Hold up a Pajaggle (large foam puzzle piece) and show the students that the outside piece is the ring. The inside piece is the insert. If there is a smaller insert, this is called a mini insert.Note: Use your hand when removing an insert from a ring
Activity: Team Pajaggle
Distribute a class set of Pajaggles (Large foam puzzle pieces with inserts) equally to each of the six teams lined up in relay style. If your largest team is six players, then all teams will take six pajaggles.
- The object of the game is for your team to fill up all of your team’s pajaggle rings. Then see how fast the whole class can complete filling all of the rings for all of the teams.
- Lay the six pajaggles next to your relay team.
- Pull out the inserts and everyone walk to the center line, close your eyes and fling the insert as far as you can.
- Teams go back to their relay team.
- On the teacher’s signal, the first person on each team runs to the inserts at the opposite end of the gym.
- Pick up one insert and return to your relay team. Give the next person on your team a high five they continue looking for inserts that fit your rings.
- If the insert fits, then you keep it. If the insert does not fit, hand it to the next person on your team, who will fling it after they get a high five for their turn.
- They run back to their line and give a high five to the next person in line.
- Continue until all of the pajaggle puzzles are solved.
- How long does it take the whole class to get all of their puzzles solved?
Game: Chasers and Puzzlers (This event is timed)
Setup and Equipment
- The class is divided in half.
- One half of the class are the chasers and the other half is the puzzlers.
- The puzzlers sit around the center circle in the gym.
- The pajaggles are set up at one end of the gym with the inserts taken out.
- The chasers line up their relay teams, so they can easily pass beside the puzzlers in the center of the gym.
- On teacher’s signal, the chasers run one at a time to pick up one piece at a time and hand it off to the puzzlers.
- The puzzlers will begin to put the pajaggles together in one giant puzzle.
- Chasers continue running until all of the pieces are in the center of the gym.
- Puzzlers continue until the giant puzzle is put together.
- The teacher stops the time when everyone is sitting down and the puzzle is completed.
Links to Pajaggle Games:
Line Pass (Stationary Line/Rotating Line): Get a lot of practice passing balls/ etc. with a variety of partners
- Line up the class so that there are two lines facing each other about ten feet apart.
- Spread out, so everyone is directly across from a partner.
- For K-2, it helps if each participant has a polyspot to stand on. You may want to use playground balls rather than basketballs.
- One line is the Stationary line – each person in that line gets a ball. They are in charge of the ball and always hold it during transitions.
- The other line is the rotating line – they will rotate down to the next person in line during the transition music.
- MUSIC: I set up a playlist of about 20 songs and set the time for 40 seconds. Then I place a transition song that repeats between songs that is about 10 seconds long.
- Start music: Students pass the ball back and forth. Start with a bounce pass which is usually more accurate and easier to catch.
- Rotate: After the songs ends there is a ten second transition song for the person at the end of the rotating line to run up and take their place at the beginning of the line. Everyone else in the rotating line moves down one place.
- Reminders: A good pass is one that your partner catches. How many passes can you make in 40 seconds.
- Adjust the length of the pass according to each grade level. Then adjust during the activity for each grade level.
- Vary the style of passes: Bounce, chest, overhead
Variations: Stop the activity at any time to make changes. The stationary line now gets a chance to run over and make the change this time. Here’s some possibilities:
- Chest Pass with Playground Balls/Basketballs
- Bounce Pass with Playground Balls/Basketballs
- Foam balls
- Deck Rings
- Spinjammers/ Soft Frisbee
Equipment and Setup:
- For Grades K-2 Use playground balls
- For Grades 3/4/5 Use basketballs
- Students spread out in their personal space
- Adjust this list to the level of your students
- Teacher up front to lead activities
Teacher Leads – Students Follow
- Foot Dribble: Bounce ball up to self using foot
- Hold ankle dribble: Dribble ball while holding one ankle and balancing on one foot.
- Heel Slap Dribble: Dribble with one hand while slapping your heel with the other
- Massage and Dribble: Can you rub the back of your neck and dribble a ball?
