Scramble (using a 4-square)

 

Setup and Equipment

  • No equipment required
  • A minimum of 5 people to start a game. If there is more than five people there will need to be a line to enter the game (just like in four square).
  • One person stands in the corner of each of the four squares.
  • One person stands in the middle of the four square where all of the lines intersect. This person is the caller of the game.

Guidelines:

  • The object of the game is to move to another square corner before another player reaches it.
  • One person stands in the corner of each of the four squares.
  • When everyone is standing in a corner, the caller says, “Ready, Set, Scramble”.
  • At this point all of the players, including the caller, quickly move to another corner. There will be one person that doesn’t make it to a corner. That person will become the new caller. If there are more than five players, they will go to the end of the line and wait for their turn.

 

Variations:

  • Running:  Run in place at the start of the game and keep running in place throughout.
  • Basketball: Dribble a basketball and keep your head up while dribbling.

Week 1 Workout Partners

  • Use Name tags
  • Edison Map
  • Review Class Expectations
  • Least Recommended/Most Recommended classroom management
  • Physical Literacy A,B,C’s
    • Agility: Ready position
    • Balance: On one foot
    • Coordination/Speed: Throw a ball like a pitcher in baseball
  • Least recommended way (works on a good day) to start an activity
  • Most recommended: Gym Homes

Track 1 Music: Chicken Dance

  • Assign gym homes
  • Most Recommended: Start at your gym homes. On the interlude do a specific locomotor skills, then return to your gym home.
  • Chicken Dance

Partner Workout

Track 2 Music: My Way

Workout Partners: Partners stand back to back, on teacher’s signal, they face each other and greet each other enthusiastically.

Skipping Music: Find a partner – Skipping

  • Do the Skip until music stops.
  • Look around make sure everyone has a partner. If they don’t enthusiastically  invite them to join your group.

Track 3 Music: Alive  – Skipping – Crazy Dance Partner: Stand back to back with a new partner. Greet your new partner. This is your crazy dance partner. Do a crazy dance together. Crazy Dance

Track 4 Music: No Roots 

Movement: Galloping – Logging Handshake Creating a thumb-on-thumb stack. You can do this one with many people.

Track 5 Music: Hot Steppin Zydeco  

Movement: Slide step Grapevine –  Happy Salmon This may appear to begin like a “normal” handshake but ends up hands to forearms with the hands flapping like tail fins on forearms

 Track 6 Music: Further On

Movement:  Like you’re playing your favorite sport – The Whipi Dip (Tea handshake) This one looks like two passing people, holding ice cream cones, will high five when passing. However, hands will pass by each other and continue down to shake the ankles.

Track 7 Music: Horse Race

Movement: Driving a truck. Handshake:  One person is the cow and turns interlocks their fingers together with their thumbs pointing down. The other person is the dairy farmer who pulls the thumbs in a milking fashion. Then switch so everyone gets a turn at being a cow and a dairy farmer.

• Workout Buddy Formula: Eventually students will get three buddies during the first class period. Then, once a month, add new buddies. Later during the year, the teacher simply says “Crazy Dance Partner”.

Meet Me in the Middle:

 Hammer fists: Top hands touch bottom, then switch

• Jumping high 5 left, then high 5 right

• Jump and turn 360

• 3 jumping jacks in sync

• Elbow turn right, then left

• Create Your Own

Partner Tag – 3-6 Recess Activities 

Do 3 jumping jacks, then your partner moves away

• Use the 2 finger peace tag.

Offense/Defense & Walking Tag

• Pickle Tag

• Knee Tag

Movement: Skip around the gym.

Parachute Activities

  • Lay the parachute out on the groundparachute
  • Each color team finds the panels of the parachute that matches their color teams: Red, Blue, Yellow, Green
  • Roll the parachute under their fingers and grip firmly. No need to use the handles. This will spread the kids out and give you a simple way to move groups of kids by saying, “Those of you holding a (chose a color) panel, go under the parachute and find a different panel”.

