • Teams line up in relay team formation.
  • The balloon is passed overhead to the person in back of them.
  • That person now passes the balloon through their legs to the next person who leans down and picks it up then passes it overhead to the person standing in back of them.
  • When the last pass  is made that person runs to the front of the line and passes the balloon overhead and the pattern continues.
  • The team will eventually move their whole team to the opposite end of the gym.

Balloon Tap Race

  • Equipment : Balloon for each team,
  • Six teams lined up in shuttle relay style. Half of each team is lined up at one end of the gym and the other half at the the starting line at the opposite end of the gym.
  • Each half of each team decides on an order so everyone touches the balloon when tapping the ballon in the air, so everyone has an equal turn.

Partner Balloon Tap Race

  • Equipment : Balloon for each team
  • Six teams lined up in shuttle relay style. First two people on each team line up facing each other with one balloon between them. You may want to require the slide step while doing this.
  • Tap the balloon back and forth between each other until your feet cross the center line reach the center line. Then return back to your line by passing.
  • Pass the balloon to the next two people in line and the relay continues until everyone has had at least one turn. You could also  set a limit of two to five minutes and see how many turns they can get.