P.E. Lesson: In Line Skating

Thanks to the PEP Grant each Elementary school in 4j now has helmets, along with knee, elbow, and wrist pads. The skates will arrive in two large (locked) steel rolling carts for a three week stay.

Equipment/Setup

  • When the elbow and knee pads are too large, it will help if you cross the velcro straps and duct tape them in the middle. This makes it possible to have these pads fit elementary age students.
  • With the wrist pads, putting a piece of duct tape at the end of each strap, will help so that the straps are cannot be pulled all of the way through. We find that many students have a difficult time putting the strap through the loop and pulling it back to velcro it.
  • Pads and helmets – Introduce how to get on elbow, knee, wrist pads and helmets.
  • Skates – The smaller skates ( size five and below) are adjustible.
  • The rest of the skates (size six and above) will be similar to their shoe size.

#1 Skill  – Standing up –

  • From a sitting position, get up on one knee, with the other skate on the floor.
  • Then put both hands on that knee push straight up, while lifting your body up to standing.

#2 Skill – Ready Position:

  • Bend knees
  • Weight forward
  • One foot slightly in back so heels are together in a V shape
  • Put hands on knees to regain balance if falling backward

#3 Falling (SPLAT! )

  • Practice with students on falling and making sure they land on their pads.
  • Pads must be fitting properly for this to work.
  • Drop to knees and “splat” forward – while landing on pads.

#4 Stopping

  • Weight on nonbrake leg
  • Put brake leg forward and slightly lift toe
  • Press calf against back of skate
  • Shoulder and arms forward

#5 V-Stop

  • Point toes together to stop. This is similar to doing the snow plow when skiing.

#6 Starting to Skate – Stroke and Glide

  • Right foot stroke
  • Push Forward
  • Lift left foot off of the floor and coast

Games/Activities:

  • Red Light – Greeen Light – Practice stopping at teacher command
  • Musical Stopping – Come to a complete stop when music stops
  • Skating Obstacle Course: Students travel around a series of cones
  • All Boy and All Girl skates. Once you have a class up on skates you can mix things up by having just the girls skate for the length on one song, then (The kids won’t let you forget!) let the boys skate for the duration of a song.
  • Reverse Direction: Have the class come to a complete stop and splat on the floor. When they get up have them travel around the gym in the opposite direction.
  • Student Routines: Pairs or small groups of children come up with a “couple of moves” to teach the rest of the class

Lesson Plan for K,1,2: Beanbags

Students Move around the Gym:

  • Start the Music – When the music stops, let your beanbag fall to the floor and stand and balance on one foot on the beanbag.
  • Use Locomotor Skills: Skipping, Slide-step, galloping, jogging, etc.
  • Variations: Carry beanbag on your: Head – Foot – Shoulder – Elbow – Back of Hand – Etc.

Teacher Leads Demonstration at Gym Homes (Personal Space): Toss beanie in the air and …

  • Throw and catch beanie 10 times,
  • Throw beanie in the air and clap once, then catch
  • Now, do 2 claps
  • 3 claps, etc.
  • Toss and catch beanie in your right hand only
  • Catch in your left hand only
  • Throw beanie in the air and turn around and catch it.
  • Put beanie on your gym home and skip around the gym without touching any beanies
  • Toss and Walk – walk around the gym:
  • Freeze: Let beanie drop to the floor and balance on it.
  • Leap: Run and leap over as many beanbags as you can.
  • Bridge: Make a bridge over the your beanbag
  • Home Beanie: Run and drop your beanie into the basket and go to your gym home.
  • Underhand Toss: Right hand throw and catch. Left hand throw and catch. Throw from right to left. Ten times each.

Beanie Partners

  • Stand  5-10 feet away from your partner. Feet are shoulder length apart.
  • When music starts, slide and/or throw the beanbag back and forth. Freeze when music stops.
    • Slide and catch.
    • Two hand throw and catch.
    • Dominant hand throw and catch.

Guards and Sliders

  • Break the class in half. One half are the guards and one half are the sliders.
  • The guards get foam targets and spread them out all around the gym floor.
  • The sliders get a beanbag and stand outside of the target area.
  • The object of the game is for the sliders to attempt to knock over and many targets as possible and the guards to stop the beanbags from knocking over their targets.
  • When a target is knocked over, guards may put them back up.
  • For those keeping score – one point for each knock down and one point for the guards for each stop.
  • Continue until music stops, then switch roles.

P.E. Game: Turtle Tag

Setup and Equipment:

Four or Five Yarn balls for players that are “it”
No bases in this game.

