Hands Down Four Square

Hands Down Four Square

  • Fingers always point down. No holding ball during play.
  • 4 square serves to 1 square. A good serve is bounced on the blacktop, then hit to the one square. If you win three times in square 4, go to the end on the line.
  • All line balls are good, so always play the ball. When a player is out, they must go to the end of the line and players move up to fill vacated square.
  • You are out when:
  • You hit the ball out of bounds
  • The ball hits twice in your square.
  • You touch the ball when it’s in the air.
  • Who’s out? The “judge” 1st person in line decides disputed calls.  
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Cooperative Board Walk

Setup and Equipment:

  • Eight 2 by 4 Ski’s with footholds for two or three people.
  • Jump ropes to lay on the grass for the starting line. Break four teams in half, so you have eight starting teams of 2 or 3 students per team.
  • The first two or three students in line put their feet into the designated footholds on the 2 by 4 skis. The rest of the team stands behind the starting team. Their turns will be next.
  • Four Cones red, blue, yellow, and green cones about 30 feet away. Set it up so there is enough room so that the skis can get around the cones with touching the other teams.

Guidelines:

  • Relay begins with 8 groups trying to move together to get their skis working in sync, so they can get to the opposite end, move around the cone and back to the starting spot.
  • After completion of  a turn, switch positions so that a new group has their turn moving together on the skis.
  • The Most Fun Wins! 
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Field Day 2017 General Information

As in previous years..  Classrooms will be divided into 4 “color teams” red, blue, yellow, and green. There will be stations that each classroom rotates through. Every 9-10 minutes there will be a signal to rotate. (The classroom teacher will rotate with the class to help manage, and participate if he/she wishes.)  At each station the volunteers will be ready with directions and how to line up according to ‘color team’.  The volunteers will lead the activities at each station- please have students say “thank-you’ before they move on to the next station. To help promote teamwork and to help identify teams, students are encouraged to wear their designated color. (Once again, Color teams will be assigned in each classroom prior to Field Day.)

   General Rules

         1. Each classroom is to stay together for the station rotation.

2. Each classroom must stay in their assigned area for the duration of their activity, or event, until a signal is given to move to the next area.

3. Students are encouraged to promote a positive team atmosphere.

 Helpful Field Day Tips

 Following are some items that you may want to consider sending with your child on field day:

Sunscreen – Some field days have been very warm and sunny, and as we will be outside for over an hour, sunscreen can be very important.

Water Bottle – We will have a water /treat station, but a water bottle can be convenient, as long as they are used appropriately. (Please put student name on water bottle)

Hat – Not necessary, but they are allowed.

Dry Clothes – Not necessary, but if it is warm enough, we play a game where students may get quite wet, so you may want to send a spare shirt or clothing if you wish.

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Tchoukball (Chookball) Relay

Setup and Equipment

  • Four Tchoukball (Chookball) Frames 
  • Four balls: Playground Balls (any kind will work)
  • Four Cones red, blue, yellow, and green cones lined up facing the goal
  • Make 3 lines on the blacktop about 5 feet in front of the goals. Make a second line about 10 feet back and the third 15 – 20 feet back. Use sidewalk chalk, poly spots or jump ropes.

Guidelines:

  • Teams are lined up facing the goals. This is a relay.  If the ball is thrown directly in the center the ball it should bounce into the air and you should try to catch it on a fly. You also get points if you catch it on one bounce.
  • The first person on each team will move the ball by running to the first, second or third lines and throw the ball at the net.  More points are earned by attempting the longer throws.

Round 1: 

  • The first person on each team will move the ball by running to the first line or spot near the goal and attempt to throw the ball at the center of the goal.
  • If the ball is thrown directly in the center the ball it should bounce into the air and you should try to catch it on a fly. You also get points if you catch it on one bounce.
  • You earn 1 point for throwing and catching it on a fly and from the first line.
  • You earn 2 points by throwing and catching it from the second line on a fly and one point if you catch it on a bounce.
  • If you throw and catch it on a fly from the three-point line you get three points. If you catch it on a bounce you get 2 points.
  • Continue for five minutes and see how many points your team can get.

Round 2: Partner

  • The first two people on each team will move the ball by running to one of the lines. One person is the thrower and one is the catcher.
  • Use the same point system as above.
    Continue for five minutes and see how many points your team can score.

Round 3: Partner Variation 

  • One partner runs up and throws the ball and the other partner tries to catch it. On each turn switch the roles of throwing and catching.

Younger Grades: For the younger grades you won’t need to do the points. They’ll just enjoy seeing how far they can bounce the ball.
Variations: Round Three: Try different balls. How about basketballs, soccer balls?

The Most Fun Wins! 

