Slammer

Equipment and Setup:

  • Twenty pins are lined up on the black lines in front of the opposing walls. It works best to pick a couple of students to begin setting up the targets while the rules are covered and the teams set.
  • It works best to pick a couple of students to begin setting up the targets while the rules are covered and the teams set.
  • Break class into two teams. In our gym we have four teams (red, blue, yellow, green). So it’s pretty easy to put two teams on each side.
  • The dividing line in the middle of the gym cannot be crossed (unless going to the slammer)
  • Each team has twenty pins that are defended by goalies on their team.
  • The object of the game is to knock down all of the pins on the opposite end
  • Each team starts with an equal number of soft foam balls.(between 10-15 works well) Players sit if front of their targets and wait for the music to start to begin the game.

Guidelines:

  • Players may kick or throw the balls.
  • The only way that a player is out is if their ball (kicked or thrown) is caught in the air by an opposing player.
  • A player goes to the slammer (the area behind the pins on the opposite end of your team) when their ball is caught by someone on the opposing team.
  • They get out of the slammer when they catch a ball thrown from a teammate. or they throw a ball from the slammer to a teammate.
  • The games is over when all of the pins are knocked down. If there is time still left in the class, teams change ends and continue the game.
  • The Most Fun Wins!

 

 

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Crows and Cranes

Setup and Equipment:

  • Divide class into two teams.

Guidelines:

  • Have each team line up facing each other about 6-10 feet apart.
  • One team is the “crows” and one team is the “cranes.”
  • The teacher calls one of the teams.
  • The team’s name that is called has to run back to the end line without getting tagged by someone on the other team. If they get tagged, they join the other team.
  • If “crows” is called, cranes are chasing the crows. If “cranes” is called, crows are chasing the cranes.

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One Base

Setup and Equipment:

  • Two or three  foam  balls, two cones: each one placed 10 feet from the baseline on each side.
  • Two teams: a running team and a defense team

Guidelines:

  • The running team starts behind one cone in the gym. This area is their “base.” They must run from their base to the other cone in the gym and back without getting hit with a ball.
  • If they get hit, they stand against the wall.
  • The defense cannot move with the ball. They have 3 seconds to either throw at a runner or pass to a teammate who is closer.
  • Emphasize teamwork! Teams that work better together and pass the ball well will be more successful. Switch teams every 2 minutes.

Recommended for 3rd, 4th, 5th

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Circle of Power

Setup and Equipment:

  • Foam balls, stackable mats set up vertically at each corner of the basketball court lines, stopwatch
  • Two teams: a running team and a throwing team.

Guidelines:

  • The running team starts in one corner of the gym. Their goal is to complete as many laps as possible in the allotted time (usually 1 or 2 min.). For every lap each team member completes, they get one point for their team.
  • If they get hit with a ball (must be a direct hit, no bounces or deflections, *headshots don’t count), they must stand against the wall, out of the way of the runners. They can get back in only if they catch a ball that the throwing team throws.
  • The throwing team stays in the middle circle to throw at the runners. They may leave to get a ball, but must return to the circle to throw.
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Warmup: Corners

Setup and Equipment

  • 4 Cones: Set up near each corner of the gym.
  • 4 Signs with various locomotor movements. (4 different movements on each card).
  • Set up an equal number of students to start at each corner.
  • Start the music to begin

Guidelines

  • Each group reads the top item on their list and moves in counterclockwise direction to the next cone.
  • At the next cone, read the first item and complete that movement to the next cone.
  • Continue completing the 1st item on each card until you reach your starting point.
  • Now, do all of the #2 items on each card, until you reach the starting point.
  • Continue this pattern until all four items on each card are completed.
  • You may start over on #1 and continue until the music stops
  • Walk
  • Gallop
  • Side-Slide (facing inside area)
  • Crab Walk
  • Jog
  • Power Walk
  • Skip
  • Grapevine
  • Tip-Toe Walk
  • Gallop (change lead foot each time)
  • Hop
  • Heel Walk
  • Invisible Jump Rope
  • Side-Slide (facing outside area)
  • Run
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    Jump Rope Tag

    Setup and Equipment:

    • Jump Ropes and one end of the gym designated as the Jump Rope Area
    • Yarnball Taggers

    Guidelines:

    • Four or five people are chosen to be “it”
    • All other players have a “safe base” available to them at all times.
    • If a player wants to avoid being tagged, they simply have to be completing a
    • series of ten jumps with the “invisible rope style” when the tagger tags them
    • If a player is tagged they must complete ten jumps with a jump rope in the designated jump rope area.

     

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    Basketball: Dribble Train

    Setup and Equipment: Break students into 6 teams, each student has a basketball and has some dribbling experience.