Ocean Waves:  Shake the chute

  • Grip: Roll the chute under your fingers for a firm grip.
  • Big Waves: Students make big waves by shaking the chute.
  • Add balls and try to bounce them off

Color Panel Run: (Color Panel style)

  • Grip: Roll the chute under your fingers for a firm grip.
  • Cue: Shoe tops, Lift up as high as you can, pull back…
  • Leader calls out one of the four colors and the people holding that panel run underneath to the other side and take a different panel of the same color.
  • Keep calling out colors until everyone completes a turn.

Dome (Igloo) 

  • Grip: Roll the chute under your fingers for a firm grip.
  • Cue: Shoe tops, Lift up as high as you can, pull back…
  • When the teacher sees that the chute is high and pulled back well:
  • Teacher says, “Go under and immediately sit inside the chute, while keeping the chute stretched out tight”.
  • Once inside, the teacher can let the class scoot forward and the chute will get taller.
  • Optional Panel color exchange: When the teacher calls out a color, people sitting on that color can get up in the middle and exchange places with other people with the same color.

Climb the Bubble (Color panel style)

  • Teacher says, “Shoe tops, 1,2,3, lift up as high as you can, pull back..
  • SNAP the parachute down
  • Put their knees on top on the outside of the chute (You should have a giant bubble in the middle).
  • Teacher calls color teams one at a time and says to “Climb the bubble!” All of the students from that color team crawl on top  of the chute until the bubble is deflated. Then they hurry back to the outside, so every color team has a turn.
  • You will have to inflate the parachute again each time.

Merry Go Round Color Panel Run: (Color Panel style)

  • Everyone hold the panels with your left hand on your color panel.
  • Start walking (skipping?) and stretch the chute out
  • Call out a color, ie. “RED”
  • When their color is called, they let go of the parachute and run forward (the same way the chute is moving) and step into the next available color panel.
  • Continue walking and calling out the four different color until everyone has had a chance to move.

Shark Attack Spark Style:

  • Class stands holding the parachute waist high. Make ocean waves by moving the parachute up and down.
  • Chose one panel color to be the sharks. They go under the chute and place their hands above their head to simulate a shark’s fin above the water.
  • Shark should slide step or do the grapevine near the rim of the parachute  for one lap before they begin swimming and moving back and forth and underneath the parachute. They should be cruising around and looking for ankles to bite.
  • On the teacher’s signal, “Bite” The sharks grab the ankles of someone who is standing  while holding the parachute.  The sharks take their place and the bitten people become sharks. Once you’ve been bitten you are immune from a being attacked by a shark until everyone has had a turn.
  • Continue until everyone has a turn being a shark.

 Traditional Shark Attack:

  • Class sits with legs underneath parachute.
  • One panel color will be the lifeguards. They will stay outside of the parachute and try save
  • students that get pulled under by the sharks.
  • Another panel color will be the sharks under the parachute. Give each shark a frisbee to
  • hold above their head under the chute.
  • When someone is pulled under the parachute by the shark, they will exchange the frisbee
  • to the new shark.
  • The “old shark” will replace the person they pulled under on the outside of the chute.

Additional Activities:

  • Picture Perfect: Start the same as igloo, but cover your head, so you can see everyone’s face while under the parachute.
  • Mushroom: Start the same as igloo, but this time everyone step forward and walk forward so the the parachute rises in the air.

Balloons

Balloon Finger Balance

  • Try balancing a balloon on the end of your finger.
  • Have a competition to see who can do it for the longest.
  • The balloon must not be held, only balanced, and it must not be tapped.
  • The finger must be in direct contact with the balloon at all times.

Balloon Juggle

  • Each team (6-8 per team) is given one balloon each with two additional ones.
  • They are to try and keep all of the balloons in the air.
  • Even more balloons may be added to increase the challenge.

Balloon Juggle Memory Game

  • Each team (6-8 per team) decide on the order by calling out the name of someone in their group (it’s best if it is not passed to the person next to them)
  • Balloons may be added to increase the challenge.

