P.E. Lesson: Getting Ready for the Jogathon

Jog/Walk Progression

  • Add a lap each week starting the third week in April.
  • This will help prepare students for the Spring Jogathon and the 4th/5th Track Meets.
  • At Edison: Students run a half block, starting at the gym, then towards Onyx Street, down to 23rd, then back to Emerald and the Gym.
  • Jogathon Preparation: Give each student an index card and set the timer for 10 minutes (first class) 15 minutes (second class) and so on.
  • Mark off the cards with a marker for every lap that students complete.
  • OR… use a hole puncher to punch the index cards.

To add interest and variety:

  • You can give students stickers will for each lap.
  • Read off the elapsed time when each student completes a lap.
  • Wear Pedometers: Estimate steps before running.

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Juggling

juggledog

Skill Lesson 1: One Ball

1. Throw and catch using one hand, then the other
2. Throw with one hand and catch with other
3. Throw, clap, catch with other hand
4. Throw, clap, clap, catch with the other hand
5. Throw, clap under leg and catch with the other hand and so on
5. Throw, turn all the way around and catch with other hand, etc.
CUE: THROW-THROW, CATCH-CATCH

Skill Lesson 2: Two Balls

1. Start with two balls in your favorite hand, throw one up, when it gets to the top, throw the other one
2. Throw around in a circle, throw the first one out toward the side, when it peaks throw the second in the same arc, keep them going in a circle
3. Throw in circle from outside to the center
4. Do each of these 3 moves with the other hand
5. Hold a ball in one hand, throw the first across like a big letter “x”, when it gets to the top throw the second up and across the other way; catch the first, pause, catch the second

CUE: THROW-THROW, CATCH-CATCH

Skill Lesson 3: Three Balls

Start with 2 balls in your dominant hand. #1 is held loosely on the finger tips, #2 is in the other hand and #3 is deep in the dominant hand.

Throw #1, Throw #2, Catch #1, Throw #3 and let #2 and #3 fall

Throw #1, Throw #2, Catch #1, Throw #3, Catch #2 and let #3 fall

Throw #1, Throw #2, Catch #1, Throw #3, Catch #2, Catch #3

CUE: THROW-THROW-CATCH-THROW-CATCH-CATCH

Challenge: Under the leg and behind the back can be used to start a juggling sequence.

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P.E. Game: Predator vs. Prey (Floppy Fish)

Setup and Equipment:

  • Yarn balls or Ocean related taggers (stuffed fish, etc.)
  • Pick four people to be it.
  • One mat in front of each wall, these are five second bases (islands). You cannot be tagged while resting on an island.
  • The Taggers are the Predators,
  • Everyone else is the prey.

Teach students how to do the floppy fish and shake.

  • Hands out like a regular handshake
  • Tap each other’s forearms with a floppy fish motion.

Guidelines:

  • The object of the game is for the predators to tag as many people as they can and the prey to free each other.
  • The Predators start in the center circle, the prey  stands on a mat to start.
  • The prey can be tagged by a hand holding the tagging item, or when it is thrown.
  • If a person is tagged they become a fish and stand doing swimming motions (crawl, backstroke, tc.).
  • They can be transformed back to human, when someone gives them a floppy fish handshake.
  • Game continues, pick new Predators, every two minutes or so.
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P.E. Lesson: In Line Skating

Thanks to the PEP Grant each Elementary school in 4j now has helmets, along with knee, elbow, and wrist pads. The skates will arrive in two large (locked) steel rolling carts for a three week stay.

Equipment/Setup

  • When the elbow and knee pads are too large, it will help if you cross the velcro straps and duct tape them in the middle. This makes it possible to have these pads fit elementary age students.
  • With the wrist pads, putting a piece of duct tape at the end of each strap, will help so that the straps are cannot be pulled all of the way through. We find that many students have a difficult time putting the strap through the loop and pulling it back to velcro it.
  • Pads and helmets – Introduce how to get on elbow, knee, wrist pads and helmets.
  • Skates – The smaller skates ( size five and below) are adjustible.
  • The rest of the skates (size six and above) will be similar to their shoe size.

#1 Skill  – Standing up –

  • From a sitting position, get up on one knee, with the other skate on the floor.
  • Then put both hands on that knee push straight up, while lifting your body up to standing.

#2 Skill – Ready Position:

  • Bend knees
  • Weight forward
  • One foot slightly in back so heels are together in a V shape
  • Put hands on knees to regain balance if falling backward

#3 Falling (SPLAT! )

  • Practice with students on falling and making sure they land on their pads.
  • Pads must be fitting properly for this to work.
  • Drop to knees and “splat” forward – while landing on pads.

