Monster Mash – Music: Monster Mash
- Eight Steps Forward, back – Frankenstein Style
- Criss Cross Arms – Four counts – two with right arm top, then two with left
- Hammer Fists – Eight Counts: two with right fist on top, then two with left
- Hitch Hike – Eight Counts – two with right thumb, then two with left, two with right, two with left.
- Twist 8 counts: Start the first two counts while you twist back and forth, then go lower for each two counts until you finish the final 2 counts about knee-high.
- Repeat the steps above for two stanzas. Then for the rest of the song twist high, low, one foot, then the other.
Setup and Equipment:
- Stuffed Halloween character work well instead of yarn balls.
- Gym mat in front of each wall for a 3 second base.
- In our gym we randomly choose one team, which is 4-6 people to be taggers
- Start up the Halloween music.
- Taggers can toss or tag by tossing or tagging shoulders or below.
- If a child is tagged, the child must freeze and sit down on the floor in a pumpkin shape (arm hugging his/her knees to the chest with one fist making a stem on his/her head).
- In order to become “unfrozen,” any player that is not a “witch” must see the frozen pumpkin, and give their stem a fist bump to free them.
Music: Halloween Favorites with the Simpson’s Halloween Special as transition music.
Setup and Equipment:
- Stuffed Halloween characters or yarn balls to use as taggers.
- One mat is set up in front of each wall – these are safe bases
- One team of 4-6 students is randomly chosen as “its” – they may throw (shoulders or below) or just tag players.
- If they are tagged, they are turned into a zombie, they have to find another zombie, then make a bridge with their hands, then a 3rd zombie will walk under the bridge and all three of them will have “free walk backs to a mat.
- Play continues for about two minutes while the Halloween music is played.
- When the music stops, choose a new team of taggers.
Balloon Finger Balance
- Try balancing a balloon on the end of your finger.
- Have a competition to see who can do it for the longest.
- The balloon must not be held, only balanced, and it must not be tapped.
- The finger must be in direct contact with the balloon at all times.
- Each team (6-8 per team) is given one balloon each with two additional ones.
- They are to try and keep all of the balloons in the air.
- Even more balloons may be added to increase the challenge.
Balloon Juggle Memory Game
- Each team (6-8 per team) decide on the order by calling out the name of someone in their group (it’s best if it is not passed to the person next to them)
- Balloons may be added to increase the challenge.
Balloon Partner Volleyball
- Inflate to medium or medium-low pressure, so the balloon “floats” only a bit but not too much.
- Stand facing a partner across a line on the floor of the gym.
- One person serves the balloon by throwing the balloon in the air and hitting it with an open hand across the line. Try to use volleyball techniques, such as the pass, set, kill, or serve to hit the balloon back and forth across the line
- If someone allows the balloon to touch the floor on their side, the person on the other side of the net scores a point.
- Play first person to 5 points, and then start again.
- You are allowed to touch the balloon more than once on your side.
Balloon Over/Under Relay
- The object of this game is to get your team to the opposite end of the gym by passing a balloon.
- Teams line up in relay team formation.
- The balloon is passed overhead to the person in back of them.
- That person now passes the balloon through their legs to the next person who leans down and picks it up then passes it overhead to the person standing in back of them.
- When the last pass is made that person runs to the front of the line and passes the balloon overhead and the pattern continues.
- The team will eventually move their whole team to the opposite end of the gym.
Balloon Tap Race
- Equipment : Balloon for each team,
- Six teams lined up in shuttle relay style. Half of each team is lined up at one end of the gym and the other half at the the starting line at the opposite end of the gym.
- Each half of each team decides on an order so everyone touches the balloon when tapping the ballon in the air, so everyone has an equal turn.
Partner Balloon Tap Race
- Equipment : Balloon for each team
- Six teams lined up in shuttle relay style. First two people on each team line up facing each other with one balloon between them. You may want to require the slide step while doing this.
- Tap the balloon back and forth between each other until your feet cross the center line reach the center line. Then return back to your line by passing.