Balloon Partner Volleyball

  • Inflate to medium or medium-low pressure, so the balloon “floats” only a bit but not too much.
  • Stand facing a partner across a line on the floor of the gym.
  • One person serves the balloon by throwing the balloon in the air and hitting it with an open hand across the line. Try to use volleyball techniques, such as the  pass, set, kill, or serve to hit the balloon back and forth across the line
  • If someone allows the balloon to touch the floor on their side, the person on the other side of the net scores a point.
  • Play first person to 5 points, and then start again.
  • You are allowed to touch the balloon more than once on your side.

Balloon Tennis Skills  (Use foam paddles or badminton rackets)

  • Each person in class has a paddle or racket and a balloon.  Start at your individual gym home space.
  • Can you?
    • Starting with the balloon in front of you, can you tap the balloon with an underhand motion without moving your feet. How many taps.
    • Now put the balloon above your head and try tapping the balloon straight up.
    • Forehand, backhand,

Balloon Tennis Game

  • Stand facing a partner across a line on the floor of the gym.
  • One person serves the balloon by throwing the balloon in the air and tapping it with the racket. Try to use tennis techniques, such as the  forehand, backhand, and serve.
  • If someone allows the balloon to touch the floor on their side, the person on the other side of the net scores a point.
  • Play first person to 5 points, and then start again.
  • You are allowed to touch the balloon more than once on your side.

Balloon Over/Under Relay

  • The object of this game is to get your team to the opposite end of the gym by passing a balloon.
  • Teams line up in relay team formation.
  • The balloon is passed overhead to the person in back of them.
  • That person now passes the balloon through their legs to the next person who leans down and picks it up then passes it overhead to the person standing in back of them.
  • When the last pass  is made that person runs to the front of the line and passes the balloon overhead and the pattern continues.
  • The team will eventually move their whole team to the opposite end of the gym.

Balloon Tap Race

  • Equipment : Balloon for each team,
  • Six teams lined up in shuttle relay style. Half of each team is lined up at one end of the gym and the other half at the the starting line at the opposite end of the gym.
  • Each half of each team decides on an order so everyone touches the balloon when tapping the ballon in the air, so everyone has an equal turn.

Partner Balloon Tap Race

  • Equipment : Balloon for each team
  • Six teams lined up in shuttle relay style. First two people on each team line up facing each other with one balloon between them. You may want to require the slide step while doing this.
  • Tap the balloon back and forth between each other until your feet cross the center line reach the center line. Then return back to your line by passing.
  • Pass the balloon to the next two people in line and the relay continues until everyone has had at least one turn. You could also  set a limit of two to five minutes and see how many turns they can get.

Warmup: Bank/Lake

Bank/Lake

Setup and Equipment

  • Use the lines in the gym to designate a large area in the gym that is the lake.
  • You may want to add some ropes to corners of squares to make the lake wider.

Guidelines: 

  • Students will be moving around the bank of the lake. They’ll need to follow the teacher’s directions.
  • When the teacher says, “lake” jump with 2 feet into the lake.
  • When the teacher says, “bank” jump with both feet, but land on one foot and balance.
  • Use locomotor skills: walk, power walk, jog, skip, grapevine, funny walk, backwards walk
  • Occasionally say lake, when you’re in the lake and bank when you’re already on the bank.

This is a fun warmup, so just jump to the right place whenever you were fooled with the direction.

 

 

Equality (Straddle) Ball

Equality (Straddle) Ball Setup:

  • One soft small foam ball  or playground ball for a group of five to eight students.
  • The group sets up in a circle with legs wide apart and feet touching.
  • The space between each player’s feet is a goal that they defend by using their hands only.
  • Bend your knees and get low with the palms of your hands facing the middle of the circle and your fingers pointing down.
  • Ready, Begin…

The game starts when one player sets the ball in front of them and taps it with their hand in an attempt to get the ball through another player’s legs.

  • The ball may only be tapped with their hands. No stopping the ball and rolling it.
  • You may not reach over in front of another player’s “goal”.
  • If a ball travels outside of the circle, the player that touched it last should retrieve it and start a new game.

Variation One: Use two or even three balls if it is a larger group.

 Variation Two (Doggy Style): Turn around so you are facing out. Position your feet, so you have to hit the ball through your legs backwards.