Frog Pond

Setup and Equipment:

  • Six groups of students are lined up relay style at one end of the gym.
  • Set a pail with beanbags at the opposite side of the gym.  Put the poly spots in a circle surrounding the the pail. Put the 5 point spots closest to the pail, the 10 point spots go next. The spots that are the most challenging are the 20 point spots which are placed the furthest out.
  • 20 points for yellow – 20 points for green
  • 10 points for red and blue
  • 5 points for purple- 5 points for orange
  • Each color team (6 teams) has it’s own beanbag and may only throw and retrieve that beanbag.

Guidelines:

  • On the start signal one player from each team takes their beanbag to a spot and tries to throw it into the pail in center of gym. One foot may be on the spot and the the other foot must be behind the spot.
  • If the player makes it into the pail, they will pick up the poly spot and take it back to their team. If a player misses the pail, they just run and pick up the beanbag and return it to the next player on their team, then go to the end of the line.
  • Play continues until all of the spots are gone. Players may want to add up their points at the end of the game.
  • The most fun wins!

Offense/Defense and Walking Tag

Find a partner

  • Everyone skips to the music, when the music stops, stand back to back with a partner.

Offense/Defense Tag

  • One partner on each team sits down.
  • The partner who is standing is the offensive player
  • The partner who is sitting is the defensive player.
  • The object of this game is for the defensive player to stay within one arm’s length to the offensive player, so that when the music stops they are within one arm’s length of their partner.
  • The teacher designates a locomotor skill: Skip, gallop, slide step, power walking, jogging.
  • The offensive player will try to lose the defensive player.
  • The defensive player will try to stay within one arm’s length.
  • When the music starts, the game starts. Players are moving around the gym in designated manner. Let the music go for no longer than 30 seconds
  • When the music stops, everyone must freeze immediately and the defensive player will extend their arm to see if they can tag their partner.
  • Switch offense/defense positions every time the music stops.

Walking Tag with Partners

  • This is a game where everyone is playing tag with partners at the same time.
  • Chose partners – One Partner: Raise hand. You will be “it” and begin walking around the gym.
  • Other partner: Close eyes and make three complete turns.
  • Open eyes and walk to try and find partner.
  • Students will tag their partner with a gentle tag on the back with two fingers
  • When a partner is tagged, students  switch roles.
  • After everyone has played for a couple of minutes, the teacher can give a reminder to the class that there are 30 seconds left, so if you haven’t had a turn in both roles, switch roles for the rest of the time.

 

Juggling

juggledog

Skill Lesson 1: One Ball

1. Throw and catch using one hand, then the other
2. Throw with one hand and catch with other
3. Throw, clap, catch with other hand
4. Throw, clap, clap, catch with the other hand
5. Throw, clap under leg and catch with the other hand and so on
5. Throw, turn all the way around and catch with other hand, etc.
CUE: THROW-THROW, CATCH-CATCH

Skill Lesson 2: Two Balls

1. Start with two balls in your favorite hand, throw one up, when it gets to the top, throw the other one
2. Throw around in a circle, throw the first one out toward the side, when it peaks throw the second in the same arc, keep them going in a circle
3. Throw in circle from outside to the center
4. Do each of these 3 moves with the other hand
5. Hold a ball in one hand, throw the first across like a big letter “x”, when it gets to the top throw the second up and across the other way; catch the first, pause, catch the second

CUE: THROW-THROW, CATCH-CATCH

Skill Lesson 3: Three Balls

Start with 2 balls in your dominant hand. #1 is held loosely on the finger tips, #2 is in the other hand and #3 is deep in the dominant hand.

Throw #1, Throw #2, Catch #1, Throw #3 and let #2 and #3 fall

Throw #1, Throw #2, Catch #1, Throw #3, Catch #2 and let #3 fall

Throw #1, Throw #2, Catch #1, Throw #3, Catch #2, Catch #3

CUE: THROW-THROW-CATCH-THROW-CATCH-CATCH

Challenge: Under the leg and behind the back can be used to start a juggling sequence.

Oompa Loompa Tag

Setup and Equipment:

  • Oompa Loompa Music from Charlie and the Chocolate Factory
  • Golden tickets: Yarn balls will work
  • Four to five players are chosen to be taggers.
  • Taggers have the “golden ticket” and attempt to tag the other players.

Guidelines:

  • When a player is tagged, they lean down and hold onto their ankles and become an Oompa Loompa.
  • Now, they begin to look for other Oompa Loompas.
  • The Oompa Loompas find each other by walking while holding their ankles.
  • When two Oompa Loompas find each other they hold their hands high and make a bridge.
  • When a third Oompa Loompa walks (while holding ankles) under the bridge, then all three of these players become free and return to the game.
  • Play continues for one to two minutes.
  • The next game starts after the “old taggers” hand their golden ticket (tagging ball) to the”new taggers”.

Alternative Base: Set an area in front of each wall with cones about 10-12 feet apart and 3-4 feet in front of the wall. Students may rest for 3 seconds for a base. They can stay for 10 seconds if they move next to the wall for calf, hamstring or quad stretching.

 

Arctic Wind Hoops

Setup and Equipment:

  • Each member of a Color Team (red, purple, green, yellow, orange, green) stands inside of a hula hoop that is the same color as their team (if possible).
  • Hula Hoops are spread around the floor.
  • Students move their hoops by making short steps from within their hoops.

Rules:

  • The teacher calls out a color team and announces that this color team is the “Arctic Wind”.
  • This designated color team attempts to tag others by bumping their hoop into a different color hoop.
  • Once a hoop is tagged that student stands frozen with arms extended.
  • They may be unfrozen with a “high five” or a hoop tap from one of the teams that is not the “Arctic Wind”.
  • Each turn will take one-two minutes.
  • Continue until everyone has a turn.