- Pass the balloon to the next two people in line and the relay continues until everyone has had at least one turn. You could also set a limit of two to five minutes and see how many turns they can get.
Equipment and Setup:
- One hula hoop for each student in the class.
- Set up cones near each corner of the gym with enough room for the students to easily pass around the outside of the cone.
- Music for Driving
Today students will be simulating driving a car by holding their hula hoop in the air as if it were a giant steering wheel.
- Spread students out around the giant circle which is designated with the four cones.
- Students will be following the directions of the teacher as they move around the gym in a counterclockwise direction.
Driving Actions: Teacher led demonstration followed by the students practicing the skill as they move around the gym.
- Song 1. Sound Effects Start Your Engines: Turn on your car.
- Song 2. I’m Walkin’ Yellow light: Move slowly with caution
- Song 3. Stop in the Name Red Light: Stop and Freeze
- Song 4. School Day School Zone: Students are always happy as they go to school. Let’s see those happy children going to school.
- Song 5. Greased Lightning Highway: Speed limit is now 70 mph, not 20 mph like in the school zone. So, get moving!
- Song 6. Rock Around Uphill: Lift your knees up high as you march up the hill.
- Song 7. At the Hop Flat tire – Hop on one foot until you are so tired you have to pull over. You may stand on one foot and balance as you await assistance.
- Song 7. Grease Tunnel: Bend your knees and drive.
- Song 8. Sound effects Emergency vehicle: Pull over to the right side as the siren sounds.
Two Directions at the same time!
- Song 9 . Happy Yellow Light and School Zone –Slowly Skip in a School Zone
- Song 10. Sound effects Uphill and in Reverse March backwards
- Song 11. Afro Nuts Reverse and School Zone Skip Backward in the school zone
For a free set of Speedstacks and a DVD: Go to their teacher web site and fill out their online information. Click the Cup stacking picture (above), or the following link:
Speed Stacks Teacher Central
Basic Stacking Information
- Introduction: The first day of cup-stacking is a DVD or smart board video if your students have not been previously introduced. The DVD, videos and other Sport-stacking items are available at the Speedstacks website. There are also many videos on You Tube.
Teach Stacking in order of difficulty:
- 3-3 Stack
- 3-3-3 Stack
- 6 Stack
- 1-10-1 Stack
Six Stack -up stack
- Start with 6 cups in front of you
- Take 3 cups with your right and 2 cups with your left
- Leave one cup down
- Spread the cups apart with your fingers
- Release the bottom cup of your right hand to the right of the center cup so you now have 2 cups left in that hand
- Release the bottom cup with your left hand to the left of the center cup
- Release the next cup from your right hand on top of the center
- Set the cup on in the left hand next to it
- Put the final cup on on top with right hand
6 Stack -Down stack
- Place right hand on top cup and your left hand on the second cup on the left
- Slide to the right with your right hand, at the same time slide left with your left hand
- Take the 3 cups in your left hand and the 2 cups in your right hand and put them in one stack of 6 cups
- Sets of cups are needed for each students.
- Students sit in pairs across from each other.
- Teacher designates a stacking formation:
- Start in down-stack position.
- Stand up when up-stacking and down-stacking are complete.
- Teacher gives the accumulated time count after the first person is standing.
Around the Table
- (Set up tables so four people to six people are able to stack at the same time)
- Students stand behind a table in front of down-stacked cups.
- Teacher designates a stacking formation:
- After upstacking and downstacking –
- Rotate to the right and begin the next stack.
- Continue until everyone is back to their starting position.
- Students stand in shuttle relay style.
- Cups are set up in the middle of the gym with one stack for each team. (in line with their team position)
- Teacher designates a stacking formation:
- On the signal, the first stacker runs to the middle and stacks up.
- Then they run to their teammates on the opposite end of the gym and give them a “five”.
- This stacker goes to the middle and down-stacks.
- Continue until everyone is back to the starting position, or…
- Set a time, such as 2 minutes and see how many stacks can be made in that amount of time.
- Students are lined up in teams in relay style with a partner.
- Each team has two scooters linked together.