Rules:

  • The “base” in this game is when players are on the floor with their knees pulled up towards their chest and their head looking toward the floor.
  • Another “base” is when they lie on their back, flip their scooter over and shake their scooter and feet in the upside down turtle position
  • Some classes may also need this rule: Players may stay in the “base” position for five seconds.
  • If a student is tagged do an exercise:
  • Balance on one foot for ten seconds
  • Run up the stairs and back down (Edison)
  • Climb the wall and touch above the highest handhold
  • Do ten jumping jacks, pushups, sit ups, etc.

Hula Hoops

hula_hoopsanimatedSetup and Equipment:

  • At least one hula hoop for each student in class.
  • Spread out hula hoops randomly on the floor.
  • Students stand in a hula hoop – Music starts and students begin a loco-motor movement.

Activity:

  • Skipping, galloping, slide-step, jogging
  • When music stops, students stand in a hoop and balance on one foot.

Ready, Set, Go:

  • Move into as many hoops as possible by:
  1. Jumping in and out on two feet
  2. Jumping in and out on one foot
  3. Jump in on two feet and touch the floor
  4. Jump in, lift hoop over head, jump out

Take Hoops to Gym Homes (Designated personal space)

  • Stand tall on one foot
  • Low balance on one foot
  • Hop on 2 feet out of hoop – Hop back in – 10 times
  • Hop on one leg out of hoop Hop back in – 10 times
  • Skip around hoop forwards
  • Skip around hoop backwards
  • Jump up and do a 360% turn
  • Hoop Spinning: Balance hoop with top hand and roll it forward
  • Back spin technique Bring hoop backwards to the side
  • Throw the hoop forward, flick wrist to create spin
  • Roll your hoop backwards then try to catch it on your foot
  • Partner Hoops: Roll your hoop with a partner at the same time

Cinchy Relay: 1/2/3/4/5

  • Teams line up in relay style
  • The teacher rolls 4 hula hoops to the end of the gym
  • The students pick up one of the hoops and return it by putting it over a large orange cone that is set up in the middle near the starting line
  • Go to end of line after turn

Knee Tag

Setup and Equipment:

  • No equipment needed.

This is an “Everybody It” Game:

  • The object of this game is to tag other players on the knee.

Rules:

  • If you get tagged on the knee, you immediately go down to one knee and extend a hand. You may continue playing the game after a classmate gives you a “five” with their hand.
  • You are immune from getting tagged whenever you are standing still with your hands covering your knees. This is the same as standing on a base in many other tag games.
  • Players may only have hands on knees for five seconds, then they have to move.
  • You may not move or run with hands on your knees.
  • After a couple of minutes – The Teacher stops the music and asks everyone to raise their hands in the air. For the next minute you cannot cover your knees to create a base for yourself.
  • After a minute is up, stop the music and everyone returns to the regular Knee Tag rules.
  • THE MOST FUN WINS!
  • Variation: Do an exercise when tagged instead of getting a “high five” from a classmate.

Chinese Jump Ropes

chinesejumprope

Setup and Equipment

  • Three people teamed together
  • Two people hold the rope between their legs.
  • The “jumper” pushes the rope apart with their feet
  • Complete the following basic pattern
  • Count 1,2,3,4 – and do the following:
  • One foot in the middle, one outside
  • Switch – outside foot to the middle, foot in the middle goes to outside
  • Back to original position
  • Switch
  • Land with both feet in the middlle
  • Say, “In, Out, In, On” and do the following.
  • Both feet start in
  • Both feet go out
  • Both feet go in
  • Both feet go on top of rope
  • Raise the rope up a couple of inches and continue pattern.
  • Switch positions, so everyone has a turn.

Diamonds

  • Three people
  • Two people hold the rope around one foot of the holder.
  • The “jumper” steps in between the two ropes, lifting the closest side of the rope to the far side. This creates the diamond shape.
  • Keep moving the rope up until you reach hip level or miss.
  • Jump and spin while spelling your name or the word “diamonds”
  • Jump with feet together, apart, together again, finally landing sideways on the rope.
  • Cue
  • N, A, M, E
  • In, Out, In, On-

Ice Cream Cones

  • Three people
  • One person holds the rope around one foot, while
  • The other person holds the rope around both feet. of the holder.
  • The “jumper” steps in between the two ropes:
  • Jump four times over each side of the rope:
  • 1,2,3,4
  • Jump the in, out, in – on pattern while keeping your feet inside the rope until landing “On” the rope at the end.
  • Cue
  • 1,2,3,4
  • In, Out, In, On (Stay inside until on)

Sailboats

  • Both holders have the rope around one foot at ankle level.
  • The jumper slides one foot under the rope and stretches that rope over the other one.
  • The jumper puts one foot at either end of the rope with the rope cross between the two feet.
  • Jump four times in the straddle style (back and forth) 1,2,3,4
  • Jump the in, out, in – on pattern while keeping your feet inside the rope until landing “On” the rope at the end.
  • Cue
  • 1,2,3,4 (forwards, back)
  • In, Out, In, On (Stay inside until on)


Relays with Agility Activities

Setup and Equipment:

  • No equipment needed
  • Students line up in six (or more) lines at one end of the gym.

