Warmup: Meet and Greet

Setup and Equipment

  • Class breaks into partners – It works well to play music, then stop the music and have students stand back to back with someone near them.
  • Line up two lines with equal numbers of students
  • Initially you may want to  put Poly spots  down so that students are spread out equally.

Guidelines

  • Stand facing your partner with the middle line in the gym between you.
  • On the teacher’s signal, you will run to the wall in back of you, touch the wall,  and return to face your partner.
  • Each time you meet, the teacher will add a simple physical task for you to complete.
  • These activities will be cumulative. So, it is important to remember each task.

Here’s a Start:

  • High-five R hands
  • High-five L hands
  • Jump and turn 360°
  • Jumping high-ten
  • Elbow turn R and L
  • Do si do
  • Create your own
Print Friendly, PDF & Email

Juggling

juggledog

Skill Lesson 1: One Ball

1. Throw and catch using one hand, then the other
2. Throw with one hand and catch with other
3. Throw, clap, catch with other hand
4. Throw, clap, clap, catch with the other hand
5. Throw, clap under leg and catch with the other hand and so on
5. Throw, turn all the way around and catch with other hand, etc.
CUE: THROW-THROW, CATCH-CATCH

Skill Lesson 2: Two Balls

1. Start with two balls in your favorite hand, throw one up, when it gets to the top, throw the other one
2. Throw around in a circle, throw the first one out toward the side, when it peaks throw the second in the same arc, keep them going in a circle
3. Throw in circle from outside to the center
4. Do each of these 3 moves with the other hand
5. Hold a ball in one hand, throw the first across like a big letter “x”, when it gets to the top throw the second up and across the other way; catch the first, pause, catch the second

CUE: THROW-THROW, CATCH-CATCH

Skill Lesson 3: Three Balls

Start with 2 balls in your dominant hand. #1 is held loosely on the finger tips, #2 is in the other hand and #3 is deep in the dominant hand.

Throw #1, Throw #2, Catch #1, Throw #3 and let #2 and #3 fall

Throw #1, Throw #2, Catch #1, Throw #3, Catch #2 and let #3 fall

Throw #1, Throw #2, Catch #1, Throw #3, Catch #2, Catch #3

CUE: THROW-THROW-CATCH-THROW-CATCH-CATCH

Challenge: Under the leg and behind the back can be used to start a juggling sequence.

Print Friendly, PDF & Email

Lesson Plan for K,1,2: Beanbags

Students Move around the Gym:

  • Start the Music – When the music stops, let your beanbag fall to the floor and stand and balance on one foot on the beanbag.
  • Use Locomotor Skills: Skipping, Slide-step, galloping, jogging, etc.
  • Variations: Carry beanbag on your: Head – Foot – Shoulder – Elbow – Back of Hand – Etc.

Teacher Leads Demonstration at Gym Homes (Personal Space): Toss beanie in the air and …

  • Throw and catch beanie 10 times,
  • Throw beanie in the air and clap once, then catch
  • Now, do 2 claps
  • 3 claps, etc.
  • Toss and catch beanie in your right hand only
  • Catch in your left hand only
  • Throw beanie in the air and turn around and catch it.
  • Put beanie on your gym home and skip around the gym without touching any beanies
  • Toss and Walk – walk around the gym:
  • Freeze: Let beanie drop to the floor and balance on it.
  • Leap: Run and leap over as many beanbags as you can.
  • Bridge: Make a bridge over the your beanbag
  • Home Beanie: Run and drop your beanie into the basket and go to your gym home.
  • Underhand Toss: Right hand throw and catch. Left hand throw and catch. Throw from right to left. Ten times each.

Beanie Partners

  • Stand  5-10 feet away from your partner. Feet are shoulder length apart.
  • When music starts, slide and/or throw the beanbag back and forth. Freeze when music stops.
    • Slide and catch.
    • Two hand throw and catch.
    • Dominant hand throw and catch.

Guards and Sliders

  • Break the class in half. One half are the guards and one half are the sliders.
  • The guards get foam targets and spread them out all around the gym floor.
  • The sliders get a beanbag and stand outside of the target area.
  • The object of the game is for the sliders to attempt to knock over and many targets as possible and the guards to stop the beanbags from knocking over their targets.
  • When a target is knocked over, guards may put them back up.
  • For those keeping score – one point for each knock down and one point for the guards for each stop.
  • Continue until music stops, then switch roles.
Print Friendly, PDF & Email

Oompa Loompa Tag

Setup and Equipment:

  • Oompa Loompa Music from Charlie and the Chocolate Factory
  • Golden tickets: Yarn balls will work
  • Four to five players are chosen to be taggers.
  • Taggers have the “golden ticket” and attempt to tag the other players.