- Each team has downstacked cups in the middle of the gym floor and at the opposite end.
- Two students from each team will take turns as the pusher and the rider.
- One partner from each team is sitting on the scooter, with feet extended forward
- The other partner (next in line) will be pushing.
- One set of 6 cups is on middle gym line.
- Three sets of three cups are at the opposite end of the gym.
- Students are pushed on the scooters to the center stack – up-stack the three sets of three.
- Then, travel to the opposite end and up-stack the 6 cup stack
- Now partners switch places and the new “rider” will down-stack the same set of cups.
- Return to the beginning of the line and pass the scooters to the next partners in line.
- Continue until everyone has had a turn up-stacking and down-stacking.
Line Pass (Stationary Line/Rotating Line): Get a lot of practice passing balls/ etc. with a variety of partners
- Line up the class so that there are two lines facing each other about ten feet apart.
- Spread out, so everyone is directly across from a partner.
- For K-2, it helps if each participant has a polyspot to stand on. You may want to use playground balls rather than basketballs.
- One line is the Stationary line – each person in that line gets a ball. They are in charge of the ball and always hold it during transitions.
- The other line is the rotating line – they will rotate down to the next person in line during the transition music.
- MUSIC: I set up a playlist of about 20 songs and set the time for 40 seconds. Then I place a transition song that repeats between songs that is about 10 seconds long.
- Start music: Students pass the ball back and forth. Start with a bounce pass which is usually more accurate and easier to catch.
- Rotate: After the songs ends there is a ten second transition song for the person at the end of the rotating line to run up and take their place at the beginning of the line. Everyone else in the rotating line moves down one place.
- Reminders: A good pass is one that your partner catches. How many passes can you make in 40 seconds.
- Adjust the length of the pass according to each grade level. Then adjust during the activity for each grade level.
- Vary the style of passes: Bounce, chest, overhead
Variations: Stop the activity at any time to make changes. The stationary line now gets a chance to run over and make the change this time. Here’s some possibilities:
- Chest Pass with Playground Balls/Basketballs
- Bounce Pass with Playground Balls/Basketballs
- Foam balls
- Deck Rings
- Spinjammers/ Soft Frisbee
Equipment and Setup:
- For Grades K-2 Use playground balls
- For Grades 3/4/5 Use basketballs
- Students spread out in their personal space
- Adjust this list to the level of your students
- Teacher up front to lead activities
Teacher Leads – Students Follow
- Foot Dribble: Bounce ball up to self using foot
- Hold ankle dribble: Dribble ball while holding one ankle and balancing on one foot.
- Heel Slap Dribble: Dribble with one hand while slapping your heel with the other
- Massage and Dribble: Can you rub the back of your neck and dribble a ball?
- Bounce High: Bounce ball high while ball doesn’t go above hand
- Bounce Low: Bounce as low as possible
- Catch while you’re off the floor: Throw ball and catch while jumping
- Catch as low as you can: Bounce ball and catch as close to the floor as possible
- Butterfly Drill: Hold ball between legs – do scissors – ball stays between legs
- Throw back to front: Hold ball in back with both hands and throw in front to catch
- Throw front to back: Throw ball up and catch it behind your back
- Throw, jump 360, catch: Throw ball up and make a complete turn and catch
- Roller ball: Balance ball behind your neck, let the ball roll down your back, then catch ball at your lower back.
- Floor slap: Throw ball on the floor – slap both hands on floor – then catch
- Stand to Lying Down Dribble: High dribble, medium dribble, sit on the floor and keep dribbling, then lie down on your back and keep dribbling. Keep dribbling and slowly begin standing up.
- Homer Simpson: Run in a circle while dribbling your ball in the same place.
- Monkey Walk: Walk while moving the ball between your legs
- Crossover Dribble: Dribble right -left- right -left.
- Heads Up Dribble: Watch the teacher move a ball side-to-side and move accordinglyHold ball in back with both hands and throw in front to catch
- Homer Simpson: Run in a circle while dribbling your ball on an exact spot on the floor. Then reverse directions. Can you do it while skipping? Skipping backwards?
