Hoop Driving

Equipment and Setup:

  • One hula hoop for each student in the class.
  • Set up cones near each corner of the gym with enough room for the students to easily pass around the outside of the cone.
  • Music for Driving


Today students will be simulating driving a car by holding their hula hoop in the air as if it were a giant steering wheel.

  • Spread students out around the giant circle which is designated with the four cones.
  • Students will be following the directions of the teacher as they move around the gym in a counterclockwise direction.

Driving Actions: Teacher led demonstration followed by the students practicing the skill as they move around the gym.

  • Song 1.  Sound Effects  Start Your Engines: Turn on your car.
  • Song 2.  I’m Walkin’  Yellow light:  Move slowly with caution
  • Song 3.  Stop in the Name Red Light: Stop and Freeze
  • Song 4.  School Day  School Zone: Students are always happy as they go to school. Let’s see those happy children going to school.
  • Song 5.  Greased Lightning Highway: Speed limit is now 70 mph, not 20 mph like in the school zone. So, get moving!
  • Song 6. Rock Around Uphill: Lift your knees up high as you march up the hill.
  • Song 7. At the Hop  Flat tire – Hop on one foot until you are so tired you have to pull over. You may stand on one foot and balance as you await assistance.
  • Song 7. Grease Tunnel: Bend your knees and drive.
  • Song 8.  Sound effects Emergency vehicle: Pull over to the right side as the siren sounds.

Two Directions at the same time!

  • Song 9 . Happy Yellow Light and School Zone –Slowly Skip in a School Zone
  • Song 10. Sound effects Uphill and in Reverse March backwards
  • Song 11.  Afro Nuts Reverse and School Zone Skip Backward in the school zone

Hoop Driving

Equipment and Setup:

  • One Hula Hoop for each student.
  • Set cones (at least four) up as the outline for the circle.
  • Spread students out in a large circle that allow for student movement.


  • Today you are going  be driving a car with a large steering wheel (hula hoop).
  • Hold your hoop in front of you, like you’re driving a car.
  • First, you must learn the rules of the road as you move your car around the cones on “Gym Street”.

Music Playlist and Directions:

  1. Car Start and Drive Away Snow: Turn the key or tell Siri to start it: Start your engine! 
  2. Grease: RED Light – Stop – Stop your car and wait.
  3. You Make Me Feel Like DancingSchool Zone – Skipping happily!
  4. You Can’t Stop the Beat: Yellow light – Move slowly 
  5. I’m a Gummy Bear: Tunnel –  Walk low to the floor 
  6. Don’t Stop: STOP – Stop your car
  7. Life Is a Highway: Highway – Move faster, jogging and running
  8. Yakety Yak: Oil Slick – It’s very slippery, so be careful. Quick turns 
  9. Sirens-Remix (Sound Effect) Highway Police! – Pull over to the right.
  10. I’m Walkin’:  Flat Tire – Hop on one foot
  11. Banana Song (From the Minion Movie): Potholes – leap over the holes
  12. Vehicle Reversing Beep: Reverse – Walk backwards
  13. Happy: School Zone – Skip backwards in Reverse



Hoop d’Jour

Setup and Equipment:

  • Equipment: Hula Hoops and a sash or jersey for the “its”
  • Twenty five – thirty hula hoops are spread out across the floor.
  • Four – Six students are designated as “its” and stand in the middle of the gym. They will be kicking any of the hoops to try to get them to slide across the floor to hit the players that are running across the floor filled with hoops.
  • The rest of the class starts the game at one end of the gym.
  • This is a a tag game that lasts for one – two minutes for each set of taggers. It works best to make sure that everyone gets a turn. They really enjoy the way the hoops slide on the floor.


  • The teacher starts the music and  the runners will try to navigate themselves through the hoops without stepping on or being being tagged by a sliding hula hoop.
  • Players that touch or are tagged on the feet by a moving hula hoop must stop running and stand frozen and balance on one foot inside of a hoop. They can be defrosted and return to playing when one of their classmates gives them a high-five.
  • When the runners have made it to the other side or are frozen and balancing on one foot the teacher stops the game. When everyone is standing on the end line, restart the music and the players will try to run back their original starting line.
  • Continue having students run back and fort for a couple of minutes, then choose new taggers to kick the hula hoops.
  • Repeat the same game format for each new set of taggers until everyone has a turn.

Hula Hoops and Polyspots

Musical Hula Hoops or Polyspots: These items are interchangeable. We introduce them at separate times.

Musical Hula Hoops

Equipment and Setup: Hula hoops are spread around the floor in random order. The teacher gives direction, then starts the music, student move in the locomotor skill indicated. When the music stops students balance on one foot inside of a hula hoop near them.  Then, the teacher demonstrates different actions to complete at the hoop. When this is complete, the teacher gives a different locomotor skill to move in. The warmup continues in this fashion.

  • Slide Step: click heels in the middle
  • Skipping
  • Jogging
  • Galloping

How many hoops can you:

  • Step into with one foot
  • Jump with two feet into
  • Put both feet in and touch the floor with your hand
  • Lift over your hand and back to floor

At Your Hoop:

  • Compass: Feet in hoop – Move hands around outside of hoop.
  • Around the World – Hands in hoop – Walk feet around outside.
  • Skip around hoop forwards, then backwards.
  • Step through your hoop, when it’s standing.
  • Roll your hoop – try to go through it while it’s moving.


Musical Polyspots

Equipment and Setup: Hula Hoops  Spread around the floor in random order. All activities stop and start by balancing on one foot. The teacher gives the direction and the type of locomotor movement to start with, then starts the music, students move around the gym, when the music stops students balance on one foot, on the nearest spot.

  • Galloping
  • Slide Step
  • Skipping
  • Jogging, etc

When music stops, stand on one foot and balance. Then follow teacher directions and do the following:

  • Jump side to side ten times – both feet
  • Jump forward and back ten times
  • Jump back on two feet – land on one
  • Jump sideways on two -land on one

Hoop Activity Links:

Hoop D’jour

Arctic Wind Hoops


Hula Hoops

hula_hoopsanimatedSetup and Equipment:

  • At least one hula hoop for each student in class.
  • Spread out hula hoops randomly on the floor.
  • Students stand in a hula hoop – Music starts and students begin a loco-motor movement.


  • Skipping, galloping, slide-step, jogging
  • When music stops, students stand in a hoop and balance on one foot.

Ready, Set, Go:

  • Move into as many hoops as possible by:
  1. Jumping in and out on two feet
  2. Jumping in and out on one foot
  3. Jump in on two feet and touch the floor
  4. Jump in, lift hoop over head, jump out

Take Hoops to Gym Homes (Designated personal space)

  • Stand tall on one foot
  • Low balance on one foot
  1. Hop on 2 feet out of hoop – Hop back in – 10 times
  2. Hop on one leg out of hoop Hop back in – 10 times
  3. Skip around hoop forwards
  4. Skip around hoop backwards
  5. Jump up and do a 360% turn
  • Hoop Spinning: Balance hoop with top hand and roll it forward
  • Back spin technique Bring hoop backwards to the side
  • Throw the hoop forward, flick wrist to create spin
  • Roll your hoop backwards then try to catch it on your foot
  • Partner Hoops: Roll your hoop with a partner at the same time

Cinchy Relay: 1/2/3/4/5

  • Teams line up in relay style
  • The teacher rolls 4 hula hoops to the end of the gym
  • The students pick up one of the hoops and return it by putting it over a large orange cone that is set up in the middle near the starting line
  • Go to end of line after turn