P.E. Game: Chasers and Puzzlers

 

Pajaggle Stacks

Setup and Equipment

  • The class is divided in half.
  • One half of the class are the chasers and the other half is the puzzlers.
  • The puzzlers sit around the center circle in the gym.
  • The pajaggles are set up at one end of the gym with the inserts taken out.
  • The chasers line up their relay teams, so they can easily pass beside the puzzlers in the center of the gym.

Guidelines:

  • On teacher’s signal, the chasers run one at a time to pick up one piece at a time and hand it off to the puzzlers.
  • The puzzlers will begin to put the pajaggles together in one giant puzzle.
  • Chasers continue running until all of the pieces are in the center of the gym.
  • Puzzlers continue until the giant puzzle is put togeteher.
  • The teacher stops the time when everyone is sitting down and the puzzle is completed.
  • For a Challenge: Classes may compete against each other, to see who has the lowest score

Visit the Pajaggle website for more information:

Go to the Pajaggle Website for more information.

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Capture the Targets

 

Setup and Equipment:

  • Players are divided into two teams.
  • Each team has a different colored jersey.
  • The wall for each team has a gym mat in it, this is the “Cooler” for the opposing team.
  • Six foam targets are placed at each end of the gym (inside of a hula hoop). It works best if the team with the blue jerseys are retrieving the blue targets, etc.
  • The area between the wall and the endline is the designated safe area for opposing players attempting to retrieve their pin. Only one player from the opposing team may be in the safe area at a time.
  • The Object of the Game: Players attempt to remove the pins from the  opposing team’s endline and return them to their own endline.
  • The Game is Over: when all of the pins have crossed the line and are in their team’s safe zone.

Guidelines:

  • Students are safe on their own side.
  • If a player crosses the center line they may be tagged by the opposing team.
  • Tagged players are frozen until a teammate reaches them and grabs their hand.
  • They both are allowed free walk-backs to their side, as long as they are holding hands and have their hands raised in the air.
  • Players that reach the opposing team’s targets are safe as long as their hand is on the pin and they remain behind the line in the safe zone.
  • If the player removes their hand from the targets, the opposing player may tag them and the target stays at that spot. The tagged player goes to the “Cooler”.
  • As soon as the target leaves the safe zone line the player may be tagged. The target is set down at this spot. The player who was carrying the pin, then returns to their side.
  • Only one player at a time may be in the safe zone. If two players are in the safe zone at the same time, they both must go to the “Cooler”.
  • A player that is tagged while carrying a pin must set the target down at that spot and go to the “Cooler”.
  • Targets may never be thrown.
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Diabolo

Diabolo

Diabolo Tricks Link

  • Start by setting the diabolo on the string and then on the floor to your right.
  • Set the diabolo in front of your right foot, stand up and move to farther to the right if possible.
  • The farther the diabolo is set to the right of you, the more spin possible. (Note: lefties will need to set the diabolo to the left)
  • Before rolling the diabolo, stand pointing your sticks at the diabolo off to your left. The string should be hanging from sticks to diabolo. If not position the diabolo even farther right.
  • Roll the diabolo across the floor in front of you. Start your roll slow, but accelerate faster as the diabolo moves left.
  • As the diabolo reaches a point in front of you (before your left foot’s position); gently lift the diabolo up with both sticks.
  • The diabolo should be spinning counterclockwise.
  • Try to center the diabolo and begin to pull harder with the Right handstick.
  • Practice goals are to reach a medium speed without causing the diabolo to swing wildly after the pickup.

Tips:

  • Once you know how to get the diabolo spinning, the next problem is to keep it from tilting.
  • If the diabolo’s near cup is tilted down toward you, put your right stick forward. You can keep pulling with your stick forward to keep your speed up as you correct.
  • If the diabolo’s near cup is tilted up toward you, put your right stick back. You can keep pulling with your stick back to keep your speed up as you correct.
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Skill Practice/Activity: Group Juggle

Setup and Equipment:

  • A variety of balls and other objects can be used. Doing  a bounce pass with a basketball is a good place to start. Students are spaced out around a square grid such as a four square floor design.

