Cooperative Blindfold Activities

Blindfold Obstacle Course

Setup and Equipment:

  • Blindfolds for half of the class.
  • Soft throwing balls (yarn balls)
  • Form partners – one has a blindfold on.
  • Gym is set up with cones, hula hoops, dome cones, etc.
  • The other partner is the body guard.

Guidelines

  • The object of this activity is for the “body guard” to safely navigate their blindfolded partner through the obstacle course only using verbal commands.
  • After a short period of time, switch places so each partner has a turn being blindfolded.

Horsing Around

Setup and Equipment:

  • Blindfolds for half of the class.
  • Form partners: One is the horse, the other is the rider.

Activity

  • Teach your horse how to walk, slow trot, and gallop
  • The partner that wears the blindfold to start is the horse. They hold the middle of the rope in front of them.
  • The partner holds the reins (ends of jump rope) and uses verbal commands to move the horse around the gym
  • Teach the verbal and nonverbal commands:
    1. Use “Whoa” for Stop – Pull back on reins
    2. “Giddy Up” for Go – Loosen and shake reins.
    3. “Left”, “Right”  Tug on that side.
  • After a short time the partners should switch places.

Blindfold Tag

Setup and Equipment:

  • Blindfolds for half of the class.
  • Soft throwing balls (yarn balls).
  • Form partners – one has a blindfold on.
  • One soft throwing ball (yarn ball)for blindfolded partner.
  • The other partner is the body guard.
  • Start the game with balls spread around on the floor, so commands must be given to pick up a ball.

Guidelines

  • The object of the game is for the “body guard” to direct their partner to a ball, get them to pick it up and throw it at another blindfolded player. This can only be done with verbal directions.
  • The “bodyguard” is not able help their partner except with verbal directions. They may not block throws. (For safety reasons, body guards may intervene to prevent player from bumping into each other).
  • Partners switch roles when their player is tagged by a ball.
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Pickle Tag

Setup and Equipment:

  • One gym mat is set up in front of each wall – these are safe bases
  • 4 people are designated as “its” – they may throw (shoulders or below) or tag players.
  • Yarn balls are generally used in this game.

Rules:

  • The four “its” start the game in the center circle of the gym
  • The rest of the players stand on one of the mats to start the game
  • Players run from one mat to another and try not to get tagged
  • Players may rest on a mat for three seconds and then they must go to a new mat.
  • If they are tagged, they go to the pickle jar (center circle).
  • There are “free walkbacks” when a player is freed from the pickle jar. Players get out of the pickle jar when a player not in the pickle jar – hooks elbows with them and gets them to a mat without getting tagged. As long as the students are connected they can’t be tagged.
  • Play continues for 1:30 -2:00 minutes, or sometimes the length of a song. then new “its” are picked.
  • For all tag games, we play a game song for the duration of one turn, then transition music (i.e. Jeopardy Theme) is used to remind students to pick “new its” for a game.
  • When this song is played the students return  the yarn balls to the container and everyone sits at their gym homes”. The teacher may chose a team of students or just have the students raise their hands in the air if they want to be a new tagger.
  • The transition music is set for about forty seconds.
  • The “new its” go to the center circle to begin a new game.
  • The “old its” go to one of the mats on the floor to begin the next game.
  • After choosing the new taggers, everyone else will begin the game on one of the four mats.
  • One issue that arises when using mats as bases is that some students jump, flop, or just decide to sit on the mats. To eliminate this problem, students that exhibit unsafe behaviors shall be considered tagged and go to the center circle in the gym. This keeps students playing the game and solves the safety issue.

Note: You can shorten up games and allow more turns by ending one of the “game songs” early and jumping to the transition music.

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Castle Builder

Castle Ball

The object of this game is to throw dodgeballs to knock over opposing team’s castles while simultaneously protecting your own team’s castle from being hit.

  • Separate class into four teams.
  • Divide the gym space into fourths, giving each team a quadrant to defend.
  • Provide each team with six hula hoops and have them create their team castle.
    • Build the castle by placing one hoop flat on the floor. Balance four hoops vertically and lean them toward the center. Secure the four hoops with the sixth hoop horizontally on top.
  • Place soft dodgeballs into the center of the quadrants for teams to collect.
  • The game begins when the music plays!

Agility:  Students will run back and forth in their quadrant keeping their eyes on dodgeballs threatening their castle.

Coordination:  Students will collect dodgeballs and throw them at opposing team’s castles. They will build hand-eye coordination by throwing and catching dodgeballs.