#4 Stopping

  • Weight on nonbrake leg
  • Put brake leg forward and slightly lift toe
  • Press calf against back of skate
  • Shoulder and arms forward

#5 V-Stop

  • Point toes together to stop. This is similar to doing the snow plow when skiing.

#6 Starting to Skate – Stroke and Glide

  • Right foot stroke
  • Push Forward
  • Lift left foot off of the floor and coast

Games/Activities:

  • Red Light – Greeen Light – Practice stopping at teacher command
  • Musical Stopping – Come to a complete stop when music stops
  • Skating Obstacle Course: Students travel around a series of cones
  • All Boy and All Girl skates. Once you have a class up on skates you can mix things up by having just the girls skate for the length on one song, then (The kids won’t let you forget!) let the boys skate for the duration of a song.
  • Reverse Direction: Have the class come to a complete stop and splat on the floor. When they get up have them travel around the gym in the opposite direction.
  • Student Routines: Pairs or small groups of children come up with a “couple of moves” to teach the rest of the class
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Lesson Plan for K,1,2: Beanbags

Students Move around the Gym:

  • Start the Music – When the music stops, let your beanbag fall to the floor and stand and balance on one foot on the beanbag.
  • Use Locomotor Skills: Skipping, Slide-step, galloping, jogging, etc.
  • Variations: Carry beanbag on your: Head – Foot – Shoulder – Elbow – Back of Hand – Etc.

Teacher Leads Demonstration at Gym Homes (Personal Space): Toss beanie in the air and …

  • Throw and catch beanie 10 times,
  • Throw beanie in the air and clap once, then catch
  • Now, do 2 claps
  • 3 claps, etc.
  • Toss and catch beanie in your right hand only
  • Catch in your left hand only
  • Throw beanie in the air and turn around and catch it.
  • Put beanie on your gym home and skip around the gym without touching any beanies
  • Toss and Walk – walk around the gym:
  • Freeze: Let beanie drop to the floor and balance on it.
  • Leap: Run and leap over as many beanbags as you can.
  • Bridge: Make a bridge over the your beanbag
  • Home Beanie: Run and drop your beanie into the basket and go to your gym home.
  • Underhand Toss: Right hand throw and catch. Left hand throw and catch. Throw from right to left. Ten times each.

Beanie Partners

  • Stand  5-10 feet away from your partner. Feet are shoulder length apart.
  • When music starts, slide and/or throw the beanbag back and forth. Freeze when music stops.
    • Slide and catch.
    • Two hand throw and catch.
    • Dominant hand throw and catch.

Guards and Sliders

  • Break the class in half. One half are the guards and one half are the sliders.
  • The guards get foam targets and spread them out all around the gym floor.
  • The sliders get a beanbag and stand outside of the target area.
  • The object of the game is for the sliders to attempt to knock over and many targets as possible and the guards to stop the beanbags from knocking over their targets.
  • When a target is knocked over, guards may put them back up.
  • For those keeping score – one point for each knock down and one point for the guards for each stop.
  • Continue until music stops, then switch roles.
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P.E. Game: Turtle Tag

Setup and Equipment:

Four or Five Yarn balls for players that are “it”
No bases in this game.

Rules:

  • The “base” in this game is when players are on the floor with their knees pulled up towards their chest and their head looking toward the floor.
  • Another “base” is when they lie on their back, flip their scooter over and shake their scooter and feet in the upside down turtle position
  • Some classes may also need this rule: Players may stay in the “base” position for five seconds.
  • If a student is tagged do an exercise:
  • Balance on one foot for ten seconds
  • Run up the stairs and back down (Edison)
  • Climb the wall and touch above the highest handhold
  • Do ten jumping jacks, pushups, sit ups, etc.
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Oompa Loompa Tag

Setup and Equipment:

  • Oompa Loompa Music from Charlie and the Chocolate Factory
  • Golden tickets: Yarn balls will work
  • Four to five players are chosen to be taggers.
  • Taggers have the “golden ticket” and attempt to tag the other players.

Guidelines:

  • When a player is tagged, they lean down and hold onto their ankles and become an Oompa Loompa.
  • Now, they begin to look for other Oompa Loompas.
  • The Oompa Loompas find each other by walking while holding their ankles.
  • When two Oompa Loompas find each other they hold their hands high and make a bridge.
  • When a third Oompa Loompa walks (while holding ankles) under the bridge, then all three of these players become free and return to the game.
  • Play continues for one to two minutes.
  • The next game starts after the “old taggers” hand their golden ticket (tagging ball) to the”new taggers”.

Alternative Base: Set an area in front of each wall with cones about 10-12 feet apart and 3-4 feet in front of the wall. Students may rest for 3 seconds for a base. They can stay for 10 seconds if they move next to the wall for calf, hamstring or quad stretching.