Traditional Relays:

  • The goal of this relay is to have each team add up the number of laps that are run in the alloted time (2 minutes or the length of a song). Then we add them together to see how many laps were run by the entire class. To add a touch of competition you can compare the totals to those of other classes.
  • Another goal is to set it up,so that the students are  encouraging each other to do their best!
  • Six or more teams are split in half and face their teammates at the opposite end. If your gym is big enough, having a team of two will get a lot of exercise quickly.
  • On the signal the music starts and the first person on each team carries a baton runs to the other end
  • Hand a baton to the person standing in line on the opposite end of the gym.
  • After running your lap, go to the end of the line and rotate as turns are taken
  • You may set an elapsed time of two minutes or complete an entire song.

Variations:

  • Dribble a basketball and give a bounce pass
  • Carry a football and handoff
  • Dribble with a hockey stick and puck
  • Dribble soccer style

Agility and Movement Pattern Relays

  • The teacher tells the students different traveling patterns as they move to the other end of the gym.
  • When the student reaches the opposite wall, they return to their line by jogging outside of the running area and return to the end of the line they started from.
  • After the class has completed one of the patterns, the teacher calls out the next pattern.
  • Run: Straight to the other end
  • Run – Turn Right – Run Run to the center line in the gym, make a complete right turn, then continue running.
  • Run – Turn Left – Run Run to the center line in the gym, make a complete left turn, then continue running.
  • Right Hop – Turn Right: Hop to the center line in the gym, make a complete right turn, then continue hopping.
  • Left Hop – Turn Left Hop to the center line in the gym, make a complete left turn, then continue hopping.
  • Skip – Right Turn: Skip to the center line in the gym, make a complete right turn, then continue skipping.
  • Skip – Left Turn: Skip to the center line in the gym, make a complete left turn, then continue skipping.
  • Slide – Switch: Slide to the center line in the gym, then switch and slide while facing the opposite wall.
  • Grapevine – Switch: Grapevine to the center line in the gym, then switch and grapevine while facing the opposite wall.
  • Run Backward – then Forward: Run backward to the center line in the gym, then switch and run the rest of the way.

Heart Adventure Course

This is a fantastic journey designed so students can physically move through the four chambers of the hear in a larger than life setting.The gym is set up with the Heart Adventure Challenge Course from US Games. This giant replica of the heart travels from school to school in District 4J.

 

A model of the circulatory system, set up in the gym, enables students to evaluate their physical fitness and learn the structure of the circulatory system.

This course is an integrated unit designed to instruct students on the design and functions of the circulatory system (including the heart, brain, and lungs) by taking them through the system in a larger-than-life setting. Tied into this program are activities that integrate and correlate lifestyle concepts for each individual. In addition, students learn critical thinking, problem-solving, and cooperative living skills – skills necessary not only for successful completion of the challenge course, but also for success in life.

The fitness unit encompasses all aspects of physical fitness, including eye/hand coordination, joint mobility, and movement and exercise of all muscles. The intriguing, colorful course is non-competitive, nonthreatening, and individualized. It is also accessible to students with disabilities. Minor modifications need to be made for different age groups (such as lowering the hoops for younger children). Even young children can learn the basic concept that blood flows in one direction and cannot flow back on itself. The basic concepts of the circulatory system can be expanded for older students. The course is based on a human model of the circulatory system, using only the right lung to circulate through.  The activities enable students to evaluate their physical fitness and learn the structure of the circulatory system.

How the Heart Challenge Works

  • The students are walking, jogging, running and moving on our gym scooters while navigating the blood’s pathway as it begins it journey from the right side of the heart to the lungs in search of oxygen and then re-enters the left side of the heart and is pumped to other parts of the body. This is a one-way system and a a never-ending process.
  • Students will have the opportunity to repeat the course many times.
  • The equipment has been chosen to aid in identifying the two separate sides of the heart.
  • The right side of the heart is coded BLUE to indicate that the blood on this side is de-oxygenated (blood lacking oxygen). They carry a blue ball when they are moving on the side of the heart that is not carrying oxygen.
  • Blood that enters through the pulmonary vein and moves into the left atrium is oxygentated and coded RED. The students carry a red ball when they are moving on the part of the heart that has oxygenated blood (left side).

