Halloween Activities

Monster Mash – Music: Monster Mash

  • Eight Steps Forward, back – Frankenstein Style
  • Criss Cross Arms – Four counts – two with right arm top, then two with left
  • Hammer Fists – Eight Counts:  two with right fist on top, then two with left
  • Hitch Hike – Eight Counts – two with right thumb, then two with left, two with right, two with left.
  • Twist 8 counts: Start the first two counts while you twist back and forth, then go lower for each two counts until you finish the final 2 counts about knee-high.
  • Repeat the steps above for two stanzas. Then for the rest of the song twist high, low, one foot, then the other.

Pumpkin Tag

Setup and Equipment:

  • Stuffed Halloween character work well instead of yarn balls.
  • Gym mat in front of each wall for a 3 second base.
  • In our gym we randomly choose one team, which is 4-6 people to be taggers


  • Start up the Halloween music.
  • Taggers can toss or tag by tossing or tagging shoulders or below.
  • If a child is tagged, the child must freeze and sit down on the floor in a pumpkin shape (arm hugging his/her knees to the chest with one fist making a stem on his/her head).
  • In order to become “unfrozen,” any player that is not a “witch” must see the frozen pumpkin, and give their stem a fist bump to free them.

Zombie Tag
Music: Halloween Favorites  with the Simpson’s Halloween Special as transition music.

Setup and Equipment:

  • Stuffed Halloween characters or yarn balls to use as taggers.
  • One mat is set up in front of each wall – these are safe bases


  • One team of 4-6 students is randomly chosen as “its” – they may throw (shoulders or below) or just tag players.
  • If they are tagged, they are turned into a zombie, they have to find another zombie. Walk like a zombie until you find another zombie, then make a bridge with their hands, then a 3rd zombie will walk under the bridge and all three of them will have “free walk backs to a mat.
  • Play continues for about two minutes while the Halloween music is played.
  • When the music stops, choose a new team of taggers.
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Edison PE Class Schedule


Monday PE                  

Tuesday PE 

Thursday PE Friday PE
8:45 – 9:15 4/5 Brian 4/5/ Christine 4/5 Christine 4/5 Sarah L.
9:15 – 9:45 4/5 Kristi Teacher Prep 4/5 Brian Teacher Prep
9:45 – 10:15 4/5 Sarah L. 4/5 Susan 4/5 Kristi 4/5 Susan
11:00 11:40 Lunch Lunch Lunch Lunch
11:45 – 12:15 K Nancy K Sarah M. K Nancy K Nancy
12:25 -12:55 1/2 Crystal 1/2 Laura Harris 1/2 Crystal 1/2 Laura Harris
1:00 – 1:30 1/2 Laura Hood 1/2 Tina 1/2 Laura Hood 1/2 Tina
1:45 – 2:15 1/2 Jenny 1/2 Jenny
2:15 -2:43 3rd Janine 3rd Anne 3rd Janine 3rd Anne


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Hands Down Four Square

Hands Down Four Square

  • Fingers always point down. No holding ball during play.
  • 4 square serves to 1 square. A good serve is bounced on the blacktop, then hit to the one square. If you win three times in square 4, go to the end on the line.
  • All line balls are good, so always play the ball. When a player is out, they must go to the end of the line and players move up to fill vacated square.
  • You are out when:
  • You hit the ball out of bounds
  • The ball hits twice in your square.
  • You touch the ball when it’s in the air.
  • Who’s out? The “judge” 1st person in line decides disputed calls.  
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Cooperative Board Walk

Setup and Equipment:

  • Eight 2 by 4 Ski’s with footholds for two or three people.
  • Jump ropes to lay on the grass for the starting line. Break four teams in half, so you have eight starting teams of 2 or 3 students per team.
  • The first two or three students in line put their feet into the designated footholds on the 2 by 4 skis. The rest of the team stands behind the starting team. Their turns will be next.
  • Four Cones red, blue, yellow, and green cones about 30 feet away. Set it up so there is enough room so that the skis can get around the cones with touching the other teams.


  • Relay begins with 8 groups trying to move together to get their skis working in sync, so they can get to the opposite end, move around the cone and back to the starting spot.
  • After completion of  a turn, switch positions so that a new group has their turn moving together on the skis.
  • The Most Fun Wins! 
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Field Day 2017 General Information

As in previous years..  Classrooms will be divided into 4 “color teams” red, blue, yellow, and green. There will be stations that each classroom rotates through. Every 9-10 minutes there will be a signal to rotate. (The classroom teacher will rotate with the class to help manage, and participate if he/she wishes.)  At each station the volunteers will be ready with directions and how to line up according to ‘color team’.  The volunteers will lead the activities at each station- please have students say “thank-you’ before they move on to the next station. To help promote teamwork and to help identify teams, students are encouraged to wear their designated color. (Once again, Color teams will be assigned in each classroom prior to Field Day.)

   General Rules

         1. Each classroom is to stay together for the station rotation.

2. Each classroom must stay in their assigned area for the duration of their activity, or event, until a signal is given to move to the next area.

3. Students are encouraged to promote a positive team atmosphere.

 Helpful Field Day Tips

 Following are some items that you may want to consider sending with your child on field day:

Sunscreen – Some field days have been very warm and sunny, and as we will be outside for over an hour, sunscreen can be very important.