 

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Hula Hoops

hula_hoopsanimatedSetup and Equipment:

  • At least one hula hoop for each student in class.
  • Spread out hula hoops randomly on the floor.
  • Students stand in a hula hoop – Music starts and students begin a loco-motor movement.

Activity:

  • Skipping, galloping, slide-step, jogging
  • When music stops, students stand in a hoop and balance on one foot.

Ready, Set, Go:

  • Move into as many hoops as possible by:
  1. Jumping in and out on two feet
  2. Jumping in and out on one foot
  3. Jump in on two feet and touch the floor
  4. Jump in, lift hoop over head, jump out

Take Hoops to Gym Homes (Designated personal space)

  • Stand tall on one foot
  • Low balance on one foot
  • Hop on 2 feet out of hoop – Hop back in – 10 times
  • Hop on one leg out of hoop Hop back in – 10 times
  • Skip around hoop forwards
  • Skip around hoop backwards
  • Jump up and do a 360% turn
  • Hoop Spinning: Balance hoop with top hand and roll it forward
  • Back spin technique Bring hoop backwards to the side
  • Throw the hoop forward, flick wrist to create spin
  • Roll your hoop backwards then try to catch it on your foot
  • Partner Hoops: Roll your hoop with a partner at the same time

Cinchy Relay: 1/2/3/4/5

  • Teams line up in relay style
  • The teacher rolls 4 hula hoops to the end of the gym
  • The students pick up one of the hoops and return it by putting it over a large orange cone that is set up in the middle near the starting line
  • Go to end of line after turn
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Knee Tag

Setup and Equipment:

  • No equipment needed.

This is an “Everybody It” Game:

  • The object of this game is to tag other players on the knee.

Rules:

  • If you get tagged on the knee, you immediately go down to one knee and extend a hand. You may continue playing the game after a classmate gives you a “five” with their hand.
  • You are immune from getting tagged whenever you are standing still with your hands covering your knees. This is the same as standing on a base in many other tag games.
  • Players may only have hands on knees for five seconds, then they have to move.
  • You may not move or run with hands on your knees.
  • After a couple of minutes – The Teacher stops the music and asks everyone to raise their hands in the air. For the next minute you cannot cover your knees to create a base for yourself.
  • After a minute is up, stop the music and everyone returns to the regular Knee Tag rules.
  • THE MOST FUN WINS!
  • Variation: Do an exercise when tagged instead of getting a “high five” from a classmate.
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Chinese Jump Ropes

chinesejumprope

Setup and Equipment

  • Three people teamed together
  • Two people hold the rope between their legs.
  • The “jumper” pushes the rope apart with their feet
  • Complete the following basic pattern
  • Count 1,2,3,4 – and do the following:
  • One foot in the middle, one outside
  • Switch – outside foot to the middle, foot in the middle goes to outside
  • Back to original position
  • Switch
  • Land with both feet in the middlle
  • Say, “In, Out, In, On” and do the following.
  • Both feet start in
  • Both feet go out
  • Both feet go in
  • Both feet go on top of rope
  • Raise the rope up a couple of inches and continue pattern.
  • Switch positions, so everyone has a turn.

Diamonds

  • Three people
  • Two people hold the rope around one foot of the holder.
  • The “jumper” steps in between the two ropes, lifting the closest side of the rope to the far side. This creates the diamond shape.
  • Keep moving the rope up until you reach hip level or miss.
  • Jump and spin while spelling your name or the word “diamonds”
  • Jump with feet together, apart, together again, finally landing sideways on the rope.
  • Cue
  • N, A, M, E
  • In, Out, In, On-

Ice Cream Cones

  • Three people
  • One person holds the rope around one foot, while
  • The other person holds the rope around both feet. of the holder.
  • The “jumper” steps in between the two ropes:
  • Jump four times over each side of the rope:
  • 1,2,3,4
  • Jump the in, out, in – on pattern while keeping your feet inside the rope until landing “On” the rope at the end.
  • Cue
  • 1,2,3,4
  • In, Out, In, On (Stay inside until on)

Sailboats

  • Both holders have the rope around one foot at ankle level.
  • The jumper slides one foot under the rope and stretches that rope over the other one.
  • The jumper puts one foot at either end of the rope with the rope cross between the two feet.
  • Jump four times in the straddle style (back and forth) 1,2,3,4
  • Jump the in, out, in – on pattern while keeping your feet inside the rope until landing “On” the rope at the end.
  • Cue
  • 1,2,3,4 (forwards, back)
  • In, Out, In, On (Stay inside until on)


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