The Main Objective – The Heart is Really Two Pumps:

  • The right side (Blue) of the heart pumps blood to the lungs where blood takes on Oxygen and loses carbon doxide.
  • Blood returns to the left side (Red) of the heart and then is pumped to all the other parts of the body.

Getting Started in the Gym

  • In a typical gym class, divide students into four Color Teams (Red, Blue, Yellow, Green) that will sit in relay style to begin class.
  • There are three pathways for the students to travel on.
  • One third of the class (blue team and half of the yellow team) starts on the “blue half” of the course – they travel on a scooter and carry a blue ball around and through various parts of the heart.
  • One third of the class (red team and the other half of the yellow team) starts on the “red side” and travels carrying a red ball through that portion of the heart
  • The final third of the class (green team) travel around the gym dribbling a basketball around the exterior path that is located along the outer edges of the walls. This simulates blood flowing to all other parts of the body.
  • After students complete a pathway through or around the heart they must continue following the same pattern –
  • Right Side Blue… Left Side Red..Go with the Flow! – Basketball Dribble (Note: the blue pathway is very popular because of the scooters and propelling yourself with a rope).

Students complete the course as many times as they can during a class period.

REMINDERS:

  • No passing others while on a heart pathway. You may move ahead of people only at the transition between pathways.
  • If students are reckless because they are trying to get ahead of their classmates, they will be asked to go to a different pathway.

Interesting Facts about the Heart:

  • Put your hand on your heart. Did you place your hand on the left side of your chest? Many people do, but the heart is actually located almost in the center of the chest, between the lungs. It’s tipped slightly so that a part of it sticks out and taps against the left side of the chest, which is what makes it seem as though it is located there.
  • Hold out your hand and make a fist. If you’re a kid, your heart is about the same size as your fist, and if you’re an adult, it’s about the same size as two fists.
  • Your heart beats about 100,000 times in one day and about 35 million times in a year. During an average lifetime, the human heart will beat more than 2.5 billion times.
  • Give a tennis ball a good, hard squeeze. You’re using about the same amount of force your heart uses to pump blood out to the body. Even at rest, the muscles of the heart work hard–twice as hard as the leg muscles of a person sprinting.
  • Feel your pulse by placing two fingers at pulse points on your neck or wrists. The pulse you feel is blood stopping and starting as it moves through your arteries. As a kid, your resting pulse might range from 90 to 120 beats per minute. As an adult, your pulse rate slows to an average of 72 beats per minute.
  • The aorta, the largest artery in the body, is almost the diameter of a garden hose. Capillaries, on the other hand, are so small that it takes ten of them to equal the thickness of a human hair.
  • Your body has about 5.6 liters (6 quarts) of blood. This 5.6 liters of blood circulates through the body three times every minute. In one day, the blood travels a total of 19,000 km (12,000 miles)–that’s four times the distance across the US from coast to coast.
  • The heart pumps about 1 million barrels of blood during an average lifetime–that’s enough to fill more than 3 super tankers.
  • lub-DUB, lub-DUB, lub-DUB. Sound familiar? If you listen to your heart beat, you’ll hear two sounds. These “lub” and “DUB” sounds are made by the heart valves as they open and close.

Dribble to 100

Equipment and Setup:

  • Floor is setup in a scattered fashion with polyspots and basketballs for dribbling. Use soccer balls for “Soccer Style Dribble to 100”.

Skill Lesson:

  • Students go to a spot and dribble a basketball ten times on ten different spots.  Soccer Style Dribble to 100: Simply trap the ball on 10 different spots.
  • After completing one hundred dribbles, go the teacher and give a High Five (fist bump, etc).
  • Begin dribbling around the outside of the dribbling area. Soccer Style Dribble to 100: Simply dribble the soccer ball around the perimeter of the gym.
  • Adjust skills by asking students to use dominant hand, non-dominant hand, and crossover dribble. Similar Variations can also be added for Soccer Style Dribble to 100.

Line Basketball

Setup and Equipment:

  • Two color teams line up on the black lines at each end of the gym
  • Students are numbered, so each person on the team has a different number (1-15)
  • The opposite teams should have the corresponding number, so that when a number is called one person from each team is activated!
  • In the center circle are two basketballs in a hula hoop

Rules:

  • When the teacher calls a number, those two students pick up one of the balls, dribble it to any hoop in the gym and take one (no more than two) shots at a hoop.
  • Dribble ball back to center circle and go to the end of the line.
  • Teacher choses another and those 2 students take their turn.
  • Continue until everyone takes a turn.

Variations:

  • Chose 2 or more at a time.
  • Add balls so everyone has their own ball.
  • Use one ball and teams play offense and defense and try to score a basket.