Soccer Activities in the Gym

Floor is setup in a scattered fashion with polyspots, domes, hula hoops and balls (in hula hoops)

Dot Stop:

  • Warmup: Students get a ball and begin to dribble with their feet anywhere in the playing area.
  • On Teacher’s signal students trap the ball on as many different polyspots as possible
  • Each time they trap a ball on a spot they earn one point
  • After one minute, check with students to see how many points they earned
  • Repeat activity to see if they can improve their score
  • Add targets (used in Take a Chance Games)
  • If a target is knocked over they lose a point

Zero Ball:

  • Students get a ball and begin to dribble with their feet anywhere in the playing area.
  • At the beginning of this activity the students have zero points
  • The object of this game is to have zero points at the end of the game
  • Music starts and students dribble at any speed they chose
  • When the music stops, they are expected to trap the ball under one foot
  • The students get a point if they are unable to trap the ball within the teacher’s count of one, two.
  • A point is also earned for bumping another ball or bumping a cone
  • After playing for awhile, start the game back at zero points again

Close the Tunnel

  • Students get a ball and begin to dribble with their feet in the playing area
  • On teacher’s signal – half of the students stand in a wide straddle position.
  • These “tunnel” may pass aball to themselves in the air, while the other students are dribbling their balls.
  • The other half of the students will dribble their balls on the floor, and attempt to pass a ball through as many tunnels as possible.
  • The “tunnel” students should count how many balls pass through their legs.
  • When five balls have passed through a tunnel, that tunnel is closed and feet are together.
  • When all of the tunnels are close students change positions.
  • Teacher may time students, then see if they can improve the time it takes to shut down all of the tunnels.
  • Variation: Tunnels open and close (jumping jack style)

Driving with Style:

  • As the students are dribbling on the floor they must follow the following driving rules:
  • Going for a Drive = Dribble in area
  • Stop Light = Trap the ball
  • Around the block = Dribble around hoop
  • Flat Tire = Stop ball with stomach
  • Out of Gas = Toss and catch the ball
  • Race Car = Dribble faster, but in control
  • Delivery Truck = Dribble around a cone and back
  • Parking Lot = Leave your ball and get a new one
  • Rush Hour = Dribble while changing lanes often
  • Curvy Road = Dribble in a curvy pattern
  • Hilly Road = Dribble four to five touches, then trap
  • Billboards = Keep eyes up

 

Print Friendly, PDF & Email

Warmup: Chicken Dance

Chicken Dance – Music: Chicken Dance

Students start at “Gym Homes” facing teacher

  • Peepers (Seven counts) Hands up – Cluck by talking with fingers on top and thumbs on the bottom with the music.
  • Wings – Thumbs in arm pits, Elbows out for seven counts).
  • Tailfeathers – (Six counts) Do the Twist back and forth with the music.
  • Clap – (three claps) with the music
  • This “theme” repeats four times.
  • Teacher calls out locomotor movement for the “bridge” of the song.
  • During this time, students move in the same clockwise direction as is commonly used for station movement, etc.
  • When the “bridge” of the song is about to end, the teacher may need to remind  students to return to their gym homes so they can dance again to the “theme”.
    • 1st Time: Skip
    • 2nd Time: Slide Step
    • 3rd Time: Jog

 

Print Friendly, PDF & Email

Beanbag Slide Tag

Setup and Equipment:

  • Twenty – twenty-five beanbags are spread around the floor
  • Students are standing at walls of the gym to start the game
  • Guidelines:

  • The object of this game is to hit the other player’s feet by rolling the beanbag
  • Players may not run with a beanbag!
  • Students stay within the boundaries (black lines) unless retrieving a beanbag that is out of bounds.
  • On the teacher’s signal – students run into the playing area
  • Students may roll it towards the feet of another student
  • If a player is hit on the foot – they go to the “out” line (Having some mats set up at one end of the gym will work).
  • Players that are out – reenter the game when the player that got them out gets out
  • When students don’t know who got them out, they go to the “clock box” – the teacher will time them out for 1 minute or at which time – they may reenter game
  • When too many students are waiting to get back into the game, Teacher may call out “everybody free” and the game continues.
  • Print Friendly, PDF & Email

    Warmup: Toy Story

    Equipment and Setup:

    • The Music from the movie:  Toy Story Infinity and Beyond
    • Students spread out in Scatter Formation
    • You may want to set up cones to designate the area that you want the students moving around