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What is PEDL? (PE for Diverse Learners)

This course is designed to introduce prospective teachers to lessons, activities and games that reflect changes in the emphasis of the P. E. Curriculum. At its core, this is essentially a move away from sports-only skills and a move toward the much more inclusive concept of lifetime fitness.

Frank James, the instructor of this course, is a veteran Elementary School teacher with 31 years of experience teaching in Grades K-6. The first twenty years of teaching were in the classroom and the last eleven were as a P.E. teacher. So, students taking this course will find many practical ideas for the classroom, in addition to the teaching and management of activities and games in the gym.

What You Will Learn from this Class?

This course will allow UO students the opportunity to learn P.E. activities in the course during the Friday class, then see those same lessons and activities as they are taught with elementary age students during practicum opportunities. Along with the knowledge of how to teach elementary students in the gym, these classroom management ideas may also be applied to the classroom setting.

The number one problem in the classrooms is not discipline: it is lack of authentic learning tasks, procedures, and routines”.  Harry Wong Former National Teacher of the Year.

Procedures and routines are utilized in our P.E. classes by designating a  gym home for each student. The gym home is essentially like a classroom desk where a child begins and ends their day.  The Edison gym is set up to visually facilitate classroom management through walls that are painted with the four primary colors and color coded squares on the floor that are the  ”gym homes”. for each student. The floor is designed by spacing out squares in six lines, with each line a different color team. Once they know where their gym home is all the teacher has to do is say the words, “gym home” and students know exactly where to go. The color teams allow for the teacher to quickly break the class in half or assign each color team to a station (when there are six stations). Creating this kind of predictable environment empowers students and leads to better learning outcomes.

82 % of teaching communication is nonverbal   Patrick Miller NEA Research 

With the level of excitement and the amount of movement in the gym, it is essential for the teacher to have some nonverbal cues to immediately move students. Traditionally, blowing a whistle or raising your voice is used to get the attention of the class.  In this class you will learn how to use music as a major component of classroom management in the gym. The teacher introduces what the students will be expected to do whenever they hear a certain the song. The students may need to practice or role play the particular skill. For example, when it is time to pick new “its” for a game, the music changes to a different song (I find that popular movie themes work well).  Once the students know the cue, the transition is often completed without verbal directions from the teacher. Whenever a teacher is able to utilize nonverbal cues to manage behavior, their voice is saved for teaching.

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Bear Sighting Freeze Tag

Setup and Equipment:

  • Everybody It Version: No equipment needed

Guidelines:

  • Students are tagged with a two finger (peace sign) tag on someone’s knees.
  • If someone is tagged in this game; make themselves as big as they can by spreading legs and stretching out hands.These are  the protocols for a bear sighting in the woods near Spencer Butte. Remain standing in this frozen position until saved by a classmate.
  • To be saved from a frozen state, classmates will give them a high five to get back in the game.
  • Students have one way to avoid being tagged.  They are safe in in this game when they are pivoting on one foot. Students may do this for three turns, then they can move again.
  • Game changer: No bases. For 30 seconds there is no pivoting.
  • The game continues for about about five minutes or so.
  • Variation: Choose taggers who can use yarn balls as taggers.

 

 

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Balloons

Balloon Finger Balance

  • Try balancing a balloon on the end of your finger.
  • Have a competition to see who can do it for the longest.
  • The balloon must not be held, only balanced, and it must not be tapped.
  • The finger must be in direct contact with the balloon at all times.

Balloon Juggle

  • Each team (6-8 per team) is given one balloon each with two additional ones.
  • They are to try and keep all of the balloons in the air.
  • Even more balloons may be added to increase the challenge.

Balloon Juggle Memory Game

  • Each team (6-8 per team) decide on the order by calling out the name of someone in their group (it’s best if it is not passed to the person next to them)
  • Balloons may be added to increase the challenge.

Balloon Partner Volleyball

  • Inflate to medium or medium-low pressure, so the balloon “floats” only a bit but not too much.
  • Stand facing a partner across a line on the floor of the gym.
  • One person serves the balloon by throwing the balloon in the air and hitting it with an open hand across the line. Try to use volleyball techniques, such as the  pass, set, kill, or serve to hit the balloon back and forth across the line
  • If someone allows the balloon to touch the floor on their side, the person on the other side of the net scores a point.
  • Play first person to 5 points, and then start again.
  • You are allowed to touch the balloon more than once on your side.

Balloon Over/Under Relay

  • The object of this game is to get your team to the opposite end of the gym by passing a balloon.
  • Teams line up in relay team formation.
  • The balloon is passed overhead to the person in back of them.
  • That person now passes the balloon through their legs to the next person who leans down and picks it up then passes it overhead to the person standing in back of them.
  • When the last pass  is made that person runs to the front of the line and passes the balloon overhead and the pattern continues.
  • The team will eventually move their whole team to the opposite end of the gym.