Balance:  Students will take turns being in charge of rebuilding their team’s hula hoop castle. Rebuilding the castle will require patience, balance, and focus before the students switch back to defense mode.

Variations:  You can play Castle Ball with designated offense and defense, assigning who will be throwing and who will be guarding and rebuilding the castle OR allowing all students to play all roles during game play.

 

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Jack Frost Tag

Setup and Equipment:

  •  K-2: Four stuffed animal taggers
  •  Four hula hoops for the Heat Meisters (Optional for primary grades)

Guidelines:

  • Students that are chosen as taggers (Jack Frost) may tag or throw the stuffed animal or ball.
  • When a student is tagged they are immediately frozen and they stand perfectly straight up and down
  • Students have one way to avoid being tagged. They can do three very slow jumping jacks to simulate a standing snow angel. After 3 seconds they must continue moving and trying not to be tagged by jack frost.
  • The three “heat meisters” carry a hula hoop which is the defroster for this game.
  • They must put the hoop over and down over the frozen player to defrost them.
  • The game continues for about 2 minutes, then new taggers and “heat meisters” are chosen.

 

 

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Balloons

Balloons

Move around the gym with music and try these patterns of tapping your balloon into the air with various body parts.

  • Foot – Hand – Finger – Elbow
  • Knee – Head – Shoulder – Thumb

Pattern A

  • Hand – Foot – Foot
  • Shoulder – Hand – Hand
  • Head – Thumb – Thumb – Knee – Finger -Finger

Pattern B

  • Hand – Foot – Foot
  • Shoulder – Hand – Hand
  • Head – Thumb – Thumb
  • Knee – Finger – Finger

Pattern C

  • Head – Shoulder – Hand
  • Hand – Knee – Foot
  • Thumb – Elbow – Foot
  • Finger – Knee – Foot

Patterns Right/Left

  • Hand – Hand
  • Foot – Foot
  • Fingers – Fingers
  • Knee – Knee

Balloon Finger Balance

  • Try balancing a balloon on the end of your finger.
  • Have a competition to see who can do it for the longest.
  • The balloon must not be held, only balanced, and it must not be tapped.
  • The finger must be in direct contact with the balloon at all times.

Balloon Juggle

  • Each team (6-8 per team) is given one balloon each with two additional ones.
  • They are to try and keep all of the balloons in the air.
  • Even more balloons may be added to increase the challenge.

Balloon Juggle Memory Game

  • Each team (6-8 per team) decide on the order by calling out the name of someone in their group (it’s best if it is not passed to the person next to them)
  • Balloons may be added to increase the challenge.

Balloon Partner Volleyball

  • Inflate to medium or medium-low pressure, so the balloon “floats” only a bit but not too much.
  • Stand facing a partner across a line on the floor of the gym.
  • One person serves the balloon by throwing the balloon in the air and hitting it with an open hand across the line. Try to use volleyball techniques, such as the  pass, set, kill, or serve to hit the balloon back and forth across the line
  • If someone allows the balloon to touch the floor on their side, the person on the other side of the net scores a point.
  • Play first person to 5 points, and then start again.
  • You are allowed to touch the balloon more than once on your side.

Balloon Tennis Skills  (Use foam paddles or badminton rackets)

  • Each person in class has a paddle or racket and a balloon.  Start at your individual gym home space.
  • Can you?
    • Starting with the balloon in front of you, can you tap the balloon with an underhand motion without moving your feet. How many taps.
    • Now put the balloon above your head and try tapping the balloon straight up.
    • Forehand, backhand,

Balloon Tennis Game

  • Stand facing a partner across a line on the floor of the gym.
  • One person serves the balloon by throwing the balloon in the air and tapping it with the racket. Try to use tennis techniques, such as the  forehand, backhand, and serve.
  • If someone allows the balloon to touch the floor on their side, the person on the other side of the net scores a point.
  • Play first person to 5 points, and then start again.
  • You are allowed to touch the balloon more than once on your side.

Balloon Over/Under Relay

  • The object of this game is to get your team to the opposite end of the gym by passing a balloon.
  • Teams line up in relay team formation.
  • The balloon is passed overhead to the person in back of them.
  • That person now passes the balloon through their legs to the next person who leans down and picks it up then passes it overhead to the person standing in back of them.
  • When the last pass  is made that person runs to the front of the line and passes the balloon overhead and the pattern continues.
  • The team will eventually move their whole team to the opposite end of the gym.

Balloon Tap Race

  • Equipment : Balloon for each team,
  • Six teams lined up in shuttle relay style. Half of each team is lined up at one end of the gym and the other half at the the starting line at the opposite end of the gym.
  • Each half of each team decides on an order so everyone touches the balloon when tapping the ballon in the air, so everyone has an equal turn.