    Activity:

    • The students first must chose which of the toys from the Toy Story movies they want to be.   Common choices are: Buzz Lightyear, Mr. Potato Head, Army soldiers, Woody, and Barbie. If they haven’t seen any of the movies, they can just chose the name of any toy.
    • Start the music and the Teacher  says, “All Clear”.
    • Now, the students begin moving around the gym as a character in the movie.
    • When the music stops and the teacher says,  “Andy’s coming”, students should freeze in position and continue to look like their character.
    • You may have students guess what character their classmates are imitating when they are frozen.
    • Continue stopping and starting with the “All Clear” and “Andy’s coming” signals.
    • You can change levels (low/high) or locomotor skills such as skipping, hopping, galloping, walking slowly, or running.

     

    Print Friendly, PDF & Email

    Pajaggle

     

    Pajaggle Stacks

    • Hold up a Pajaggle (large foam puzzle piece) and show the students that the outside piece is the ring. Click Pajaggle for more information.
    • The inside piece is the insert. If there is a still smaller insert, this is called a mini insert.
    • Note: Use your hand only whenever you are removing an insert from a ring.

    Activity: Team Pajaggle

    • Distribute a class set of Pajaggles (Large foam puzzle pieces) at one end of the gym.
    • Separate the rings and the inserts.
    • Relay: Line up the classes in four equal lines at the opposite end.
    • First person on each team gets ready to run.

    Guidelines:

    • On the  teacher’s signal, students run to the end of the gym and pick up one ring.
    • They run back to their line and give a high five to the next person in line.
    • The second person in line will pick up an insert that they think matches the ring.
    • If it fits, the next person in line runs down and gets a new ring.
    • If the insert does not fit, the next person in line returns the insert and tries to find another one that fits.
    • This continues all of the pieces are gone.

    Game: Chasers and Puzzlers (This event is timed)

    Setup and Equipment

    • The class is divided in half.
    • One half of the class are the chasers and the other half is the puzzlers.
    • The puzzlers sit around the center circle in the gym.
    • The pajaggles are set up at one end of the gym with the inserts taken out.
    • The chasers line up their relay teams, so they can easily pass beside the puzzlers in the center of the gym.

    Guidelines:

    • On teacher’s signal, the chasers run one at a time to pick up one piece at a time and hand it off to the puzzlers.
    • The puzzlers will begin to put the pajaggles together in one giant puzzle.
    • Chasers continue running until all of the pieces are in the center of the gym.
    • Puzzlers continue until the giant puzzle is put together.
    • The teacher stops the time when everyone is sitting down and the puzzle is completed.
    • For a Challenge: Classes may compete against each other, to see who has the lowest score

     

    Go to the Pajaggle Website for more information.

    Print Friendly, PDF & Email

    P.E. Game: Chasers and Puzzlers

     

    Pajaggle Stacks

    Setup and Equipment

    • The class is divided in half.
    • One half of the class are the chasers and the other half is the puzzlers.
    • The puzzlers sit around the center circle in the gym.
    • The pajaggles are set up at one end of the gym with the inserts taken out.
    • The chasers line up their relay teams, so they can easily pass beside the puzzlers in the center of the gym.

    Guidelines:

    • On teacher’s signal, the chasers run one at a time to pick up one piece at a time and hand it off to the puzzlers.
    • The puzzlers will begin to put the pajaggles together in one giant puzzle.
    • Chasers continue running until all of the pieces are in the center of the gym.
    • Puzzlers continue until the giant puzzle is put togeteher.
    • The teacher stops the time when everyone is sitting down and the puzzle is completed.
    • For a Challenge: Classes may compete against each other, to see who has the lowest score

    Visit the Pajaggle website for more information:

    Go to the Pajaggle Website for more information.

    Print Friendly, PDF & Email

    P.E. Game: Ball Frenzy Games – Three Variations

    Soccer Frenzy – Ball Frenzy – Super Ball Frenzy

    1. Soccer Frenzy: Kicking only – Including Goalies

    2. Ball Frenzy: Throwing only – Goalies may use hands and body

    3. Super Ball Frenzy: Throwing and Kicking allowed. Goalies may also use hands and/or kick

    Setup and Equipment:

    • Twenty pins are lined up on the black lines in front of the opposing walls.
    • It works best to pick a couple of students to begin setting up the targets while the rules are covered and the teams set.
    • Break class into two teams. In our gym we have four teams (red, blue, yellow, green). So it’s pretty easy to put two teams on each side.
    • The dividing line in the middle of the gym cannot be crossed
    • Each team has twenty pins that are defended by goalies on their team.
    • Each team starts with an equal number of soft foam balls.(between 10-15 works well)
    • Players sit in front of their targets and wait for the music to start to begin the game.

