Octopus Run

Octopus Run: 

Setup and Equipment;

  • Select three people to be the octopuses (octopi). They stand on the center line to be the taggers. They will will try to tag people using the two-finger peace tag on the upper back of their classmates.
  • The rest of the class are crabs (octopus prey) and stands on one of the lines at one end of the gym, facing  the octopi.

Guidelines:

  • The game starts when the teacher starts the music.
  • The octopi are allowed to run anywhere in the gym and use their tentacles (hands) to tag others.
  • When someone is tagged by an octopus, they become seaweed and their feet attach to the ocean floor. Their arms are outstretched and they wave in the air as they attempt to tag people when they run by them.
  • After most of the crabs have made it to the other side the music is stopped. The students that are running turn around and face the wall they came from.
  • The teacher restarts the music and the crabs attempt to run back to their original starting line.
  • Play continues in this manner until most of the players have had a turn.
  • Anytime an octopus gets tired they may switch with one of the seaweed.
  • The game is over when most of the crabs have been turned into seaweed.

P.E. Lesson: Spinjammers (Spinning Frisbees)


Spinjammers

  • Hold the Spinjammer disc in both hands with fingers pointing upwards.
  • Toss the disc about two feet above your head, while simultaneously moving hands in opposite directions to create the spin.
  • To catch the disc move your finger downward when you are about to catch it.
  • Catch the disc on the tip of your finger.
  • To spin longer, turn the angle of your finger so the disc is spinning primarily on the fingernail.

Variations:

  • Pass from right to left hands – while keeping it spinning.
  • Balance on finger – touch knee to floor.
  • Balance on one finger – sit down. Then get back up.
  • Toss – Catch with partner -try catching it on your finger.
  • Walk while spinning the disc.
  • Spin it on a stick – Keep it spinning by lightly tapping it on the edge.
  • Pass the spinning disc back and forth with a partner.
  • Walk while spinning a disc.
  • On Balance Beam – walk from one end to the other.

Door Knob Start

  • Another way to start this disc is by holding the cone in the middle of the disc with your fingers and thumb.
  • Quickly twist your hand (like turning a door knob).
  • Simultaneously throw the disc into the air, then catch it on your finger.

Door Knob Start Variation:

  • You may also start the disc by grasping in the same door knob manner, while your finger stays in the center.
  • Quickly twist your hand.
  • In this case, you will not have to toss the disc into the air.