Guidelines:

  • Team of players are set up at the corners and lines outside of a four square floor design. For larger groups everyone will need to take a step or two back to accommodate everyone.
  • The first player passes a ball to someone across from them (Note: Not next to them unless they are the last player)
  • The second player passes the ball to someone across from them.
  • This continues until everyone has the ball at least one turn.
  • It is important to remember who passes you the ball and who you will be passing to.
  • To learn names, you can also have students call out the name of the person they are passing to.
  • After your team can successfully pass the ball in a continuous fashion, the starter may add another ball.
  • Additional balls can continue to be added as long as the team is successful.

Tip for Success: Do not watch the ball – watch the person that passes you the ball.

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Frog Pond

Setup and Equipment:

  • Six groups of students are lined up relay style at one end of the gym.
  • Set a pail with beanbags at the opposite side of the gym.  Put the poly spots in a circle surrounding the the pail. Put the 5 point spots closest to the pail, the 10 point spots go next. The spots that are the most challenging are the 20 point spots which are placed the furthest out.
  • 20 points for yellow – 20 points for green
  • 10 points for red and blue
  • 5 points for purple- 5 points for orange
  • Each color team (6 teams) has it’s own beanbag and may only throw and retrieve that beanbag.

Guidelines:

  • On the start signal one player from each team takes their beanbag to a spot and tries to throw it into the pail in center of gym. One foot may be on the spot and the the other foot must be behind the spot.
  • If the player makes it into the pail, they will pick up the poly spot and take it back to their team. If a player misses the pail, they just run and pick up the beanbag and return it to the next player on their team, then go to the end of the line.
  • Play continues until all of the spots are gone. Players may want to add up their points at the end of the game.
  • The most fun wins!
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Juggling

juggledog

Skill Lesson 1: One Ball

1. Throw and catch using one hand, then the other
2. Throw with one hand and catch with other
3. Throw, clap, catch with other hand
4. Throw, clap, clap, catch with the other hand
5. Throw, clap under leg and catch with the other hand and so on
5. Throw, turn all the way around and catch with other hand, etc.
CUE: THROW-THROW, CATCH-CATCH

Skill Lesson 2: Two Balls

1. Start with two balls in your favorite hand, throw one up, when it gets to the top, throw the other one
2. Throw around in a circle, throw the first one out toward the side, when it peaks throw the second in the same arc, keep them going in a circle
3. Throw in circle from outside to the center
4. Do each of these 3 moves with the other hand
5. Hold a ball in one hand, throw the first across like a big letter “x”, when it gets to the top throw the second up and across the other way; catch the first, pause, catch the second

CUE: THROW-THROW, CATCH-CATCH

Skill Lesson 3: Three Balls

Start with 2 balls in your dominant hand. #1 is held loosely on the finger tips, #2 is in the other hand and #3 is deep in the dominant hand.

Throw #1, Throw #2, Catch #1, Throw #3 and let #2 and #3 fall

Throw #1, Throw #2, Catch #1, Throw #3, Catch #2 and let #3 fall

Throw #1, Throw #2, Catch #1, Throw #3, Catch #2, Catch #3

CUE: THROW-THROW-CATCH-THROW-CATCH-CATCH

Challenge: Under the leg and behind the back can be used to start a juggling sequence.

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Arctic Wind Hoops

Setup and Equipment:

  • Each member of a Color Team (red, purple, green, yellow, orange, green) stands inside of a hula hoop that is the same color as their team (if possible).
  • Hula Hoops are spread around the floor.
  • Students move their hoops by making short steps from within their hoops.

Rules:

  • The teacher calls out a color team and announces that this color team is the “Arctic Wind”.
  • This designated color team attempts to tag others by bumping their hoop into a different color hoop.
  • Once a hoop is tagged that student stands frozen with arms extended.
  • They may be unfrozen with a “high five” or a hoop tap from one of the teams that is not the “Arctic Wind”.
  • Each turn will take one-two minutes.
  • Continue until everyone has a turn.
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