Oompa Loompa Tag

Setup and Equipment:

  • Oompa Loompa Music from Charlie and the Chocolate Factory
  • Golden tickets: Yarn balls will work
  • Four to five players are chosen to be taggers.
  • Taggers have the “golden ticket” and attempt to tag the other players.

Rules:

  • When a player is tagged, they lean down and hold onto their ankles and become an Oompa Loompa.
  • Now, they begin to look for other Oompa Loompas.
  • The Oompa Loompas find each other by walking while holding their ankles.
  • When two Oompa Loompas find each other they hold their hands high and make a bridge.
  • When a third Oompa Loompa walks (while holding ankles) under the bridge, then all three of these players become free and return to the game.
  • Play continues for one to two minutes.
  • The next game starts after the “old taggers” hand their golden ticket (tagging ball) to the”new taggers”.

Hula Hoops

hula_hoopsanimatedSetup and Equipment:

  • At least one hula hoop for each student in class.
  • Spread out hula hoops randomly on the floor.
  • Students stand in a hula hoop – Music starts and students begin a loco-motor movement.

Activity:

  • Skipping, galloping, slide-step, jogging
  • When music stops, students stand in a hoop and balance on one foot.

Ready, Set, Go:

  • Move into as many hoops as possible by:
  1. Jumping in and out on two feet
  2. Jumping in and out on one foot
  3. Jump in on two feet and touch the floor
  4. Jump in, lift hoop over head, jump out

Take Hoops to Gym Homes (Designated personal space)

  • Stand tall on one foot
  • Low balance on one foot
  1. Hop on 2 feet out of hoop – Hop back in – 10 times
  2. Hop on one leg out of hoop Hop back in – 10 times
  3. Skip around hoop forwards
  4. Skip around hoop backwards
  5. Jump up and do a 360% turn
  • Hoop Spinning: Balance hoop with top hand and roll it forward
  • Back spin technique Bring hoop backwards to the side
  • Throw the hoop forward, flick wrist to create spin
  • Roll your hoop backwards then try to catch it on your foot
  • Partner Hoops: Roll your hoop with a partner at the same time

Cinchy Relay: 1/2/3/4/5

  • Teams line up in relay style
  • The teacher rolls 4 hula hoops to the end of the gym
  • The students pick up one of the hoops and return it by putting it over a large orange cone that is set up in the middle near the starting line
  • Go to end of line after turn

Knee Tag

Setup and Equipment:

  • No equipment needed.

This is an “Everybody It” Game:

  • The object of this game is to tag other players on the knee.

Rules:

  • If you get tagged on the knee, you immediately go down to one knee and extend a hand. You may continue playing the game after a classmate gives you a “five” with their hand.
  • You are immune from getting tagged whenever you are standing still with your hands covering your knees. This is the same as standing on a base in many other tag games.
  • Players may only have hands on knees for five seconds, then they have to move.
  • You may not move or run with hands on your knees.
  • After a couple of minutes – The Teacher stops the music and asks everyone to raise their hands in the air. For the next minute you cannot cover your knees to create a base for yourself.
  • After a minute is up, stop the music and everyone returns to the regular Knee Tag rules.
  • THE MOST FUN WINS!
  • Variation: Do an exercise when tagged instead of getting a “high five” from a classmate.

Pickle Tag

Setup and Equipment:

  • One gym mat is set up in front of each wall – these are safe bases
  • 4 people are designated as “its” – they may throw (shoulders or below) or tag players.
  • Yarn balls are generally used in this game.

Rules:

  • The four “its” start the game in the center circle of the gym
  • The rest of the players stand on one of the mats to start the game
  • Players run from one mat to another and try not to get tagged
  • Players may rest on a mat for five seconds and then they must go to a new mat.
  • If they are tagged, they go to the pickle jar (center circle)Players get out of the pickle jar when another player – grabs their hand and gets them to a mat without getting tagged
  • There are “free walkbacks” when a player is freed from the pickle jar if both players raise their hands and return together to a mat.
  • Play continues for 1:30 -2:00 minutes, or sometimes the length of a song. then new “its” are picked.
  • For all tag games, we play a game song for the duration of one turn, then transition music (i.e. Jeopardy Theme) is used to remind students to pick “new its” for a game.
  • When this song is played the students who want to be “it” come up to the black line in front of the front wall(teacher wall), then sit cross-legged and raise their hand. The “old its” hand the ball (tagger) to someone waiting patiently for a turn.
  • The transition music is set for about forty seconds.
  • The “new its” go to the center circle to begin a new game.
  • The “old its” go to the opposite wall to begin the next game.
  • This sequence for picking “new its” continues until nearly all of the students are beginning the game on the opposite wall.
  • When the game nears a conclusion the teacher can then adjust the number of people that are “it” so that everyone that wants a turn is able to have one.
  • One issue that arises when using mats as bases is that some students jump, flop, or just decide to sit on the mats. To elimiate this problem, students that exhibit unsafe behaviors considered tagged and go to the center circle in the gym. This keeps students playing the game and solves the safety issue.

Note: You can shorten up games and allow more turns by ending one of the “game songs” early and jumping to the transition music.

Chinese Jump Ropes

chinesejumprope

Setup and Equipment

  • Three people teamed together
  • Two people hold the rope between their legs.
  • The “jumper” pushes the rope apart with their feet
  • Complete the following basic pattern
  • Count 1,2,3,4 – and do the following:
  • One foot in the middle, one outside
  • Switch – outside foot to the middle, foot in the middle goes to outside
  • Back to original position
  • Switch
  • Land with both feet in the middlle
  • Say, “In, Out, In, On” and do the following.
  • Both feet start in
  • Both feet go out
  • Both feet go in
  • Both feet go on top of rope
  • Raise the rope up a couple of inches and continue pattern.
  • Switch positions, so everyone has a turn.

Diamonds

  • Three people
  • Two people hold the rope around one foot of the holder.
  • The “jumper” steps in between the two ropes, lifting the closest side of the rope to the far side. This creates the diamond shape.
  • Keep moving the rope up until you reach hip level or miss.
  • Jump and spin while spelling your name or the word “diamonds”
  • Jump with feet together, apart, together again, finally landing sideways on the rope.
  • Cue
  • N, A, M, E
  • In, Out, In, On-

Ice Cream Cones

  • Three people
  • One person holds the rope around one foot, while
  • The other person holds the rope around both feet. of the holder.
  • The “jumper” steps in between the two ropes:
  • Jump four times over each side of the rope:
  • 1,2,3,4
  • Jump the in, out, in – on pattern while keeping your feet inside the rope until landing “On” the rope at the end.
  • Cue
  • 1,2,3,4
  • In, Out, In, On (Stay inside until on)

Sailboats

  • Both holders have the rope around one foot at ankle level.
  • The jumper slides one foot under the rope and stretches that rope over the other one.
  • The jumper puts one foot at either end of the rope with the rope cross between the two feet.
  • Jump four times in the straddle style (back and forth) 1,2,3,4
  • Jump the in, out, in – on pattern while keeping your feet inside the rope until landing “On” the rope at the end.
  • Cue
  • 1,2,3,4 (forwards, back)
  • In, Out, In, On (Stay inside until on)


Relays with Agility Activities

Setup and Equipment:

  • No equipment needed
  • Students line up in six (or more) lines at one end of the gym.

Traditional Relays:

  • The goal of this relay is to have each team add up the number of laps that are run in the alloted time (2 minutes or the length of a song). Then we add them together to see how many laps were run by the entire class. To add a touch of competition you can compare the totals to those of other classes.
  • Another goal is to set it up,so that the students are  encouraging each other to do their best!
  • Six or more teams are split in half and face their teammates at the opposite end. If your gym is big enough, having a team of two will get a lot of exercise quickly.
  • On the signal the music starts and the first person on each team carries a baton runs to the other end
  • Hand a baton to the person standing in line on the opposite end of the gym.
  • After running your lap, go to the end of the line and rotate as turns are taken
  • You may set an elapsed time of two minutes or complete an entire song.

