P.E. Game: Ball Frenzy Games – Three Variations

Soccer Frenzy – Ball Frenzy – Super Ball Frenzy

1. Soccer Frenzy: Kicking only – Including Goalies

2. Ball Frenzy: Throwing only – Goalies may use hands and body

3. Super Ball Frenzy: Throwing and Kicking allowed. Goalies may also use hands and/or kick

Setup and Equipment:

  • Twenty pins are lined up on the black lines in front of the opposing walls.
  • It works best to pick a couple of students to begin setting up the targets while the rules are covered and the teams set.
  • Break class into two teams. In our gym we have four teams (red, blue, yellow, green). So it’s pretty easy to put two teams on each side.
  • The dividing line in the middle of the gym cannot be crossed
  • Each team has twenty pins that are defended by goalies on their team.
  • Each team starts with an equal number of soft foam balls.(between 10-15 works well)
  • Players sit in front of their targets and wait for the music to start to begin the game.

Guidelines:

  • The object of the game is to knock down all of the targets on the opposite  side of the gym.
  • The balls may be thrown or kicked, depending on which game you’re playing.
  • No balls may be knocked out of the air with a thrown ball
  • When a targets is knocked down, it works best if it is immediately put into the container that it came from.
  • Note: For K,1,2 they often choose to put the targets back up.
  • Players may switch on their team between protecting the targets and throwing at the other team’s targets.
  • If a goalie accidentally knocks over targets, they must stay down
  • Switch ends of the gym after all targets are knocked down.

The Most Fun Wins!

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Skill Practice/Activity: Group Juggle

Setup and Equipment:

  • A variety of balls and other objects can be used. Doing  a bounce pass with a basketball is a good place to start. Students are spaced out around a square grid such as a four square floor design.

Guidelines:

  • Team of players are set up at the corners and lines outside of a four square floor design. For larger groups everyone will need to take a step or two back to accommodate everyone.
  • The first player passes a ball to someone across from them (Note: Not next to them unless they are the last player)
  • The second player passes the ball to someone across from them.
  • This continues until everyone has the ball at least one turn.
  • It is important to remember who passes you the ball and who you will be passing to.
  • To learn names, you can also have students call out the name of the person they are passing to.
  • After your team can successfully pass the ball in a continuous fashion, the starter may add another ball.
  • Additional balls can continue to be added as long as the team is successful.

Tip for Success: Do not watch the ball – watch the person that passes you the ball.

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Warmup: Toe Knee Chestnut

Equipment and Setup:

Go to the Learning Station Web Site for the Original Movements and Lyrics.

1. Tony Chestnut knows I love you.   Point to your toes, knees, chest, head, nose, eyes, heart and straight ahead.

2. Tony knows.  (Tony knows.) Point to your toes, knees and nose.

3. Tony Chestnut knows I love you.  Point to your toes, knees, chest, head, nose, eyes, heart and straight ahead.

4. That’s what Tony knows. Point to your toes, knees and nose.

5. Tony, Tony and his sister Eileen.  Stand and balance on one foot,  then lean to the right.

6. And Eileen loves Neil and Neil loves Pat.  Everyone lean to the right, kneel and pat your bottom.

7. But Pat still loves Bob. Bob your head up and down.

8. And there’s Russell and Skip.  Rustle up your hair, then one skip and hold a balance on one foot.

9. This song is silly, but it’s hip. Make a silly face (thumbs in ears and wiggle fingers), then stick out your right hip.

10. How it ends, just one man knows. Shake your end, hold up one finger, point to self, then flex your muscles.

11. And guess what (what), it’s Tony Chestnut.  Finger next to head (thinking).  Point to your toes, knees, chest and head.

  • Music will begin to move faster…
  • Repeat the lyrics and movements.