Guidelines:

  • When a player is tagged, they lean down and hold onto their ankles and become an Oompa Loompa.
  • Now, they begin to look for other Oompa Loompas.
  • The Oompa Loompas find each other by walking while holding their ankles.
  • When two Oompa Loompas find each other they hold their hands high and make a bridge.
  • When a third Oompa Loompa walks (while holding ankles) under the bridge, then all three of these players become free and return to the game.
  • Play continues for one to two minutes.
  • The next game starts after the “old taggers” hand their golden ticket (tagging ball) to the”new taggers”.

Alternative Base: Set an area in front of each wall with cones about 10-12 feet apart and 3-4 feet in front of the wall. Students may rest for 3 seconds for a base. They can stay for 10 seconds if they move next to the wall for calf, hamstring or quad stretching.

 

Print Friendly, PDF & Email

Relays with Agility Activities

Setup and Equipment:

  • No equipment needed
  • Students line up in six (or more) lines at one end of the gym.

Traditional Relays:

  • The goal of this relay is to have each team add up the number of laps that are run in the alloted time (2 minutes or the length of a song). Then we add them together to see how many laps were run by the entire class. To add a touch of competition you can compare the totals to those of other classes.
  • Another goal is to set it up,so that the students are  encouraging each other to do their best!
  • Six or more teams are split in half and face their teammates at the opposite end. If your gym is big enough, having a team of two will get a lot of exercise quickly.
  • On the signal the music starts and the first person on each team carries a baton runs to the other end
  • Hand a baton to the person standing in line on the opposite end of the gym.
  • After running your lap, go to the end of the line and rotate as turns are taken
  • You may set an elapsed time of two minutes or complete an entire song.

Variations:

  • Dribble a basketball and give a bounce pass
  • Carry a football and handoff
  • Dribble with a hockey stick and puck
  • Dribble soccer style

Agility and Movement Pattern Relays

  • The teacher tells the students different traveling patterns as they move to the other end of the gym.
  • When the student reaches the opposite wall, they return to their line by jogging outside of the running area and return to the end of the line they started from.
  • After the class has completed one of the patterns, the teacher calls out the next pattern.
  • Run: Straight to the other end
  • Run – Turn Right – Run Run to the center line in the gym, make a complete right turn, then continue running.
  • Run – Turn Left – Run Run to the center line in the gym, make a complete left turn, then continue running.
  • Right Hop – Turn Right: Hop to the center line in the gym, make a complete right turn, then continue hopping.
  • Left Hop – Turn Left Hop to the center line in the gym, make a complete left turn, then continue hopping.
  • Skip – Right Turn: Skip to the center line in the gym, make a complete right turn, then continue skipping.
  • Skip – Left Turn: Skip to the center line in the gym, make a complete left turn, then continue skipping.
  • Slide – Switch: Slide to the center line in the gym, then switch and slide while facing the opposite wall.
  • Grapevine – Switch: Grapevine to the center line in the gym, then switch and grapevine while facing the opposite wall.
  • Run Backward – then Forward: Run backward to the center line in the gym, then switch and run the rest of the way.
Print Friendly, PDF & Email

Arctic Wind Hoops

Setup and Equipment:

  • Each member of a Color Team (red, purple, green, yellow, orange, green) stands inside of a hula hoop that is the same color as their team (if possible).
  • Hula Hoops are spread around the floor.
  • Students move their hoops by making short steps from within their hoops.

Rules:

  • The teacher calls out a color team and announces that this color team is the “Arctic Wind”.
  • This designated color team attempts to tag others by bumping their hoop into a different color hoop.
  • Once a hoop is tagged that student stands frozen with arms extended.
  • They may be unfrozen with a “high five” or a hoop tap from one of the teams that is not the “Arctic Wind”.
  • Each turn will take one-two minutes.
  • Continue until everyone has a turn.
Print Friendly, PDF & Email

Dribble to 100

Equipment and Setup:

  • Floor is setup in a scattered fashion with polyspots and basketballs for dribbling. Use soccer balls for “Soccer Style Dribble to 100”.

Skill Lesson:

  • Students go to a spot and dribble a basketball ten times on ten different spots.  Soccer Style Dribble to 100: Simply trap the ball on 10 different spots.
  • After completing one hundred dribbles, go the teacher and give a High Five (fist bump, etc).
  • Begin dribbling around the outside of the dribbling area. Soccer Style Dribble to 100: Simply dribble the soccer ball around the perimeter of the gym.
  • Adjust skills by asking students to use dominant hand, non-dominant hand, and crossover dribble. Similar Variations can also be added for Soccer Style Dribble to 100.
Print Friendly, PDF & Email