Variations:

  • Dribble a basketball and give a bounce pass
  • Carry a football and handoff
  • Dribble with a hockey stick and puck
  • Dribble soccer style

Agility and Movement Pattern Relays

  • The teacher tells the students different traveling patterns as they move to the other end of the gym.
  • When the student reaches the opposite wall, they return to their line by jogging outside of the running area and return to the end of the line they started from.
  • After the class has completed one of the patterns, the teacher calls out the next pattern.
  • Run: Straight to the other end
  • Run – Turn Right – Run Run to the center line in the gym, make a complete right turn, then continue running.
  • Run – Turn Left – Run Run to the center line in the gym, make a complete left turn, then continue running.
  • Right Hop – Turn Right: Hop to the center line in the gym, make a complete right turn, then continue hopping.
  • Left Hop – Turn Left Hop to the center line in the gym, make a complete left turn, then continue hopping.
  • Skip – Right Turn: Skip to the center line in the gym, make a complete right turn, then continue skipping.
  • Skip – Left Turn: Skip to the center line in the gym, make a complete left turn, then continue skipping.
  • Slide – Switch: Slide to the center line in the gym, then switch and slide while facing the opposite wall.
  • Grapevine – Switch: Grapevine to the center line in the gym, then switch and grapevine while facing the opposite wall.
  • Run Backward – then Forward: Run backward to the center line in the gym, then switch and run the rest of the way.

Heart Adventure Course

This is a fantastic journey designed so students can physically move through the four chambers of the hear in a larger than life setting.The gym is set up with the Heart Adventure Challenge Course from US Games. This giant replica of the heart travels from school to school in District 4J.

 

A model of the circulatory system, set up in the gym, enables students to evaluate their physical fitness and learn the structure of the circulatory system.

This course is an integrated unit designed to instruct students on the design and functions of the circulatory system (including the heart, brain, and lungs) by taking them through the system in a larger-than-life setting. Tied into this program are activities that integrate and correlate lifestyle concepts for each individual. In addition, students learn critical thinking, problem-solving, and cooperative living skills – skills necessary not only for successful completion of the challenge course, but also for success in life.

The fitness unit encompasses all aspects of physical fitness, including eye/hand coordination, joint mobility, and movement and exercise of all muscles. The intriguing, colorful course is non-competitive, nonthreatening, and individualized. It is also accessible to students with disabilities. Minor modifications need to be made for different age groups (such as lowering the hoops for younger children). Even young children can learn the basic concept that blood flows in one direction and cannot flow back on itself. The basic concepts of the circulatory system can be expanded for older students. The course is based on a human model of the circulatory system, using only the right lung to circulate through.  The activities enable students to evaluate their physical fitness and learn the structure of the circulatory system.

How the Heart Challenge Works

  • The students are walking, jogging, running and moving on our gym scooters while navigating the blood’s pathway as it begins it journey from the right side of the heart to the lungs in search of oxygen and then re-enters the left side of the heart and is pumped to other parts of the body. This is a one-way system and a a never-ending process.
  • Students will have the opportunity to repeat the course many times.
  • The equipment has been chosen to aid in identifying the two separate sides of the heart.
  • The right side of the heart is coded BLUE to indicate that the blood on this side is de-oxygenated (blood lacking oxygen). They carry a blue ball when they are moving on the side of the heart that is not carrying oxygen.
  • Blood that enters through the pulmonary vein and moves into the left atrium is oxygentated and coded RED. The students carry a red ball when they are moving on the part of the heart that has oxygenated blood (left side).

The Main Objective – The Heart is Really Two Pumps:

  • The right side (Blue) of the heart pumps blood to the lungs where blood takes on Oxygen and loses carbon doxide.
  • Blood returns to the left side (Red) of the heart and then is pumped to all the other parts of the body.

Getting Started in the Gym

  • In a typical gym class, divide students into four Color Teams (Red, Blue, Yellow, Green) that will sit in relay style to begin class.
  • There are three pathways for the students to travel on.
  • One third of the class (blue team and half of the yellow team) starts on the “blue half” of the course – they travel on a scooter and carry a blue ball around and through various parts of the heart.
  • One third of the class (red team and the other half of the yellow team) starts on the “red side” and travels carrying a red ball through that portion of the heart
  • The final third of the class (green team) travel around the gym dribbling a basketball around the exterior path that is located along the outer edges of the walls. This simulates blood flowing to all other parts of the body.
  • After students complete a pathway through or around the heart they must continue following the same pattern –
  • Right Side Blue… Left Side Red..Go with the Flow! – Basketball Dribble (Note: the blue pathway is very popular because of the scooters and propelling yourself with a rope).