Partner Balloon Tap Race

  • Equipment : Balloon for each team
  • Six teams lined up in shuttle relay style. First two people on each team line up facing each other with one balloon between them. You may want to require the slide step while doing this.
  • Tap the balloon back and forth between each other until your feet cross the center line reach the center line. Then return back to your line by passing.
  • Pass the balloon to the next two people in line and the relay continues until everyone has had at least one turn. You could also  set a limit of two to five minutes and see how many turns they can get.
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Equality (Straddle) Ball

Equality (Straddle) Ball Setup:

  • One soft small foam ball  or playground ball for a group of five to eight students.
  • The group sets up in a circle with legs wide apart and feet touching.
  • The space between each player’s feet is a goal that they defend by using their hands only.
  • Bend your knees and get low with the palms of your hands facing the middle of the circle and your fingers pointing down.
  • Ready, Begin…

The game starts when one player sets the ball in front of them and taps it with their hand in an attempt to get the ball through another player’s legs.

  • The ball may only be tapped with their hands. No stopping the ball and rolling it.
  • You may not reach over in front of another player’s “goal”.
  • If a ball travels outside of the circle, the player that touched it last should retrieve it and start a new game.

Variation One: Use two or even three balls if it is a larger group.

 Variation Two (Doggy Style): Turn around so you are facing out. Position your feet, so you have to hit the ball through your legs backwards.

 

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Halloween Activities

Monster Mash – Music: Monster Mash

  • Eight Steps Forward, back – Frankenstein Style
  • Criss Cross Arms – Four counts – two with right arm top, then two with left
  • Hammer Fists – Eight Counts:  two with right fist on top, then two with left
  • Hitch Hike – Eight Counts – two with right thumb, then two with left, two with right, two with left.
  • Twist 8 counts: Start the first two counts while you twist back and forth, then go lower for each two counts until you finish the final 2 counts about knee-high.
  • Repeat the steps above for two stanzas. Then for the rest of the song twist high, low, one foot, then the other.

Pumpkin Tag

Setup and Equipment:

  • Stuffed Halloween character work well instead of yarn balls.
  • Gym mat in front of each wall for a 3 second base.
  • In our gym we randomly choose one team, which is 4-6 people to be taggers

Guidelines:

  • Start up the Halloween music.
  • Taggers can toss or tag by tossing or tagging shoulders or below.
  • If a child is tagged, the child must freeze and sit down on the floor in a pumpkin shape (arm hugging his/her knees to the chest with one fist making a stem on his/her head).
  • In order to become “unfrozen,” any player that is not a “witch” must see the frozen pumpkin, and give their stem a fist bump to free them.

Zombie Tag
Music: Halloween Favorites  with the Simpson’s Halloween Special as transition music.

Setup and Equipment:

  • Stuffed Halloween characters or yarn balls to use as taggers.
  • One mat is set up in front of each wall – these are safe bases

Guidelines:

  • One team of 4-6 students is randomly chosen as “its” – they may throw (shoulders or below) or just tag players.
  • If they are tagged, they are turned into a zombie, they have to find another zombie, then make a bridge with their hands, then a 3rd zombie will walk under the bridge and all three of them will have “free walk backs to a mat.
  • Play continues for about two minutes while the Halloween music is played.
  • When the music stops, choose a new team of taggers.
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Hands Down Four Square

Hands Down Four Square

  • Fingers always point down. No holding ball during play.
  • 4 square serves to 1 square. A good serve is bounced on the blacktop, then hit to the one square. If you win three times in square 4, go to the end on the line.
  • All line balls are good, so always play the ball. When a player is out, they must go to the end of the line and players move up to fill vacated square.
  • You are out when:
  • You hit the ball out of bounds
  • The ball hits twice in your square.
  • You touch the ball when it’s in the air.
  • Who’s out? The “judge” 1st person in line decides disputed calls.  
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Hoop Passing for Small Groups

Equipment and Setup:

  • Student arranged in groups of five to eight.
  • Hula Hoops: Two per group
  • Group holds hands in a circle facing each other

Guidelines:

  • Each group hangs one of the hula hoops on a pair of linked hands in the group. The other hoop is set on the floor outside of the circle.
  • The object of this is activity is to see how quickly and gracefully the hoop can be moved around the circle back to the starting point without letting go of your hands. Bending, twisting and talking to each other will be a big help.
  •  The most popular way to pass the hoop is by stepping into and ducking through the hoop, while lifting the hoop up and down and using gravity to slide the hoop.
  • Once a group can pass one hoop around the circle add a second hoop and continue.
  • How many times can you get the two hoops passed around your circle in two minutes or the time of one song.

