Scooters, Parachute in the Gym

Setup and Equipment:

  • Six to Eight Scooters
  • Set small cones in a large circle near the center of the gym to make a race track.
  • Line up each team at each of the sides of the ‘circular “track”

Guidelines for Indy 500

  • This will be a race around the outside of the cones. You’ll be lining up like it’s a 400 meter relay on the track.
  • Break into pairs by your team’s cone. The partner can only push when traveling around the curves. The driver has to  glide or make themselves move on the straightaways.
  • Whe you get back to your starting part, change places or let your other partners take a turn. Continue taking turns moving around the track.
  • How many laps can your team do in five, or maybe 10 minutes?

Glide Control

  • Two partners from each team line up at the black line in the front of the gym. One is standing, the other is sitting on the scooter.
  •  On the teacher’s signal, the person in back leans down low and pushes their scooter partner towards the climbing wall;
  • When they hit the wall or calmly stop before hitting the wall, pick up the scooter and run it back to the front of the line
  • The scooter is handed off to the next people in line and they now go to the end of the line.

Parachute and Scooter Activity

  • Spread out around the parachute and do the merry-go-round by having everyone turn and skip in one direction.
  • Choose one group to get a scooter and go under the parachute.
  • Parachute Commands
    • Shoetops
    • Raise the chute up as high as you can.
    • Snap Bring the chute down as fast as you can.
  • All scooters should be out by the count of three.
  • Continue taking turns by calling different color teams: red,blue, yellow and green.
  • Whenever the parachute changes direction, the scooters should also change direction. Start walking or skipping, then change directions and moving the parachute up and down.
  • Whenever the parachute stops, the scooters can spin around or move any direction they want to.
  • After a couple of minutes change places, so everyone gets a turn under the parachute.

 

Field Day Supply List

Tug of War 

  • One Tug of War rope that has four ropes that are red, blue, yellow and green.
  • Cones are set up around in a 4 foot square with one cone in the center.
  • Each color team lines up and holds their color team’s rope.

Potato Sack Relays

  • 4 Potato sacks
  • 4 cones: red, blue, yellow, green
  • Red cone is  10-15 feet across from yellow – that’s one team
  • Blue Cone is 10-15 feet across from green – that’s the other team
  • Line up relay style behind the cones. (Shorter distance to start (10-15 feet)

Pass the Ball: Team Relays

  • One red, blue, yellow, and green cone. Balls: Playground, Medicine, Other shapes and sizes
  • Teams line up behind the cone of their color team for directions

Tkouchball Bounce

  • Four balls: Playground Balls (any kind will work)
  • Two to Four Tchoukball Goals
  • Four Cones or Polyspots that match our red, blue, yellow, and green teams. Line up behind your color facing the goals.

Fill the Bucket

  • Four Cones for red, blue, yellow, green teams.
  • Water faucet and hose near this station.
  • Large container for holding water to dip from.
  • Four Pails for filling
  • Cups for dipping and passing the water.
  • Line up behind cones that match color team

Water Balloon Toss

  • Water balloons filled with water. The smaller size works fine. Fill and store in laundry baskets.

Polyspot Basketball for Field Day

Setup and Equipment:

  • Polyspots are lined up in half/circle fashion around all of basketball hoops. Break the class into 4 teams. Put out as many spots as you can. Keep some on hand to throw out later if needed.
  • Set up the spots so that the green and yellow spots are at the taller hoops and harder shots. These spots are worth 20 points each. All other colors are closer and worth 10 points.
  • 20 points for yellow and 20 points for green, 10 points for all other colors.
  • For Grades K/1/2 put the spots up closer to the hoops. Put many spots around the “hopper” hoop in the center.
  • If time is short on this activity, it may work better just to have them count how many spots they can get.

Guidelines:

  • On the start signal, one player from each team will dribble to a spot and try to score a basket.
  • The players may have both feet on the spot, or one foot in back and one foot on the spot. No feet in front of the spot.
  • If the shot is missed, they must dribble back to their relay team and pass to the next player in line.
  • If the shot is made, the player should pick up that spot and dribble the ball in one hand and carry the spot in the other hand back to their relay team. Pass the ball to the next player in line and go to the end of the line.
  • A maximum of one polyspot per turn.
  • Each team will start a pile of spots and try to accumulate the most points.
  • Remind players that they must dribble to and from the polyspots.
  • At the end of the game, teams may count up their points.