Students complete the course as many times as they can during a class period.

REMINDERS:

  • No passing others while on a heart pathway. You may move ahead of people only at the transition between pathways.
  • If students are reckless because they are trying to get ahead of their classmates, they will be asked to go to a different pathway.

Interesting Facts about the Heart:

  • Put your hand on your heart. Did you place your hand on the left side of your chest? Many people do, but the heart is actually located almost in the center of the chest, between the lungs. It’s tipped slightly so that a part of it sticks out and taps against the left side of the chest, which is what makes it seem as though it is located there.
  • Hold out your hand and make a fist. If you’re a kid, your heart is about the same size as your fist, and if you’re an adult, it’s about the same size as two fists.
  • Your heart beats about 100,000 times in one day and about 35 million times in a year. During an average lifetime, the human heart will beat more than 2.5 billion times.
  • Give a tennis ball a good, hard squeeze. You’re using about the same amount of force your heart uses to pump blood out to the body. Even at rest, the muscles of the heart work hard–twice as hard as the leg muscles of a person sprinting.
  • Feel your pulse by placing two fingers at pulse points on your neck or wrists. The pulse you feel is blood stopping and starting as it moves through your arteries. As a kid, your resting pulse might range from 90 to 120 beats per minute. As an adult, your pulse rate slows to an average of 72 beats per minute.
  • The aorta, the largest artery in the body, is almost the diameter of a garden hose. Capillaries, on the other hand, are so small that it takes ten of them to equal the thickness of a human hair.
  • Your body has about 5.6 liters (6 quarts) of blood. This 5.6 liters of blood circulates through the body three times every minute. In one day, the blood travels a total of 19,000 km (12,000 miles)–that’s four times the distance across the US from coast to coast.
  • The heart pumps about 1 million barrels of blood during an average lifetime–that’s enough to fill more than 3 super tankers.
  • lub-DUB, lub-DUB, lub-DUB. Sound familiar? If you listen to your heart beat, you’ll hear two sounds. These “lub” and “DUB” sounds are made by the heart valves as they open and close.

Arctic Wind Hoops

Setup and Equipment:

  • Each member of a Color Team (red, purple, green, yellow, orange, green) stands inside of a hula hoop that is the same color as their team (if possible).
  • Hula Hoops are spread around the floor.
  • Students move their hoops by making short steps from within their hoops.

Rules:

  • The teacher calls out a color team and announces that this color team is the “Arctic Wind”.
  • This designated color team attempts to tag others by bumping their hoop into a different color hoop.
  • Once a hoop is tagged that student stands frozen with arms extended.
  • They may be unfrozen with a “high five” or a hoop tap from one of the teams that is not the “Arctic Wind”.
  • Each turn will take one-two minutes.
  • Continue until everyone has a turn.

Dribble to 100

Equipment and Setup:

  • Floor is setup in a scattered fashion with polyspots and basketballs for dribbling. Use soccer balls for “Soccer Style Dribble to 100”.

Skill Lesson:

  • Students go to a spot and dribble a basketball ten times on ten different spots.  Soccer Style Dribble to 100: Simply trap the ball on 10 different spots.
  • After completing one hundred dribbles, go the teacher and give a High Five (fist bump, etc).
  • Begin dribbling around the outside of the dribbling area. Soccer Style Dribble to 100: Simply dribble the soccer ball around the perimeter of the gym.
  • Adjust skills by asking students to use dominant hand, non-dominant hand, and crossover dribble. Similar Variations can also be added for Soccer Style Dribble to 100.

Line Basketball

Setup and Equipment:

  • Two color teams line up on the black lines at each end of the gym
  • Students are numbered, so each person on the team has a different number (1-15)
  • The opposite teams should have the corresponding number, so that when a number is called one person from each team is activated!
  • In the center circle are two basketballs in a hula hoop

Rules:

  • When the teacher calls a number, those two students pick up one of the balls, dribble it to any hoop in the gym and take one (no more than two) shots at a hoop.
  • Dribble ball back to center circle and go to the end of the line.
  • Teacher choses another and those 2 students take their turn.
  • Continue until everyone takes a turn.

Variations:

  • Chose 2 or more at a time.
  • Add balls so everyone has their own ball.
  • Use one ball and teams play offense and defense and try to score a basket.