    Guidelines:

    • This will work best with students that have some basketball dribbling skills. You can adjust to their skill level. 
    • The object of this activity is to get a lot of practice dribbling a basketball.
    • Every students has a ball to start.
    • We break into six teams.
    • Teams line up so the students can follow the leader at the front of the line.
    • This will require students to keep their heads up to follow each other.
    • The team leaders will will “snake”  their line around gym without crossing through another team.
    • Their leader should move at a steady pace and try to keep the team together.
    • If someone loses their ball, they can retrieve it and return to their place in line.
    • The teacher can blow a whistle or stop the music after a minute or two. I like to use train sounds instead of a whistle. When it is time to rotate, the first person in line goes to the end of the line and everyone moves up one spot.  Each team now has  new leader to follow. After a few turns at moving in this manner, the students get the routine established and the activity moves smoothly.
    •  In the gym, I use the music to guide students through this activity. There are train sound effects that you can download and add to your music list. (see music ideas below).
    • Continue until all students have a turn as a leader.

    Music for Dribble Train:

    1. Sweet Georgia Brown – The Globetrotters Theme Song #1 Basketball Songs Blues
    2. Train Bell Sound Effects 
    3. Mystery Train The Paul Butterfield Blues Band Blues  
    4. Freight Train Horn – \ The Hollywood Edge Sound Effects Library
    5. Last Train To Clarksville Sugar Beats Children’s Music
    6. (Chicago Bulls Theme) Bobby Morganstein
    7. Kernkraft 400 Power Music Workout Fitness & Workout
    8. Block Rockin’ Beats The Chemical Brothers 
    9. I’m a Gummy Bear (The Gummy Bear Song) Gummibär
    10.  Everybody Movin’, Pt. 1 (Kurd Maverick & Eddie Thoneick Remix) Bob Sinclar
    11. Wake Me Up Avicii
    12. Pumpin Blood  NONONO 

     

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    Bump Basketball (Official Rules)

    Setup and Equipment: 2 Basketballs, Basketball Court – Free Line marked

    Objective: The object of the game is to “bump” the other players out of the game by making a shot before the person in back of you in the line does.

    • Order is established by forming a line at the free throw line.
    • All players must attempt their first shot from this point.
    • The first and second players in the line get a basketball. Play begins with the first person in line taking the first shot.
    • After the 1st player shoots, the 2nd player may shoot.
    • If the first shot by a player is missed they must follow their rebound and try to make a basket from anywhere on the court.
    • The game at this point is between player #1 and #2
    • If player #2 makes a shot before the first player, then player #1 is “bumped” from the game.
    • If Player #1 makes a shot, the ball should be rebounded and immediately passed to the third player in line. The contest is now between players #2 and #3.
    • Players may only touch their own ball. There is no basketball skill involved in hitting a basketball with another basketball, so this is not allowed in the official rules of “Bump”.

     

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    Triple Shot Basketball

    Triple Shot Basketball

    Setup and Equipment:

    • For the teacher led demonstration chose three or four students

    • The demonstration is important especially for the second shot of the three shots. (Shooting from the spot you rebound from)

    • Each of the four teams has one basketball and a polyspot to designate an approximate free throw.

    • Another option for this game is to use the terms “recreational” and “competitive”for different games, this allows students to choose the game that is the best match for their skills.

    • In a typical Gym class four groups line up in back of the free throw line and start shooting on the teacher’s signal.

    Rules:

    • Each Player gets three shots

    • SHOT ONE: From inside the free throw line – worth three points.

    • SHOT TWO: Wherever you catch the rebound from – worth two points.

    • SHOT THREE: A layup – worth one point

    • After turn is completed, pass the ball to the next person in the line.

    • Groups add each player’s points to their total.

    • After two or three minutes the teacher calls the game and all of the group rotates to the next basketball hoop.

    • The scoring continues at each of the four designated hoops.

    • The goal is to get your team to score as many points as possible, though, as usual, the most fun wins.


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    Beanbag Slide Tag

    Setup and Equipment:

  • Twenty – twenty-five beanbags are spread around the floor
  • Students are standing at walls of the gym to start the game
  • Guidelines:

  • The object of this game is to hit the other player’s feet by rolling the beanbag
  • Players may not run with a beanbag!
  • Students stay within the boundaries (black lines) unless retrieving a beanbag that is out of bounds.
  • On the teacher’s signal – students run into the playing area
  • Students may roll it towards the feet of another student
  • If a player is hit on the foot – they go to the “out” line (Having some mats set up at one end of the gym will work).
  • Players that are out – reenter the game when the player that got them out gets out
  • When students don’t know who got them out, they go to the “clock box” – the teacher will time them out for 1 minute or at which time – they may reenter game
  • When too many students are waiting to get back into the game, Teacher may call out “everybody free” and the game continues.
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