Rock, Paper, Scissors Partner Tag

Equipment and Setup:

  • Two lines facing each other in the middle of the gym.
  • Space each line so players are  spread out.
  • Each player should have someone across from them. This is their partner.

Practice with the teacher:

  • Rock is a fist (Everyone make a fist).
  • Paper is a flat hand facing down (Everyone make a flat hand facing down).
  • Scissors is a hand that simulates scissors with the 1st and 2nd fingers separating and closing (Everyone make a hand that simulates scissors).
  • ROCK SMASHES SCISSORS
  • PAPER COVERS ROCK
  • SCISSORS CUTS PAPER

Guidelines:

  • Teacher gives signal or starts music to begin game.
  • Partners do rock, paper, scissors by facing each other and pounding their fist into their hand and together chanting: “1,2,3 show”.
  • One the word “show” each player displays either rock, paper, or scissors.
  • When a player wins they become  they become the tagger and do 5 jumping jacks or three spins.
  • The other player may move around the gym and attempt to avoid the tag. When playing in the gym you may want to  define a locomotor skill such as walking (power walking), slide-stepping, skipping, or galloping.
  • The tag we use is called the peace tag. Hold your two fingers up and show the peace sign. When you tag, it is a  peaceful tag,  two fingers in the middle of your partner’s back.
  • After the tag, you can do the rock, paper, scissors to begin a new game again. In grades K /1/ 2 it may work better to just have partners change roles each time.
  • For a longer game and more interaction, pick new partners after each player has completed turns as the tagger and another turn as the player being tagged.

 

 

 

Slammer

Equipment and Setup:

  • Twenty pins are lined up on the black lines in front of the opposing walls. It works best to pick a couple of students to begin setting up the targets while the rules are covered and the teams set.
  • It works best to pick a couple of students to begin setting up the targets while the rules are covered and the teams set.
  • Break class into two teams. In our gym we have four teams (red, blue, yellow, green). So it’s pretty easy to put two teams on each side.
  • The dividing line in the middle of the gym cannot be crossed (unless going to the slammer)
  • Each team has twenty pins that are defended by goalies on their team.
  • The object of the game is to knock down all of the pins on the opposite end
  • Each team starts with an equal number of soft foam balls.(between 10-15 works well) Players sit if front of their targets and wait for the music to start to begin the game.

Guidelines:

  • Players may kick or throw the balls.
  • The only way that a player is out is if their ball (kicked or thrown) is caught in the air by an opposing player.
  • A player goes to the slammer (the area behind the pins on the opposite end of your team) when their ball is caught by someone on the opposing team.
  • They get out of the slammer when they catch a ball thrown from a teammate. or they throw a ball from the slammer to a teammate.
  • The games is over when all of the pins are knocked down. If there is time still left in the class, teams change ends and continue the game.
  • The Most Fun Wins!