    Guidelines:

    • The object of the game is to knock down all of the targets on the opposite  side of the gym.
    • The balls may be thrown or kicked, depending on which game you’re playing.
    • No balls may be knocked out of the air with a thrown ball
    • When a targets is knocked down, it works best if it is immediately put into the container that it came from.
    • Note: For K,1,2 they often choose to put the targets back up.
    • Players may switch on their team between protecting the targets and throwing at the other team’s targets.
    • If a goalie accidentally knocks over targets, they must stay down
    • Switch ends of the gym after all targets are knocked down.

    The Most Fun Wins!

    Print Friendly, PDF & Email

    Warmup: Toe Knee Chestnut

    Equipment and Setup:

    Go to the Learning Station Web Site for the Original Movements and Lyrics.

    1. Tony Chestnut knows I love you.   Point to your toes, knees, chest, head, nose, eyes, heart and straight ahead.

    2. Tony knows.  (Tony knows.) Point to your toes, knees and nose.

    3. Tony Chestnut knows I love you.  Point to your toes, knees, chest, head, nose, eyes, heart and straight ahead.

    4. That’s what Tony knows. Point to your toes, knees and nose.

    5. Tony, Tony and his sister Eileen.  Stand and balance on one foot,  then lean to the right.

    6. And Eileen loves Neil and Neil loves Pat.  Everyone lean to the right, kneel and pat your bottom.

    7. But Pat still loves Bob. Bob your head up and down.

    8. And there’s Russell and Skip.  Rustle up your hair, then one skip and hold a balance on one foot.

    9. This song is silly, but it’s hip. Make a silly face (thumbs in ears and wiggle fingers), then stick out your right hip.

    10. How it ends, just one man knows. Shake your end, hold up one finger, point to self, then flex your muscles.

    11. And guess what (what), it’s Tony Chestnut.  Finger next to head (thinking).  Point to your toes, knees, chest and head.

    • Music will begin to move faster…
    • Repeat the lyrics and movements.

    Tony Chestnut

    From the CD, Tony Chestnut & Fun Time Action Songs

    Copyright 1997, Monopoli/The Learning Station

    www.LearningStationMusic.com

    Print Friendly, PDF & Email

    Frog Pond

    Setup and Equipment:

    • Six groups of students are lined up relay style at one end of the gym.
    • Set a pail with beanbags at the opposite side of the gym.  Put the poly spots in a circle surrounding the the pail. Put the 5 point spots closest to the pail, the 10 point spots go next. The spots that are the most challenging are the 20 point spots which are placed the furthest out.
    • 20 points for yellow – 20 points for green
    • 10 points for red and blue
    • 5 points for purple- 5 points for orange
    • Each color team (6 teams) has it’s own beanbag and may only throw and retrieve that beanbag.

    Guidelines:

    • On the start signal one player from each team takes their beanbag to a spot and tries to throw it into the pail in center of gym. One foot may be on the spot and the the other foot must be behind the spot.
    • If the player makes it into the pail, they will pick up the poly spot and take it back to their team. If a player misses the pail, they just run and pick up the beanbag and return it to the next player on their team, then go to the end of the line.
    • Play continues until all of the spots are gone. Players may want to add up their points at the end of the game.
    • The most fun wins!
    Print Friendly, PDF & Email

    Warmup: Takeoff and Land

    Equipment and Setup:

    • Music for Airplane Travel
    • Cones spread out in front of walls, so students move in a circle.

    Activity:

    • Students spread out in the gym in a large circle.
    • Teacher says,”Pilots, start your engines”.
    • Students spread out their arms with one knee on the floor.
    • Teacher says,” Fasten your seatbelts and prepare, for takeoff”.
    • Students fasten seatbelts and begin to slowly walk a bit faster.
    • Teacher says,”Cruising Altitude”.
    • Students glide their arms through the air, while jogging.
    • Teacher says, “Prepare for landing”.
    • Students begin to slow down and lower their arms.
    • Teacher says,” Wheels on the ground”.
    • Students slow down and come to a complete stop.
    Print Friendly, PDF & Email