Tony Chestnut

From the CD, Tony Chestnut & Fun Time Action Songs

Copyright 1997, Monopoli/The Learning Station

www.LearningStationMusic.com

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Frog Pond

Setup and Equipment:

  • Six groups of students are lined up relay style at one end of the gym.
  • Set a pail with beanbags at the opposite side of the gym.  Put the poly spots in a circle surrounding the the pail. Put the 5 point spots closest to the pail, the 10 point spots go next. The spots that are the most challenging are the 20 point spots which are placed the furthest out.
  • 20 points for yellow – 20 points for green
  • 10 points for red and blue
  • 5 points for purple- 5 points for orange
  • Each color team (6 teams) has it’s own beanbag and may only throw and retrieve that beanbag.

Guidelines:

  • On the start signal one player from each team takes their beanbag to a spot and tries to throw it into the pail in center of gym. One foot may be on the spot and the the other foot must be behind the spot.
  • If the player makes it into the pail, they will pick up the poly spot and take it back to their team. If a player misses the pail, they just run and pick up the beanbag and return it to the next player on their team, then go to the end of the line.
  • Play continues until all of the spots are gone. Players may want to add up their points at the end of the game.
  • The most fun wins!
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Warmup: Takeoff and Land

Equipment and Setup:

  • Music for Airplane Travel
  • Cones spread out in front of walls, so students move in a circle.

Activity:

  • Students spread out in the gym in a large circle.
  • Teacher says,”Pilots, start your engines”.
  • Students spread out their arms with one knee on the floor.
  • Teacher says,” Fasten your seatbelts and prepare, for takeoff”.
  • Students fasten seatbelts and begin to slowly walk a bit faster.
  • Teacher says,”Cruising Altitude”.
  • Students glide their arms through the air, while jogging.
  • Teacher says, “Prepare for landing”.
  • Students begin to slow down and lower their arms.
  • Teacher says,” Wheels on the ground”.
  • Students slow down and come to a complete stop.
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P.E. Lesson: Flying Disc

Equipment and Set Up

  • Partners
  • One disc for each pair

Backhand Throw

  • Place your thumb on top of the disc, and your index finger on the outside edge.
  • Curl your other fingers under the rim, and grip firmly.
  • To make your throw, turn your side to your target,
  • Point your throwing elbow at your target, and step toward the target with your front foot.
  • Extend your arm, and snap your wrist as you release, pointing at the target.

Clap Catch

  • Hold hands out in front of you, one above and one below.
  • As the disc comes into your hands, “clap” it between them.
  • Keep your eyes on the disc as it comes into your hands.

Two Hand Catch

  • Both hands in front; palms out; thumbs down.
  • Bring your fingers to your thumb as disc hits hand.
  • Alternate throwing and running/catching.
  • Use the two hand catch when you can.

One Hand Catch

  • One hand in front; palm out.
  • Higher than waist; turn your thumb down. Lower than your waist; your thumb is on top.
  • Bring your fingers to your thumb as the disc hits your hand.

Under the Leg Catch

  • As the disc nears, lift 1 leg high enough for the disc to fly under.
  • Catch with 1 hand behind your leg.

Forehand Throw

  • Face your target
  • Throwing arm out to the side, away from your body.
  • Hold your thumb under the front side of the rim.
  • Curl your fingers under the front edge
  • Bring your throwing elbow to your hip.
  • Keep the disc parallel to the ground.
  • Flick your wrist as you release the disc
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Offense/Defense and Walking Tag

Find a partner

  • Everyone skips to the music, when the music stops, stand back to back with a partner.

Offense/Defense Tag

  • One partner on each team sits down.
  • The partner who is standing is the offensive player
  • The partner who is sitting is the defensive player.
  • The object of this game is for the defensive player to stay within one arm’s length to the offensive player, so that when the music stops they are within one arm’s length of their partner.
  • The teacher designates a locomotor skill: Skip, gallop, slide step, power walking, jogging.
  • The offensive player will try to lose the defensive player.
  • The defensive player will try to stay within one arm’s length.
  • When the music starts, the game starts. Players are moving around the gym in designated manner. Let the music go for no longer than 30 seconds
  • When the music stops, everyone must freeze immediately and the defensive player will extend their arm to see if they can tag their partner.
  • Switch offense/defense positions every time the music stops.

