Tunnels

Equipment and Setup:

  • (Use Soft Soccer style ball or beanbags )
  • One ball or beanbag for each student
  • Chose partners – Decide who will be the tunnel to start the activity. The partner will be moving around the gym and try to close all of the tunnels by moving their ball or beanbag through tunnel.

Guidelines:

  • The people who are “tunnels” may pass a ball to themselves in the air, while the other students are dribbling their balls. If you’re using a beanbag, the tunnel can just throw and catch with themselves.
  • The partner will get a ball and begin to dribble with their feet in the playing area. If you’re using a beanbag and just throw and catch in the air, or practice sliding it.
  • When the activity begins half of the students will dribble their balls on the floor, and attempt to pass a ball through as many tunnels as possible. If you’re using beanbags, you’ll slide it through the legs.
  • The “tunnel” students should count how many balls or beanbags pass through their legs.
  • When five balls or beanbags have passed through a tunnel, that tunnel is closed and they sit down.
  • When all of the tunnels are closed, everyone sits down.
  • Partners connect with each other and change positions. There are new tunnels and new people moving to see how quickly they can close all of the tunnels.
  • Teacher may time students, then see if they can improve the time it takes to shut down all of the tunnels.
  • Variation: Tunnels open and close (jumping jack style)

Soccer Activities in the Gym

Floor is setup in a scattered fashion with polyspots, domes, hula hoops and balls (in hula hoops)

Dot Stop:

  • Warmup: Students get a ball and begin to dribble with their feet anywhere in the playing area.
  • On Teacher’s signal students trap the ball on as many different polyspots as possible
  • Each time they trap a ball on a spot they earn one point
  • After one minute, check with students to see how many points they earned
  • Repeat activity to see if they can improve their score
  • Add targets (used in Take a Chance Games)
  • If a target is knocked over they lose a point

Zero Ball:

  • Students get a ball and begin to dribble with their feet anywhere in the playing area.
  • At the beginning of this activity the students have zero points
  • The object of this game is to have zero points at the end of the game
  • Music starts and students dribble at any speed they chose
  • When the music stops, they are expected to trap the ball under one foot
  • The students get a point if they are unable to trap the ball within the teacher’s count of one, two.
  • A point is also earned for bumping another ball or bumping a cone
  • After playing for awhile, start the game back at zero points again

Close the Tunnel

  • Students get a ball and begin to dribble with their feet in the playing area
  • On teacher’s signal – half of the students stand in a wide straddle position.
  • These “tunnel” may pass aball to themselves in the air, while the other students are dribbling their balls.
  • The other half of the students will dribble their balls on the floor, and attempt to pass a ball through as many tunnels as possible.
  • The “tunnel” students should count how many balls pass through their legs.
  • When five balls have passed through a tunnel, that tunnel is closed and feet are together.
  • When all of the tunnels are close students change positions.
  • Teacher may time students, then see if they can improve the time it takes to shut down all of the tunnels.
  • Variation: Tunnels open and close (jumping jack style)

Driving with Style:

  • As the students are dribbling on the floor they must follow the following driving rules:
  • Going for a Drive = Dribble in area
  • Stop Light = Trap the ball
  • Around the block = Dribble around hoop
  • Flat Tire = Stop ball with stomach
  • Out of Gas = Toss and catch the ball
  • Race Car = Dribble faster, but in control
  • Delivery Truck = Dribble around a cone and back
  • Parking Lot = Leave your ball and get a new one
  • Rush Hour = Dribble while changing lanes often
  • Curvy Road = Dribble in a curvy pattern
  • Hilly Road = Dribble four to five touches, then trap
  • Billboards = Keep eyes up