- Bounce High: Bounce ball high while ball doesn’t go above hand
- Bounce Low: Bounce as low as possible
- Catch while you’re off the floor: Throw ball and catch while jumping
- Catch as low as you can: Bounce ball and catch as close to the floor as possible
- Butterfly Drill: Hold ball between legs – do scissors – ball stays between legs
- Throw back to front: Hold ball in back with both hands and throw in front to catch
- Throw front to back: Throw ball up and catch it behind your back
- Throw, jump 360, catch: Throw ball up and make a complete turn and catch
- Roller ball: Balance ball behind your neck, let the ball roll down your back, then catch ball at your lower back.
- Floor slap: Throw ball on the floor – slap both hands on floor – then catch
- Stand to Lying Down Dribble: High dribble, medium dribble, sit on the floor and keep dribbling, then lie down on your back and keep dribbling. Keep dribbling and slowly begin standing up.
- Homer Simpson: Run in a circle while dribbling your ball in the same place.
- Monkey Walk: Walk while moving the ball between your legs
- Crossover Dribble: Dribble right -left- right -left.
- Heads Up Dribble: Watch the teacher move a ball side-to-side and move accordinglyHold ball in back with both hands and throw in front to catch
- Homer Simpson: Run in a circle while dribbling your ball on an exact spot on the floor. Then reverse directions. Can you do it while skipping? Skipping backwards?
Basketball/Playground Balls Game and Activity Links
Recycle the Basketballs
Setup and Equipment
Sixteen golf tubes, four tennis balls, various cones, stepping stones, and hula hoops, etc.
- Four Teams lined up behind their color team cones.
- Line up some obstacles: cones, stepping stones and hula hoops and other items that you have in a line in front of each team’s starting cone. At the opposite end of the starting cones place a second cone for half of the team.
- This a shuttle relay, so half of each of the four teams start at opposite ends (more turns this way).
- The first two people in each line have a torch (golf tube) to start.
- On the signal the first person on each team moves through the obstacle course while holding their torch (golf tube) with one hand while balancing the ball on top. Two hands can be used for the younger students.
- If they drop the ball off of the golf tube, simply pick it up and return moving across the course.
- If someone knocks over an obstacle, they must stop and fix it before moving on their way.
- Once they reach the other side, they pass the ball to the first person in the line and hand the golf tube to the next person in line and go to the end of the line.
Object of the Game: How many turns can each person get? How many turns can your team get in 5 minutes?
Additional Options: Balance other types of balls or other items.
- Can you balance the golf tube on the palm of your hand and move?
- Can you carry two golf tubes?
- Additional balance items also available.
- For some of the older grades, you could also dribble a basketball, or kick a soccer ball around the obstacle course.
The Most Fun Wins!
Tetherball – You are out if you:
- Touch the pole
- Touch the rope
- Cross the center line
- Rope/ball is wrapped around pole
- Server may only serve two times, then must go to the end of the line.
- Underhand only
- Lines are in
- For Disputed call – The “judge” is the next person in line
- The “judge” makes all calls: overhand hit, ball out, line (redo called only if cause is interference)
- Please, no teaming or arguing
- When a player is out, they must go to the end of the line and players move up to fill vacated square.
- Slide down the slide on your bottom.
- Walking and climbing only-no running or chasing
- Stay on the inside of the structure
- No jumping from the top
- Only 4 kids on at one time
- No standing on top of or jumping off of the bars
- 2 tricks each, then give someone else a turn
- One person rides
- One person pushes 20 spins equals a turn.
- After completing 20 spins, the next person in line begins turn.
- Stand in line on the blacktop until it is your turn.
- 2 misses is an out.
- Rope turners turns for 2 people.
- Jump ropes are for jumping only.
- Each person should have their own hula hoop to play with.
- Hoops are for spinning and balancing
- No catching students by looping the hula hoop over someone’s head.
- 3 players VS. 3 players only
- Practice shots O.K.
- No hanging off the rim
- 5 players vs. 5 players maximum.
- Even number of players on each team.
- Follow official basketball rules
- One person is pitcher.
- All other kids are on the wall between the lines.
- Pitcher rolls the ball like you are bowling.
- If you are hit with the ball-go out and stand at the side.
- When 2 people are out, a new game starts
- The pitcher chooses a new pitcher from the kids left on the wall.
- Boy chooses girl or girl chooses boy.
Soccer, Football, and Kickball
- Follow standard rules
- Safety and Fairness must be maintained at all times.
- Game will be discontinued if arguing replaces play.