Walking Tag with Partners

  • This is a game where everyone is playing tag with partners at the same time.
  • Chose partners – One Partner: Raise hand. You will be “it” and begin walking around the gym.
  • Other partner: Close eyes and make three complete turns.
  • Open eyes and walk to try and find partner.
  • Students will tag their partner with a gentle tag on the back with two fingers
  • When a partner is tagged, students  switch roles.
  • After everyone has played for a couple of minutes, the teacher can give a reminder to the class that there are 30 seconds left, so if you haven’t had a turn in both roles, switch roles for the rest of the time.

 

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Warmup: Meet and Greet

Setup and Equipment

  • Class breaks into partners – It works well to play music, then stop the music and have students stand back to back with someone near them.
  • Line up two lines with equal numbers of students
  • Initially you may want to  put Poly spots  down so that students are spread out equally.

Guidelines

  • Stand facing your partner with the middle line in the gym between you.
  • On the teacher’s signal, you will run to the wall in back of you, touch the wall,  and return to face your partner.
  • Each time you meet, the teacher will add a simple physical task for you to complete.
  • These activities will be cumulative. So, it is important to remember each task.

Here’s a Start:

  • High-five R hands
  • High-five L hands
  • Jump and turn 360°
  • Jumping high-ten
  • Elbow turn R and L
  • Do si do
  • Create your own
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P.E. Game: Flying Disc (Frisbee) Bowling

 

Setup and Equipment:

  • Flying Discs (One for each relay team),
  • Targets are set up in bowling formation at the opposite end.
  • Soft Foam Targets (25-30).
  • Teams are set up in relay style.

Guidelines:

  • The object of the game is to be the team that knocks over the last target.
  • The winner is whoever has the most fun!
  • One player from each team runs to the center line and throws the disc and tries to knock over as many targets as they can.
  • Then, they retrieve the disc and run it all the way back to their line and hand off to the next person in line. Note: watch out so you don’t run in front of a thrown disc.
  • You can also use balls, beanbags, etc.
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P.E. Lesson: Deck Rings

Tossing:  Teacher led demonstration

  • Toss right – catch right.
  • Toss right – catch left.
  • Crossover – Left to Right, then right to left.
  • Toss – clap once, then twice, three times and catch.
  • Toss up, then catch in a kneeling position.
  • Toss up – make 1/4, 1/2, 3/4, then try a 360 degree complete turn.

Tricks

  • Put deck ring between feet, jump and catch.
  • Toss deck ring up and catch on your foot.
  • Throw deck ring in the air and catch down your arm.
  • Partner toss – pass on a signal so both are in the air at same time.

Fun with Deck Rings

  • Run in front of deck ring and pick up with one hand
  • Jump over your deck ring as it rolls- How many times?
  • Run along side deck ring and pick it up with your foot
  • Spin you deck ring

Deck Ring Partner Tunnel Activity

Setup and Equipment:

  • In Partners
  • One partner gets a deck ring, the other partner stands in tunnel style with feet wide apart.
  • Tunnels should spread out around the gym.

Guidelines

  • On teacher’s signal the student that has the deck ring kicks the deck ring through the legs of as many “tunnels” as they can in one minute.
  • Switch and let the other partner try it.
  • Next time around, let the first partner kick it through the legs of as many people as they can, but this time the “tunnels” will sit down after they have had five of the deck rings slide through their legs. How long does it take to get all of the “tunnels” sitting down.
  • Switch and let the other partner try it.

 

Deck Ring Tunnel Game

Setup and Equipment:

  • Partners
  • Spread out around the gym.
  • One partner gets a deck ring, the other partner stands in tunnel style with feet wide apart.

Guidelines:

  • On teacher’s signal:The partner is who is the “kicker” attempts to  kick the deck ring through as many tunnels (legs)  as they can in one minute (times may vary).
  • Switch and let the other partner try it
  • Next time around, let the first partner kick it through as many tunnels as they can, but this time the people who are the  tunnels will sit down after they have had five of the deck rings slide through their legs. How long does it take to get all of the “tunnels” sitting down.
  • The teacher may want to time this, then you can challenge the other partners to see if they can better the time.
  • Switch and let the other partner try it.
  • Variation: May also use foam balls or deflated soccer balls, etc.

 

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