Water Bottle – We will have a water /treat station, but a water bottle can be convenient, as long as they are used appropriately. (Please put student name on water bottle)

Hat – Not necessary, but they are allowed.

Dry Clothes – Not necessary, but if it is warm enough, we play a game where students may get quite wet, so you may want to send a spare shirt or clothing if you wish.

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Tchoukball (Chookball) Relay

Tchoukball Relay

Setup and Equipment

  • Four Tchoukball (Chookball) Frames 
  • Four balls: Playground Balls (any kind will work)
  • Four Cones red, blue, yellow, and green cones lined up facing the goal
  • Make 3 lines on the blacktop about 5 feet in front of the goals. Make a second line about 10 feet back and the third 15 – 20 feet back. Use sidewalk chalk, poly spots or jump ropes.


  • Teams are lined up facing the goals. This is a relay.  If the ball is thrown directly in the center the ball it should bounce into the air and you should try to catch it on a fly. You also get points if you catch it on one bounce.
  • The first person on each team will move the ball by running to the first, second or third lines and throw the ball at the net.  More points are earned by attempting the longer throws.

Round 1: 

  • The first person on each team will move the ball by running to the first line or spot near the goal and attempt to throw the ball at the center of the goal.
  • If the ball is thrown directly in the center the ball it should bounce into the air and you should try to catch it on a fly. You also get points if you catch it on one bounce.
  • You earn 1 point for throwing and catching it on a fly and from the first line.
  • You earn 2 points by throwing and catching it from the second line on a fly and one point if you catch it on a bounce.
  • If you throw and catch it on a fly from the three-point line you get three points. If you catch it on a bounce you get 2 points.
  • Continue for five minutes and see how many points your team can get.

Round 2: Partner

  • The first two people on each team will move the ball by running to one of the lines. One person is the thrower and one is the catcher.
  • Use the same point system as above.
    Continue for five minutes and see how many points your team can score.

Round 3: Partner Variation 

  • One partner runs up and throws the ball and the other partner tries to catch it. On each turn switch the roles of throwing and catching.

Younger Grades: For the younger grades you won’t need to do the points. They’ll just enjoy seeing how far they can bounce the ball.
Variations: Round Three: Try different balls. How about basketballs, soccer balls?

The Most Fun Wins! 

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What is PEDL? (PE for Diverse Learners)

This course is designed to introduce prospective teachers to lessons, activities and games that reflect changes in the emphasis of the P. E. Curriculum. At its core, this is essentially a move away from sports-only skills and a move toward the much more inclusive concept of lifetime fitness.

Frank James, the instructor of this course, is a veteran Elementary School teacher with 31 years of experience teaching in Grades K-6. The first twenty years of teaching were in the classroom and the last eleven were as a P.E. teacher. So, students taking this course will find many practical ideas for the classroom, in addition to the teaching and management of activities and games in the gym.

What You Will Learn from this Class?

This course will allow UO students the opportunity to learn P.E. activities in the course during the Friday class, then see those same lessons and activities as they are taught with elementary age students during practicum opportunities. Along with the knowledge of how to teach elementary students in the gym, these classroom management ideas may also be applied to the classroom setting.

The number one problem in the classrooms is not discipline: it is lack of authentic learning tasks, procedures, and routines”.  Harry Wong Former National Teacher of the Year.

Procedures and routines are utilized in our P.E. classes by designating a  gym home for each student. The gym home is essentially like a classroom desk where a child begins and ends their day.  The Edison gym is set up to visually facilitate classroom management through walls that are painted with the four primary colors and color coded squares on the floor that are the  ”gym homes”. for each student. The floor is designed by spacing out squares in six lines, with each line a different color team. Once they know where their gym home is all the teacher has to do is say the words, “gym home” and students know exactly where to go. The color teams allow for the teacher to quickly break the class in half or assign each color team to a station (when there are six stations). Creating this kind of predictable environment empowers students and leads to better learning outcomes.

82 % of teaching communication is nonverbal   Patrick Miller NEA Research 

With the level of excitement and the amount of movement in the gym, it is essential for the teacher to have some nonverbal cues to immediately move students. Traditionally, blowing a whistle or raising your voice is used to get the attention of the class.  In this class you will learn how to use music as a major component of classroom management in the gym. The teacher introduces what the students will be expected to do whenever they hear a certain the song. The students may need to practice or role play the particular skill. For example, when it is time to pick new “its” for a game, the music changes to a different song (I find that popular movie themes work well).  Once the students know the cue, the transition is often completed without verbal directions from the teacher. Whenever a teacher is able to utilize nonverbal cues to manage behavior, their voice is saved for teaching.

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Bear Sighting Freeze Tag

Setup and Equipment:

  • Everybody It Version: No equipment needed


  • Students are tagged with a two finger (peace sign) tag on someone’s knees.
  • If someone is tagged in this game; make themselves as big as they can by spreading legs and stretching out hands.These are  the protocols for a bear sighting in the woods near Spencer Butte. Remain standing in this frozen position until saved by a classmate.
  • To be saved from a frozen state, classmates will give them a high five to get back in the game.
  • Students have one way to avoid being tagged.  They are safe in in this game when they are pivoting on one foot. Students may do this for three turns, then they can move again.
  • Game changer: No bases. For 30 seconds there is no pivoting.
  • The game continues for about about five minutes or so.
  • Variation: Choose taggers who can use yarn balls as taggers.



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