Balloon Tap Race

  • Equipment : Balloon for each team,
  • Six teams lined up in shuttle relay style. Half of each team is lined up at one end of the gym and the other half at the the starting line at the opposite end of the gym.
  • Each half of each team decides on an order so everyone touches the balloon when tapping the ballon in the air, so everyone has an equal turn.

Partner Balloon Tap Race

  • Equipment : Balloon for each team
  • Six teams lined up in shuttle relay style. First two people on each team line up facing each other with one balloon between them. You may want to require the slide step while doing this.
  • Tap the balloon back and forth between each other until your feet cross the center line reach the center line. Then return back to your line by passing.
  • Pass the balloon to the next two people in line and the relay continues until everyone has had at least one turn. You could also  set a limit of two to five minutes and see how many turns they can get.
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Pajaggle

PajagglePajaggle Stacks 

Hold up a Pajaggle (large foam puzzle piece) and show the students that the outside piece is the ring. The inside piece is the insert. If there is a smaller insert, this is called a mini insert.Note: Use your hand when removing an insert from a ring

Activity: Team Pajaggle

Distribute a class set of Pajaggles (Large foam puzzle pieces with inserts) equally  to each of the six teams lined up in relay style. If your largest team is six players, then all teams will take six pajaggles. 

  • The object of the game is for your team to fill up all of your team’s pajaggle rings. Then see how fast the whole class can complete filling all of the rings for all of the teams.
  • Lay the six pajaggles next to your relay team.
  • Pull out the inserts and everyone walk to the center line, close your eyes and fling the insert as far as you can. 
  • Teams go back to their relay team.
  • On the teacher’s signal, the first person on each team runs to the inserts at the opposite end of the gym.
  • Pick up one insert and return to your relay team. Give the next person on your team a high five they continue looking for inserts that fit your rings.
  • If the insert fits, then you keep it. If the insert does not fit, hand it to the next person on your team, who will fling it after they get a high five for their turn.
  • They run back to their line and give a high five to the next person in line.
  • Continue until all of the pajaggle puzzles are solved.
  • How long does it take the whole class to get all of their puzzles solved?

Game: Chasers and Puzzlers (This event is timed)
Setup and Equipment

  • The class is divided in half.
  • One half of the class are the chasers and the other half is the puzzlers.
  • The puzzlers sit around the center circle in the gym.
  • The pajaggles are set up at one end of the gym with the inserts taken out.
  • The chasers line up their relay teams, so they can easily pass beside the puzzlers in the center of the gym.
  • On teacher’s signal, the chasers run one at a time to pick up one piece at a time and hand it off to the puzzlers.
  • The puzzlers will begin to put the pajaggles together in one giant puzzle.
  • Chasers continue running until all of the pieces are in the center of the gym.
  • Puzzlers continue until the giant puzzle is put together.
  • The teacher stops the time when everyone is sitting down and the puzzle is completed.

Links to Pajaggle Games:

 

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2017 Physical Literacy Practicum with Bev Smith

Students in EDST 440 who are able to to participate in this may waive all of required practicum assignments participating by participating in this.

KIDSPORTS/Cesar Chavez Physical Literacy Project 2017

KIDSPORTS is partnering with Cesar Chavez to bring the Physical Literacy Project (PLP) to elementary aged children attending Chavez Elementary in Winter Term of 2017.

  • Children will learn movement and motor skills through fun, games, and activities that provide opportunities for children to learn to move their bodies with confidence and under control.
  • KIDSPORTS is very interested and excited about partnering with students in the Oregon College of Education to provide undergrad students with practical field experience in the Eugene/Springfield Community. As a future teacher, this experience allows you to be a part of a cutting edge Physical Literacy Program that would give you experience in physical education curriculum and program execution. Volunteer Expectations/Commitment: Students will be asked to volunteer at one of two sessions per week, or if desired, both sessions.
  • Students will work with a qualified instructor and will have access to the KS Physical Literacy Curriculum.
  • KS/Cesar Chavez Physical Literacy Project starts right after school each Monday and Thursday at 2:15 pm until 3:30 pm starting on Monday, February 6th and ending on Monday , March 6th.
  • The program runs for 4 weeks and offers 8 physical literacy sessions. (No session will be held on President’s Day Monday, Feb. 20th , 2017) The KS Cesar Chavez PLP is open to all children 1st to 5th grade enrolled at Cesar Chavez Elementary School.
  • (The class has a maximum capacity for 25 children) Cesar Chavez is located at 1510 W 14th Ave, Eugene, OR 97402 For further information, please contact Bev Smith, Executive Director of KIDSPORTS at: bevs@kidsports.org or by calling 541-683- 2374 ext. 109
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