Other Ideas:

Reverse: Play music to start passing the hoop. When you hear the sound of a truck backing up change the direction that you are passing.

Magic Passing

  • Start two hoops facing each other on opposite sides of the circle. Use “magic” or change the shape of your hoop to get them to pass through each other until they reach the starting point.

Caterpillar Line Race

Equipment and Setup:

  • Six groups of students line up at one end of the gym
  • Hula Hoops: Two per group
  • Group holds hands in a line standing next to each other.
  • Two hoops are on the floor next to the end line of the last person in line.

Guidelines:

  • The object of this activity is to get your group to the opposite end of the gym.
  • The hoops are passed backwards towards the starting line. When the hoop gets over the last person in line, they run to the front of the line toward the end line at the destination.
  • Continue passing the hoops backward and moving the line forward until you reach the destination.

 

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Cup Stacking: Sport Stacking

Cup Stacking

For a free set of  Speedstacks and a DVD: Go to their teacher web site and fill out their online information. Click the Cup stacking picture (above), or the following link:

Speed Stacks Teacher Central

Basic Stacking Information

  • Introduction: The first day of cup-stacking is a DVD or smart board video if your students have not been previously  introduced. The DVD, videos  and other Sport-stacking items are available at the Speedstacks website. There are also many videos on  You Tube.

Teach Stacking in order of difficulty:

  • 3-3 Stack
  • 3-3-3 Stack
  • 6 Stack
  • 1-10-1 Stack

Six Stack -up stack

  • Start with 6 cups in front of you
  • Take 3 cups with your right and 2 cups with your left
  • Leave one cup down
  • Spread the cups apart with your fingers
  • Release the bottom cup of your right hand to the right of the center cup so you now have 2 cups left in that hand
  • Release the bottom cup with your left hand to the left of the center cup
  • Release the next cup from your right hand on top of the center
  • Set the cup on in the left hand next to it
  • Put the final cup on on top with right hand

6 Stack -Down stack

  • Place right hand on top cup and your left hand on the second cup on the left
  • Slide to the right with your right hand, at the same time slide left with your left hand
  • Take the 3 cups in your left hand and the 2 cups in your right hand and put them in one stack of 6 cups

Partner Challenge:

  • Sets of cups are needed for each students.
  • Students sit in pairs across from each other.
  • Teacher designates a stacking formation:
  • 3-3-3-3
  • 3-6-3
  • 1-10-1
  • Start in down-stack position.
  • Stand up when up-stacking and down-stacking are complete.
  • Teacher gives the accumulated time count after the first person is standing.

Around the Table

  • (Set up tables so four people to six people are able to stack at the same time)
  • Students stand behind a table in front of down-stacked cups.
  • Teacher designates a stacking formation:
  • 3-3-3-3
  • 3-6-3
  • 1-10-1
  • After upstacking and downstacking –
  • Rotate to the right and begin the next stack.
  • Continue until everyone is back to their starting position.

Shuttle Relay

  • Students stand in shuttle relay style.
  • Cups are set up in the middle of the gym with one stack for each team. (in line with their team position)
  • Teacher designates a stacking formation:
  • 3-3-3-3
  • 3-6-3
  • 1-10-1
  • On the signal, the first stacker runs to the middle and stacks up.
  • Then they run to their teammates on the opposite end of the gym and give them a “five”.
  • This stacker goes to the middle and down-stacks.
  • Continue until everyone is back to the starting position, or…
  • Set a time, such as 2 minutes and see how many stacks can be made in that amount of time.

Scooter Relay

  • Students are lined up in teams in relay style with a partner.
  • Each team has two scooters linked together.
  • Each team has downstacked cups in the middle of the gym floor and at the opposite end.
  • Two students from each team will take turns as the pusher and the rider.
  • One partner from each team is sitting on the scooter, with feet extended forward
  • The other partner (next in line) will be pushing.
  • One set of 6 cups is on middle gym line.
  • Three sets of three cups are at the opposite end of the gym.
  • Students are pushed on the scooters to the center stack – up-stack the three sets of three.
  • Then, travel to the opposite end and up-stack the 6 cup stack
  • Now partners switch places and the new “rider” will down-stack the same set of cups.
  • Return to the beginning of the line and pass the scooters to the next partners in line.
  • Continue until everyone has had a turn up-stacking and down-stacking.
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