The Most Fun Wins!

Torch Relay for Field Day

Setup and Equipment

Sixteen golf tubes, four tennis balls, various cones, stepping stones, and hula hoops, etc.

  • Four Teams lined up behind their color team cones.
  • Line up some obstacles: cones, stepping stones and hula hoops and other items that you have in a line in front of each team’s starting cone. At the opposite end of the starting cones place a second cone for half of the team.
  • This a shuttle relay, so half of each of the four teams start at opposite ends (more turns this way).
  • The first two people in each line have a torch (golf tube) to start.

 Guidelines:

  • On the signal the first person on each team moves through the obstacle course while holding their torch (golf tube) with one hand while balancing the ball on top. Two hands can be used for the younger students.
  • If they drop the ball off of the golf tube, simply pick it up and return moving across the course.
  • If someone knocks over an obstacle, they must stop and fix it before moving on their way.
  • Once they reach the other side, they pass the ball to the first person in the line and hand the golf tube to the next person in line and go to the end of the line.

 Object of the Game: How many turns can each person get? How many turns can your team get in 5 minutes?

Additional Options: Balance other types of balls or other items.

  • Can you balance the golf tube on the palm of your hand and move?
  • Can you carry two golf tubes?
  • Additional balance items also available.
  • For some of the older grades, you could also dribble a basketball, or kick a soccer ball around the obstacle course.

The Most Fun Wins!

 

Coffee Sack Relays

Setup and Equipment

  • 4 coffee sacks
  • 4 cones: red, blue, yellow, green
  • 2 polyspots: red, blue, yellow, green
  • Teams line up behind the polyspot in relay style facing their cone.  The cones for each team are placed 10 to 15 feet away from across the starting polyspot
  • Change the length if it’s too long or too short after each group

Round One: Individual Coffee Sack Hop

  • One sack for each team
  • 1st player on each team puts both feet in the sack and hold the top of the sack.
  • “Go” Jump until they get to the cone, then go around the cone and give the sack to the next player
  • Give a high five to the 1st person on that team, who begins jumping to the other side.
  • Hand off the sack to the next person in line, then go to the end of the line.
  • When everyone on the team has returned to their starting positions, they should sit down.

Round Two: Individual Coffee Sack:  (A. Sideways B. Backwards) You May Want to do this is separate events.

  • Stand with both feet inside, but try to move sideways first turn and backwards on your second turn.
  • “Go” Students move until they get to the line on the other side.
  • Give a high five to the next person in line, who begins moving to the other side.
  • Hand off the sack to the next person in line, then go to the end of the line.
  • When everyone on the team has returned to their starting position a second time, they should sit down.

Round Three: 3-legged race

  • One sack for each team
  • 1st and 2nd person on each team are partners
  • Stand next to each other and pull a sack up on the legs that are next to each other. This is the third leg.
  • “Go” Move until they get to the cone and make a turn around the cone and back to the start. 
  • Give a high five to the next two people on that team, who begin moving to the other side in the same manner.
  • Hand off the sack to the next two people in line, then they go to the end of the line.
  • When everyone on the team has returned to their starting positions, they should sit down.

Variations: Can you do a four legged race, a five legged race?

 The Most Fun Wins!

 

 

Limbo and Hula Hoops

Limbo dancing is a dance that is originally from the island of Trinidad, although Hawaii is often mistakenly referred to as the birthplace of the Limbo dance.

 

 Setup and Equipment.

  • Limbo Pole 3 ft.
  • Limbo Music
  • Single file line starting with the Green, followed by yellow, blue, then red

 Guidelines

  1. Stand two feet from the stick, bend your knees, and lean backwards so your chest is facing up. Inch your way toward the stick
  2. Shimmy your body back and forth while leaning backwards. Try not to touch the stick or lean forward.
  3. Once you’ve made it through, you may circle around back to the end of the line and try going lower.
  4. When you  miss (everyone will eventually!) Just cheer on your classmates or try some hula hoop tricks.

Depending on Time: Leaders might want to have the Yellow and Green teams do the limbo and the Red and Blue teams hula hoop for a couple of minutes, then switch.