Basketball/Playground Balls Game and Activity Links
Recycle the Basketballs
- Scooters are not skateboards, no standing on them. Start moving when you are on your scooter (Never run and jump on your scooter).
- Get on your scooter and move in one of the six ways listed below.Set this up in your gym by putting half of your class spread out on the line at one end of the gym and the other half on the opposite end. Students will practice moving using all of the following methods. It’s important that students know that these are the only safe ways to move on your scooters. It also helps to have students make the effort to avoid collisions at the center of the gym.
- The students follow the directions for each of the following movements by moving to the opposite end of the gym on the teacher’s signal, turning around and waiting for the next direction.
- Walk Forward: Pull forward with feet only – Hands on side handles
- Walk Backward: Push backward with feet only -hands on handles, turn head around slighltly to see behind you
- Arm Pull Forward: Lie on scooter and balance, use hands only to pull your body forward.
- Alligator: Lie on scooter – Use hands and feet
- Double Knee Coast: Both knees on scooters –
- Use hands to pull yourself forward
- One Knee On: Use the foot on the floor to propel yourself forward, while both hands hold onto the side handles.
Musical Scooters Warmup Activity
- Students move in one of the modes from above.
- When the music stops, spin yourself by using your hands only
- Variation: Do a dead bug, by flipping on to your back, holding the scooter in the air and shaking your scooter and legs in the air.
Setup and Equipment
- Six color teams and six scooters
- Set color team cones in a large track formation near the center of the gym to make a race track. Set the cones up so that there is one at each of the short end of the track and two on each of the long sides (straightaways) of the track.
- Line up each team beside the cone of their team facing in a clockwise directions.
Guidelines for Indy 500
- This will be a race around the outside of the cones. You’ll be lining up like it’s a 400 meter relay on the track.
- Break into pairs by your team’s cone. The partner can only push when traveling around the curves. The driver has to glide or make themselves move on the straightaways.
- When you get back to your starting part, change places or let your other partners take a turn. Continue taking turns moving around the track.
- How many laps can your team do in five, or maybe 10 minutes?
- Two partners from each team line up at the black line in the front of the gym. One is standing, the other is sitting on the scooter.
- On the teacher’s signal, the person in back leans down low and pushes their scooter partner towards the climbing wall;
- When they hit the wall or calmly stop before hitting the wall, pick up the scooter and run it back to the front of the line
- The scooter is handed off to the next people in line and they now go to the end of the line.
Scooter Freeze Tag
Long Rope Activity for All: School
This activity works well with grades 1st to 5th. It’s also a great recess activity.
Equipment: One long rope with one end attached to a wall or pole. At our school we like to attach the rope to a moveable post that can be easily moved around the gym or outside.
- The teacher is the rope turner.
- Students line up at one end behind a cone, facing the rope and the teacher begins to turn the rope.
- Students take individual turns to see if they can pass the grades K-12.
- One advantage in doing this with a large group of students is that the turns are fast at the start. This gets more involvement with everyone in the line, because they are not just standing and watching everyone else jump. You can certainly continue beyond 12th grade, if the line is shorter and there is time.
- To pass Kindergarten: Students must run through the rope.
- 1st Grade: Run into the middle and make one jump, then run out the other side, and run around to the end of the line.
- Students continue to run in to the middle and make the number of jumps that corresponds to each grade level.
- If you fail to make the jump for a certain grade, you may try that grade again on your next turn, though we usually give some leeway, so we create a more inclusive atmosphere..
- It helps to put a line on the floor where the rope hits when you’re turning it. There is a tendency for many students to run past the best place to jump the rope, which is in the center of the rope.
Class Jumping Activity: Work together as a class and see if you can get everyone to run through the rope each time it circles around. The teacher will turn the rope with one full swing in between each turn. Students will really have to focus and run hard to do this. You can have the class do this activity a number of times until they are able to do it together.
Ultimate Class Jumping: Do the same activity as above, but this time work together as a class and see if you can get everyone through the swing of the rope with no extra swings between each student. This will be very challenging for any class to accomplish.