Tunnel Ball

This is a game that can be played at recess

Equipment and Setup:

  • One foam ball or playground ball for a group of five to eight students.
  • The group sets up in a circle with legs wide apart and feet touching.
  • The space between each player’s feet is a goal that they defend by using their hands only.
  • Bend your knees and get low with the palms of your hands facing the middle of the circle and your fingers pointing down.

Guidelines:

  • The game starts when one player sets the ball in front of them and taps it with their hand in an attempt to get the ball through another player’s legs.
  • The ball may only be tapped with their hands. No stopping the ball and rolling it.
  • You may not reach over in front of another player’s “goal”.
  • If a ball travels outside of the circle, the player that touched it last should retrieve it and start a new game.
  • Variation One: Use two or even three balls if it is a larger group.
  • Variation Two (Doggy Style): Turn around so you are facing out. Position your feet, so you have to hit the ball through your legs backwards.

 

Air Strike

Setup and Equipment:

  • Every safe/ small ball you have . Two towers (made out of mats) set up fifteen feet from the half court line on each side. The stiff and  light mats with  eight to ten folds in them work best.
  • Divide the class into two equal teams.

Guidelines:

  • The object of the game is for the teams to destroy the other team’s tower by throwing all of the balls into it.
  • Students are not allowed to cross the half court line and must throw one ball at a time.
  • Students cannot peek in or enter the tower at any time during the game.
  • Students can play defense by blocking the throws at the line or at the mat.

 

Crows and Cranes

Setup and Equipment:

  • Divide class into two teams.

Guidelines:

  • Have each team line up facing each other about 6-10 feet apart.
  • One team is the “crows” and one team is the “cranes.”
  • The teacher calls one of the teams.
  • The team’s name that is called has to run back to the end line without getting tagged by someone on the other team. If they get tagged, they join the other team.
  • If “crows” is called, cranes are chasing the crows. If “cranes” is called, crows are chasing the cranes.

One Base

Setup and Equipment:

  • Two or three  foam  balls, two cones: each one placed 10 feet from the baseline on each side.
  • Two teams: a running team and a defense team

Guidelines:

  • The running team starts behind one cone in the gym. This area is their “base.” They must run from their base to the other cone in the gym and back without getting hit with a ball.
  • If they get hit, they stand against the wall.
  • The defense cannot move with the ball. They have 3 seconds to either throw at a runner or pass to a teammate who is closer.
  • Emphasize teamwork! Teams that work better together and pass the ball well will be more successful. Switch teams every 2 minutes.

Recommended for 3rd, 4th, 5th

Circle of Power

Setup and Equipment:

  • Foam balls, stackable mats set up vertically at each corner of the basketball court lines, stopwatch
  • Two teams: a running team and a throwing team.

Guidelines:

  • The running team starts in one corner of the gym. Their goal is to complete as many laps as possible in the allotted time (usually 1 or 2 min.). For every lap each team member completes, they get one point for their team.
  • If they get hit with a ball (must be a direct hit, no bounces or deflections, *headshots don’t count), they must stand against the wall, out of the way of the runners. They can get back in only if they catch a ball that the throwing team throws.
  • The throwing team stays in the middle circle to throw at the runners. They may leave to get a ball, but must return to the circle to throw.

Warmup: Corners

Setup and Equipment

  • 4 Cones: Set up near each corner of the gym.
  • 4 Signs with various locomotor movements. (4 different movements on each card).
  • Set up an equal number of students to start at each corner.
  • Start the music to begin

Guidelines

  • Each group reads the top item on their list and moves in counterclockwise direction to the next cone.
  • At the next cone, read the first item and complete that movement to the next cone.
  • Continue completing the 1st item on each card until you reach your starting point.
  • Now, do all of the #2 items on each card, until you reach the starting point.
  • Continue this pattern until all four items on each card are completed.
  • You may start over on #1 and continue until the music stops
  • Walk
  • Gallop
  • Side-Slide (facing inside area)
  • Crab Walk
  • Jog
  • Power Walk
  • Skip
  • Grapevine
  • Tip-Toe Walk
  • Gallop (change lead foot each time)
  • Hop
  • Heel Walk
  • Invisible Jump Rope
  • Side-Slide (facing outside area)
  • Run
  • Jump Rope Tag

    Setup and Equipment:

    • Jump Ropes and one end of the gym designated as the Jump Rope Area
    • Yarnball Taggers

    Guidelines:

    • Four or five people are chosen to be “it”
    • All other players have a “safe base” available to them at all times.
    • If a player wants to avoid being tagged, they simply have to be completing a
    • series of ten jumps with the “invisible rope style” when the tagger tags them
    • If a player is tagged they must complete ten jumps with a jump rope in the designated jump rope area.